mirror of
https://github.com/AntiMicroX/antimicrox.git
synced 2026-07-31 17:46:19 -04:00
511 lines
15 KiB
C++
511 lines
15 KiB
C++
#include <QtDebug>
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#include <QTimer>
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#include <QEventLoop>
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#include <QHashIterator>
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#include "inputdaemon.h"
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#ifdef USE_SDL_2
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InputDaemon::InputDaemon(QHash<SDL_JoystickID, InputDevice*> *joysticks, bool graphical, QObject *parent) :
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#else
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InputDaemon::InputDaemon(QHash<int, InputDevice*> *joysticks, bool graphical, QObject *parent) :
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#endif
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QObject(parent)
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{
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this->joysticks = joysticks;
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this->stopped = false;
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this->graphical = graphical;
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eventWorker = new SDLEventReader(joysticks);
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thread = new QThread();
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eventWorker->moveToThread(thread);
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if (graphical)
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{
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connect(thread, SIGNAL(started()), eventWorker, SLOT(performWork()));
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connect(eventWorker, SIGNAL(eventRaised()), this, SLOT(run()));
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thread->start();
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}
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refreshJoysticks();
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}
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InputDaemon::~InputDaemon()
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{
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if (eventWorker)
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{
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quit();
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}
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if (thread)
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{
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thread->quit();
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thread->wait();
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delete thread;
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thread = 0;
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}
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}
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void InputDaemon::run ()
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{
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SDL_Event event;
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#ifdef USE_SDL_2
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event.type = SDL_FIRSTEVENT;
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#else
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event.type = SDL_NOEVENT;
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#endif
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if (!stopped)
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{
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event = eventWorker->getCurrentEvent();
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do
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{
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switch (event.type)
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{
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case SDL_JOYBUTTONDOWN:
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{
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#ifdef USE_SDL_2
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InputDevice *joy = trackjoysticks.value(event.jbutton.which);
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#else
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InputDevice *joy = joysticks->value(event.jbutton.which);
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#endif
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if (joy)
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{
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SetJoystick* set = joy->getActiveSetJoystick();
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JoyButton *button = set->getJoyButton(event.jbutton.button);
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if (button)
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{
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button->joyEvent(true);
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}
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}
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break;
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}
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case SDL_JOYBUTTONUP:
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{
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#ifdef USE_SDL_2
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InputDevice *joy = trackjoysticks.value(event.jbutton.which);
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#else
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InputDevice *joy = joysticks->value(event.jbutton.which);
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#endif
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if (joy)
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{
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SetJoystick* set = joy->getActiveSetJoystick();
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JoyButton *button = set->getJoyButton(event.jbutton.button);
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if (button)
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{
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button->joyEvent(false);
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}
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}
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break;
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}
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case SDL_JOYAXISMOTION:
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{
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#ifdef USE_SDL_2
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InputDevice *joy = trackjoysticks.value(event.jaxis.which);
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#else
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InputDevice *joy = joysticks->value(event.jaxis.which);
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#endif
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if (joy)
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{
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SetJoystick* set = joy->getActiveSetJoystick();
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JoyAxis *axis = set->getJoyAxis(event.jaxis.axis);
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if (axis)
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{
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axis->joyEvent(event.jaxis.value);
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}
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}
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break;
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}
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case SDL_JOYHATMOTION:
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{
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#ifdef USE_SDL_2
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InputDevice *joy = trackjoysticks.value(event.jhat.which);
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#else
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InputDevice *joy = joysticks->value(event.jhat.which);
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#endif
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if (joy)
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{
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SetJoystick* set = joy->getActiveSetJoystick();
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JoyDPad *dpad = set->getJoyDPad(event.jhat.hat);
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if (dpad)
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{
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dpad->joyEvent(event.jhat.value);
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}
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}
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break;
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}
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#ifdef USE_SDL_2
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case SDL_CONTROLLERAXISMOTION:
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{
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InputDevice *joy = trackcontrollers.value(event.caxis.which);
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if (joy)
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{
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SetJoystick* set = joy->getActiveSetJoystick();
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JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
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if (axis)
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{
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axis->joyEvent(event.caxis.value);
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}
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}
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break;
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}
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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{
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InputDevice *joy = trackcontrollers.value(event.cbutton.which);
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if (joy)
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{
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SetJoystick* set = joy->getActiveSetJoystick();
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JoyButton *button = set->getJoyButton(event.cbutton.button);
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if (button)
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{
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button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);
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}
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}
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break;
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}
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case SDL_JOYDEVICEREMOVED:
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{
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InputDevice *device = joysticks->value(event.jdevice.which);
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if (device)
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{
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removeDevice(device);
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}
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break;
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}
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case SDL_JOYDEVICEADDED:
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{
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addInputDevice(event.jdevice.which);
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break;
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}
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#endif
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case SDL_QUIT:
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{
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stopped = true;
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break;
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}
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default:
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break;
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}
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}
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while (SDL_PollEvent(&event) > 0);
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}
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if (stopped)
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{
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if (joysticks->count() > 0)
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{
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emit complete(joysticks->value(0));
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}
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emit complete();
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stopped = false;
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// Check for a grabbed instance of an SDL_QUIT event. If the last event was
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// not an SDL_QUIT event, push an event onto the queue so SdlEventReader
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// will finish properly.
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#ifdef USE_SDL_2
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if (event.type != SDL_FIRSTEVENT && event.type != SDL_QUIT)
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#else
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if (event.type != SDL_NOEVENT && event.type != SDL_QUIT)
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#endif
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{
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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QTimer::singleShot(0, eventWorker, SLOT(performWork()));
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}
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}
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else
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{
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QTimer::singleShot(0, eventWorker, SLOT(performWork()));
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}
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}
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void InputDaemon::refreshJoysticks()
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{
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#ifdef USE_SDL_2
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QHashIterator<SDL_JoystickID, InputDevice*> iter(*joysticks);
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#else
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QHashIterator<int, InputDevice*> iter(*joysticks);
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#endif
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while (iter.hasNext())
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{
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InputDevice *joystick = iter.next().value();
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if (joystick)
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{
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delete joystick;
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joystick = 0;
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}
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}
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joysticks->clear();
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#ifdef USE_SDL_2
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trackjoysticks.clear();
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trackcontrollers.clear();
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#endif
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#ifdef USE_SDL_2
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QSettings settings(PadderCommon::configFilePath, QSettings::IniFormat);
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settings.beginGroup("Mappings");
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#endif
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for (int i=0; i < SDL_NumJoysticks(); i++)
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{
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#ifdef USE_SDL_2
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SDL_Joystick *joystick = SDL_JoystickOpen(i);
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QString temp;
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SDL_JoystickGUID tempGUID = SDL_JoystickGetGUID(joystick);
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char guidString[65] = {'0'};
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SDL_JoystickGetGUIDString(tempGUID, guidString, sizeof(guidString));
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temp = QString(guidString);
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bool disableGameController = settings.value(QString("%1Disable").arg(temp), false).toBool();
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if (SDL_IsGameController(i) && !disableGameController)
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{
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SDL_GameController *controller = SDL_GameControllerOpen(i);
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GameController *damncontroller = new GameController(controller, i, this);
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SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
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SDL_JoystickID joystickID = SDL_JoystickInstanceID(sdlStick);
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joysticks->insert(joystickID, damncontroller);
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trackcontrollers.insert(joystickID, damncontroller);
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}
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else
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{
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Joystick *curJoystick = new Joystick(joystick, i, this);
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SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
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joysticks->insert(joystickID, curJoystick);
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trackjoysticks.insert(joystickID, curJoystick);
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}
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#else
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SDL_Joystick *joystick = SDL_JoystickOpen(i);
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Joystick *curJoystick = new Joystick(joystick, i, this);
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joysticks->insert(i, curJoystick);
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#endif
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}
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#ifdef USE_SDL_2
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settings.endGroup();
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#endif
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emit joysticksRefreshed(joysticks);
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}
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void InputDaemon::stop()
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{
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stopped = true;
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}
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void InputDaemon::refresh()
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{
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stop();
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eventWorker->refresh();
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QEventLoop q;
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connect(eventWorker, SIGNAL(sdlStarted()), &q, SLOT(quit()));
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q.exec();
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disconnect(eventWorker, SIGNAL(sdlStarted()), &q, SLOT(quit()));
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// Put in an extra delay before refreshing the joysticks
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QTimer temp;
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connect(&temp, SIGNAL(timeout()), &q, SLOT(quit()));
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temp.start(100);
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q.exec();
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refreshJoysticks();
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QTimer::singleShot(0, eventWorker, SLOT(performWork()));
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}
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void InputDaemon::refreshJoystick(InputDevice *joystick)
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{
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joystick->reset();
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emit joystickRefreshed(joystick);
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}
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void InputDaemon::quit()
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{
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stopped = true;
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// Wait for SDL to finish. Let worker destructor close SDL.
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// Let InputDaemon destructor close thread instance.
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if (graphical)
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{
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QEventLoop q;
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QTimer temptime;
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connect(eventWorker, SIGNAL(finished()), &q, SLOT(quit()));
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connect(&temptime, SIGNAL(timeout()), &q, SLOT(quit()));
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eventWorker->stop();
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temptime.start(1000);
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q.exec();
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temptime.stop();
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}
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else
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{
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eventWorker->stop();
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}
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delete eventWorker;
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eventWorker = 0;
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}
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#ifdef USE_SDL_2
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void InputDaemon::refreshMapping(QString mapping, InputDevice *device)
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{
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bool found = false;
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for (int i=0; i < SDL_NumJoysticks() && !found; i++)
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{
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SDL_Joystick *joystick = SDL_JoystickOpen(i);
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SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
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if (device->getJoyNumber() == joystickID)
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{
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found = true;
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if (SDL_IsGameController(i))
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{
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// Mapping string updated. Perform basic refresh
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QByteArray tempbarray = mapping.toUtf8();
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SDL_GameControllerAddMapping(tempbarray.data());
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}
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else
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{
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// Previously registered as a plain joystick. Add
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// mapping and check for validity. If SDL accepts it,
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// close current device and re-open as
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// a game controller.
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SDL_GameControllerAddMapping(mapping.toUtf8().constData());
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if (SDL_IsGameController(i))
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{
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device->closeSDLDevice();
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trackjoysticks.remove(joystickID);
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joysticks->remove(joystickID);
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SDL_GameController *controller = SDL_GameControllerOpen(i);
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GameController *damncontroller = new GameController(controller, i, this);
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SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
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joystickID = SDL_JoystickInstanceID(sdlStick);
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joysticks->insert(joystickID, damncontroller);
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trackcontrollers.insert(joystickID, damncontroller);
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emit deviceUpdated(i, damncontroller);
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}
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}
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}
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}
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}
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void InputDaemon::removeDevice(InputDevice *device)
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{
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if (device)
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{
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SDL_JoystickID deviceID = device->getSDLJoystickID();
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joysticks->remove(deviceID);
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trackjoysticks.remove(deviceID);
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trackcontrollers.remove(deviceID);
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refreshIndexes();
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deviceRemoved(deviceID);
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device->deleteLater();
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}
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}
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void InputDaemon::refreshIndexes()
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{
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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SDL_Joystick *joystick = SDL_JoystickOpen(i);
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SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
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InputDevice *tempdevice = joysticks->value(joystickID);
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if (tempdevice)
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{
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tempdevice->setIndex(i);
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}
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}
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}
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void InputDaemon::addInputDevice(int index)
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{
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SDL_Joystick *joystick = SDL_JoystickOpen(index);
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if (joystick)
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{
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SDL_JoystickID tempJoystickID = SDL_JoystickInstanceID(joystick);
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if (!joysticks->contains(tempJoystickID))
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{
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QSettings *settings = new QSettings(PadderCommon::configFilePath, QSettings::IniFormat);
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settings->beginGroup("Mappings");
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QString temp;
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SDL_JoystickGUID tempGUID = SDL_JoystickGetGUID(joystick);
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char guidString[65] = {'0'};
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SDL_JoystickGetGUIDString(tempGUID, guidString, sizeof(guidString));
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temp = QString(guidString);
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bool disableGameController = settings->value(QString("%1Disable").arg(temp), false).toBool();
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if (SDL_IsGameController(index) && !disableGameController)
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{
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SDL_GameController *controller = SDL_GameControllerOpen(index);
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if (controller)
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{
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SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
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SDL_JoystickID tempJoystickID = SDL_JoystickInstanceID(sdlStick);
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if (!joysticks->contains(tempJoystickID))
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{
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GameController *damncontroller = new GameController(controller, index, this);
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joysticks->insert(tempJoystickID, damncontroller);
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trackcontrollers.insert(tempJoystickID, damncontroller);
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// Force close of settings file.
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settings->endGroup();
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delete settings;
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settings = 0;
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deviceAdded(damncontroller);
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}
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}
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}
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else
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{
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Joystick *curJoystick = new Joystick(joystick, index, this);
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joysticks->insert(tempJoystickID, curJoystick);
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trackjoysticks.insert(tempJoystickID, curJoystick);
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// Force close of settings file.
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settings->endGroup();
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delete settings;
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settings = 0;
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deviceAdded(curJoystick);
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}
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}
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}
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}
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#endif
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