mirror of
https://github.com/AntiMicroX/antimicrox.git
synced 2026-07-31 17:46:19 -04:00
Still a lot of work to do to make this more manageable. Definitely need to move more classes into separate packages/folders.
375 lines
10 KiB
C++
375 lines
10 KiB
C++
#include <QtDebug>
|
|
#include <QTimer>
|
|
#include <QEventLoop>
|
|
#include <QHashIterator>
|
|
|
|
#include "inputdaemon.h"
|
|
|
|
#ifdef USE_SDL_2
|
|
InputDaemon::InputDaemon(QHash<SDL_JoystickID, InputDevice*> *joysticks, bool graphical, QObject *parent) :
|
|
#else
|
|
InputDaemon::InputDaemon(QHash<int, InputDevice*> *joysticks, bool graphical, QObject *parent) :
|
|
#endif
|
|
QObject(parent)
|
|
{
|
|
this->joysticks = joysticks;
|
|
this->stopped = false;
|
|
this->graphical = graphical;
|
|
|
|
eventWorker = new SDLEventReader(joysticks);
|
|
thread = new QThread();
|
|
eventWorker->moveToThread(thread);
|
|
|
|
if (graphical)
|
|
{
|
|
connect(thread, SIGNAL(started()), eventWorker, SLOT(performWork()));
|
|
connect(eventWorker, SIGNAL(eventRaised()), this, SLOT(run()));
|
|
thread->start();
|
|
}
|
|
refreshJoysticks();
|
|
}
|
|
|
|
InputDaemon::~InputDaemon()
|
|
{
|
|
if (eventWorker)
|
|
{
|
|
quit();
|
|
}
|
|
|
|
if (thread)
|
|
{
|
|
thread->quit();
|
|
thread->wait();
|
|
delete thread;
|
|
thread = 0;
|
|
}
|
|
}
|
|
|
|
void InputDaemon::run ()
|
|
{
|
|
SDL_Event event;
|
|
#ifdef USE_SDL_2
|
|
event.type = SDL_FIRSTEVENT;
|
|
#else
|
|
event.type = SDL_NOEVENT;
|
|
#endif
|
|
|
|
if (joysticks->count() > 0 && !stopped)
|
|
{
|
|
event = eventWorker->getCurrentEvent();
|
|
|
|
do
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_JOYBUTTONDOWN:
|
|
{
|
|
#ifdef USE_SDL_2
|
|
InputDevice *joy = trackjoysticks.value(event.jbutton.which);
|
|
#else
|
|
InputDevice *joy = joysticks->value(event.jbutton.which);
|
|
#endif
|
|
if (joy)
|
|
{
|
|
SetJoystick* set = joy->getActiveSetJoystick();
|
|
JoyButton *button = set->getJoyButton(event.jbutton.button);
|
|
|
|
if (button)
|
|
{
|
|
button->joyEvent(true);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_JOYBUTTONUP:
|
|
{
|
|
#ifdef USE_SDL_2
|
|
InputDevice *joy = trackjoysticks.value(event.jbutton.which);
|
|
#else
|
|
InputDevice *joy = joysticks->value(event.jbutton.which);
|
|
#endif
|
|
if (joy)
|
|
{
|
|
SetJoystick* set = joy->getActiveSetJoystick();
|
|
JoyButton *button = set->getJoyButton(event.jbutton.button);
|
|
|
|
if (button)
|
|
{
|
|
button->joyEvent(false);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_JOYAXISMOTION:
|
|
{
|
|
#ifdef USE_SDL_2
|
|
InputDevice *joy = trackjoysticks.value(event.jaxis.which);
|
|
#else
|
|
InputDevice *joy = joysticks->value(event.jaxis.which);
|
|
#endif
|
|
if (joy)
|
|
{
|
|
SetJoystick* set = joy->getActiveSetJoystick();
|
|
JoyAxis *axis = set->getJoyAxis(event.jaxis.axis);
|
|
if (axis)
|
|
{
|
|
axis->joyEvent(event.jaxis.value);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_JOYHATMOTION:
|
|
{
|
|
#ifdef USE_SDL_2
|
|
InputDevice *joy = trackjoysticks.value(event.jhat.which);
|
|
#else
|
|
InputDevice *joy = joysticks->value(event.jhat.which);
|
|
#endif
|
|
if (joy)
|
|
{
|
|
SetJoystick* set = joy->getActiveSetJoystick();
|
|
JoyDPad *dpad = set->getJoyDPad(event.jhat.hat);
|
|
if (dpad)
|
|
{
|
|
dpad->joyEvent(event.jhat.value);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
#ifdef USE_SDL_2
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
{
|
|
InputDevice *joy = trackcontrollers.value(event.caxis.which);
|
|
if (joy)
|
|
{
|
|
SetJoystick* set = joy->getActiveSetJoystick();
|
|
JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
|
|
if (axis)
|
|
{
|
|
axis->joyEvent(event.caxis.value);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
{
|
|
//InputDevice *joy = joysticks->value(event.cbutton.which);
|
|
InputDevice *joy = trackcontrollers.value(event.cbutton.which);
|
|
if (joy)
|
|
{
|
|
SetJoystick* set = joy->getActiveSetJoystick();
|
|
JoyButton *button = set->getJoyButton(event.cbutton.button);
|
|
|
|
if (button)
|
|
{
|
|
button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
case SDL_QUIT:
|
|
{
|
|
stopped = true;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
while (SDL_PollEvent(&event) > 0);
|
|
}
|
|
|
|
if (stopped)
|
|
{
|
|
if (joysticks->count() > 0)
|
|
{
|
|
emit complete(joysticks->value(0));
|
|
}
|
|
emit complete();
|
|
stopped = false;
|
|
|
|
// Check for a grabbed instance of an SDL_QUIT event. If the last event was
|
|
// not an SDL_QUIT event, push an event onto the queue so SdlEventReader
|
|
// will finish properly.
|
|
#ifdef USE_SDL_2
|
|
if (event.type != SDL_FIRSTEVENT && event.type != SDL_QUIT)
|
|
#else
|
|
if (event.type != SDL_NOEVENT && event.type != SDL_QUIT)
|
|
#endif
|
|
{
|
|
event.type = SDL_QUIT;
|
|
SDL_PushEvent(&event);
|
|
QTimer::singleShot(0, eventWorker, SLOT(performWork()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
QTimer::singleShot(0, eventWorker, SLOT(performWork()));
|
|
}
|
|
}
|
|
|
|
void InputDaemon::refreshJoysticks()
|
|
{
|
|
#ifdef USE_SDL_2
|
|
QHashIterator<SDL_JoystickID, InputDevice*> iter(*joysticks);
|
|
#else
|
|
QHashIterator<int, InputDevice*> iter(*joysticks);
|
|
#endif
|
|
while (iter.hasNext())
|
|
{
|
|
InputDevice *joystick = iter.next().value();
|
|
if (joystick)
|
|
{
|
|
delete joystick;
|
|
joystick = 0;
|
|
}
|
|
}
|
|
|
|
joysticks->clear();
|
|
#ifdef USE_SDL_2
|
|
trackjoysticks.clear();
|
|
trackcontrollers.clear();
|
|
#endif
|
|
|
|
for (int i=0; i < SDL_NumJoysticks(); i++)
|
|
{
|
|
#ifdef USE_SDL_2
|
|
if (SDL_IsGameController(i))
|
|
{
|
|
SDL_GameController *controller = SDL_GameControllerOpen(i);
|
|
GameController *damncontroller = new GameController(controller, this);
|
|
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
|
|
SDL_JoystickID joystickID = SDL_JoystickInstanceID(sdlStick);
|
|
joysticks->insert(joystickID, damncontroller);
|
|
trackcontrollers.insert(joystickID, damncontroller);
|
|
}
|
|
else
|
|
{
|
|
SDL_Joystick *joystick = SDL_JoystickOpen(i);
|
|
Joystick *curJoystick = new Joystick(joystick, this);
|
|
SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
|
|
joysticks->insert(joystickID, curJoystick);
|
|
trackjoysticks.insert(joystickID, curJoystick);
|
|
}
|
|
#else
|
|
SDL_Joystick *joystick = SDL_JoystickOpen(i);
|
|
Joystick *curJoystick = new Joystick(joystick, this);
|
|
joysticks->insert(i, curJoystick);
|
|
#endif
|
|
}
|
|
|
|
emit joysticksRefreshed(joysticks);
|
|
}
|
|
|
|
void InputDaemon::stop()
|
|
{
|
|
stopped = true;
|
|
}
|
|
|
|
void InputDaemon::refresh()
|
|
{
|
|
stop();
|
|
|
|
eventWorker->refresh();
|
|
|
|
QEventLoop q;
|
|
connect(eventWorker, SIGNAL(sdlStarted()), &q, SLOT(quit()));
|
|
q.exec();
|
|
disconnect(eventWorker, SIGNAL(sdlStarted()), &q, SLOT(quit()));
|
|
|
|
// Put in an extra delay before refreshing the joysticks
|
|
QTimer temp;
|
|
connect(&temp, SIGNAL(timeout()), &q, SLOT(quit()));
|
|
temp.start(100);
|
|
q.exec();
|
|
|
|
refreshJoysticks();
|
|
QTimer::singleShot(0, eventWorker, SLOT(performWork()));
|
|
}
|
|
|
|
void InputDaemon::refreshJoystick(InputDevice *joystick)
|
|
{
|
|
joystick->reset();
|
|
|
|
emit joystickRefreshed(joystick);
|
|
}
|
|
|
|
void InputDaemon::quit()
|
|
{
|
|
stopped = true;
|
|
eventWorker->stop();
|
|
|
|
// Wait for SDL to finish. Let worker destructor close SDL.
|
|
// Let InputDaemon destructor close thread instance.
|
|
if (graphical)
|
|
{
|
|
QEventLoop q;
|
|
connect(eventWorker, SIGNAL(finished()), &q, SLOT(quit()));
|
|
q.exec();
|
|
}
|
|
|
|
delete eventWorker;
|
|
eventWorker = 0;
|
|
}
|
|
|
|
#ifdef USE_SDL_2
|
|
void InputDaemon::refreshMapping(QString mapping, InputDevice *device)
|
|
{
|
|
bool found = false;
|
|
|
|
for (int i=0; i < SDL_NumJoysticks() && !found; i++)
|
|
{
|
|
SDL_Joystick *joystick = SDL_JoystickOpen(i);
|
|
SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
|
|
if (device->getJoyNumber() == joystickID)
|
|
{
|
|
found = true;
|
|
|
|
if (SDL_IsGameController(i))
|
|
{
|
|
// Mapping string updated. Perform basic refresh
|
|
QByteArray tempbarray = mapping.toUtf8();
|
|
SDL_GameControllerAddMapping(tempbarray.data());
|
|
}
|
|
else
|
|
{
|
|
// Previously registered as a plain joystick. Add
|
|
// mapping and check for validity. If SDL accepts it,
|
|
// close current device and re-open as
|
|
// a game controller.
|
|
SDL_GameControllerAddMapping(mapping.toUtf8().constData());
|
|
|
|
if (SDL_IsGameController(i))
|
|
{
|
|
device->closeSDLDevice();
|
|
trackjoysticks.remove(joystickID);
|
|
joysticks->remove(joystickID);
|
|
|
|
SDL_GameController *controller = SDL_GameControllerOpen(i);
|
|
GameController *damncontroller = new GameController(controller, this);
|
|
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
|
|
joystickID = SDL_JoystickInstanceID(sdlStick);
|
|
joysticks->insert(joystickID, damncontroller);
|
|
trackcontrollers.insert(joystickID, damncontroller);
|
|
emit deviceUpdated(i, damncontroller);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|