mirror of
https://github.com/AntiMicroX/antimicrox.git
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1269 lines
42 KiB
Plaintext
1269 lines
42 KiB
Plaintext
2018-16-06 Jagoda Gorska <juliagoda.pl@protonmail.com>
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Version 3.0
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* Added qt directives for compatibility with older versions of qt5
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* Arch Linux packages of application of frealgagu and sir_lucjan
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Link1: https://aur.archlinux.org/packages/antimicrox/
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Link2: https://aur.archlinux.org/packages/antimicrox-git/
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* Deb package of Paweł "pktiuk" Kotiuk
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Link1: https://github.com/pktiuk
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Link2: https://github.com/juliagoda/antimicroX/pull/120
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Link3: https://github.com/juliagoda/antimicroX/pull/103
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* Rpm package of Gergely "gombosg" Gombos meanwhile
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Link1: https://github.com/gombosg
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Link2: https://github.com/juliagoda/antimicroX/issues/118
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* Created and added dockerfiles to containers - look README
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Link1: https://hub.docker.com/r/juliagoda/antimicrox
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* Changed icon for antimicroX
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* Added F13-F24 buttons to "Others" only if they are detected on keyboard
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* Added more adjusted debug/info/warning outputs to log settings
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* Added new functionality - joining and splitting slots
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* Added new functionality - deletion of more slots at once
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* Added new functionality - insertion of more slots at once
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* Added new functionality - One choice of execution paths and its arguments for multiple slots
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* Added new functionality - One choice of profile for multiple slots
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* Added new functionality - attaching numeric keypad keys thanks to option in settings
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* Added new functionality - global shortcuts for quitting application from settings
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* Added support for the same model of gamepads
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* Updated german, english and polish translation files
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# Fixed issue #92
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* Fixed issue #97
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* Fixed issue #90
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* Fixed issue #98
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* Fixed issue #101
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* Fixed issue #107
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* Fixed issue #108
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* Fixed issue #109
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* Fixed issue #113
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* Fixed issue #112
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* Fixed issue #114
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* Fixed iisue #116
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Version 2.25
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* renamed AntiMicro into antimicroX
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* added detection of scripts - fixed unfinished JoyExecute slot
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* added menu icons and shortcuts
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* removed unused files and directives
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* removed majority of deprecated code
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* updated information about application
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* sorted and cleaned headers in header files
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* unlocked multiple parameters for command line
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* added notifications about battery level
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* added guard conditions
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Version 2.24.2
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* Fixed bug with too many "emit propertyUpdated()"
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* Splitted JoyButtonSlot class into JoyButtonSlotXml and the original
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* Created template class for JoyDPad and VDPad xml
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* Splitted GameControllerDPad class into GameControllerDPadXml and the original
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* Replaced for loops with iterators and functional mappers
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* Replaced for loops with hashiterators
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* Added functions about vendor and product informations
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* Changed guid to uniqueID
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Version 2.24.1
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* Changed images and screenshots
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* Updated Documents (README, *.txt files, *.md, *.mm files)
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* Updated resources
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* Created index.theme
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* Changed destination directories for icons, images, index.theme and other resources
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* Translated new text entries
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* Added detection of window partial title
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* Added reset settings option
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* Created smaller functions in part of classes
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* Splitted part of classes into new xml classes
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* Added com.github.juliagoda.antimicro.json for Flatpak (building and installation on Linux)
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* Cppcheck Analysis - fixed part of warnings
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* Added Comparing to nullptr instead of NULL and smart pointers
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* Changed if else to switch statements for int data types
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* First preparation for unit tests (app splitted into library (antilib) and executable (antimicro))
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* Updated calibration - reset old values during calibration startup
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* Fixed part of memory leaks with Memcheck (application exit)
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* Fixed bug in gamecontrollermappingdialog class
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* Fixed segmentation fault for activating Turbo option
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* Unblocked delay sliders
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Version 2.24
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* Added calibration
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* Ported Qt4 to Qt5
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* Removed Qt4 support
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2016-11-05 Jeff Backus <jeff@jsbackus.com>
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Version 2.23
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* Fixed portable version. (issue #37)
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* Added ability to specify logging level and file in config dialog. (issue #50)
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* Updated build system to find libraries on Windows systems instead of using
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explicit paths. (issue #43)
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* Added relevant window information to debug messages related to auto profiles.
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(issue #46)
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* Fixed issue with anything in profile name after first period being truncated.
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(issue #70)
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* Fixed issues with SDL 2.0.5 on all platforms. (issue #71)
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* Added support for additional small-case Latin characters when using Xtest.
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(issue #49)
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* Added inclusion of README-SDL.txt when building Windows distributables.
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2016-07-30 Jeff Backus <jeff@jsbackus.com>
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Version 2.22
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* Fixed a segfault on startup issue affecting some Linux distributions
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* Fixed issues with SDL 2.0.4 on Windows.
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* Updated documentation and URLs in code to note transition in
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management.
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* Updated translations and added new ones.
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* Added code to revert all virtual buttons to beginning of slot list
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before a set switch.
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* Build system updates
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* Fixed a bug where invalid joystick was inserted into device list.
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* Modified to hide turbo mode combobox for regular buttons
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* Changed to allow blank config for auto profile entries again.
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* Fixed matching by process filename in AutoProfileWatcher
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2016-01-10 Travis Nickles <nickles.travis@gmail.com>
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Version 2.21
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* Changed unplug routine slightly. The old behavior was slightly wrong anyway
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but the old behavior did not work with SDL 2.0.4.
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* Custom Qt builds are being used for the 64 bit Windows build and noSSE
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Windows build.
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* Updated Windows build to use Qt 5.5.1.
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* Updated Windows build to use SDL 2.0.4. This should clear up a couple
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of problems for people running Windows 10.
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* Changes to some acceleration curves. Both the output values and the input
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offsets were changed to make mouse movement looser.
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* Removed First Run Wizard from program. In the end, that wizard was causing
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more problems for other users than it was worth.
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* Add arguments property for Execute slots.
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* Allow a real absolute mouse to be used with uinput support. Previously,
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relative mouse movement was being used to fake an absolute position for the
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mouse pointer. The WiimoteGlue project provided a way to allow uinput to
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send absolute mouse pointer events when using uinput.
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* Fixed set changing with analog triggers.
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2015-10-19 Travis Nickles <nickles.travis@gmail.com>
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Version 2.20.2
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* Change Enhanced Precision and Easing Quad/Cubic acceleration
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curves
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* Skipped straight to 2.20.2 since version 2.20 actually had 2.20.1 marked
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as its version in the application
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2015-10-10 Travis Nickles <nickles.travis@gmail.com>
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Version 2.20
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* Replace usage of QElapsedTimer with QTime for mouse movement calculations.
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* Start using Qt 5 with Ubuntu Vivid package.
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* Change XTest pointer acceleration when starting the program.
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* Allow release slot to have a 0 ms interval. This is useful for people who
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use a gamepad poll rate less than 10 ms.
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* Change minimize to tray code to work better with later versions of Gnome 3
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and Unity.
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* Transfer travel distance axis changes when switching sets.
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2015-09-29 Travis Nickles <nickles.travis@gmail.com>
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Version 2.19.3
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* Japanese translation provided by tou omiya.
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* Make sure Game Controller Mapping dialog window reads raw joystick events.
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This should fix problems regarding improper mapping causing controller elements
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to no longer be mappable.
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* Make Set Change slots activate on button release instead of button press.
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* Tweaked the locking being performed in various portions of the program.
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* Fixed a problem with blank info window appearing when escaping from window
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capture utility dialog.
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* Fixed issues with document-save-as icon staying displayed after resetting
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a profile.
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* Fixed "Media Next" key binding for virtual keyboard.
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* Fixed various issues regarding binding slots in the Advanced Edit dialog window.
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2015-09-15 Travis Nickles <nickles.travis@gmail.com>
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Version 2.19.2
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* Add --next to allow multiple profiles to be loaded in one command call.
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* Add a flag to settings file when wizard is finished. Don't depend on any
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other settings being changed during an application run.
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* Fixed issue with inserting Pause slots.
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* Fixed issue with blank application filepath being matched for auto profile
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support.
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2015-09-03 Travis Nickles <nickles.travis@gmail.com>
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Version 2.19.1
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* Fixed SDL 1.2 build support.
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* Fixed issue with SDL thread not being stopped due to connections not being
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made in some situations.
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* Fixed loading of a profile from a second instance.
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* Fixed problem with main window not being populated after the App Settings
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Wizard was finished.
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* Fixed another portion of the program that assumed that a controller would be
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connected at startup. Fixes excessive CPU load.
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2015-08-31 Travis Nickles <nickles.travis@gmail.com>
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Version 2.19
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* Added curve options for extra acceleration.
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* Fixed bug when App Settings Wizard would pop up when not needed.
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* Simplified Chinese translation updated.
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2015-08-24 Travis Nickles <nickles.travis@gmail.com>
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Version 2.18.2
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* Fixed overly active timer used to reset acceleration distances when
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no events are returned from SDL in a given gamepad poll.
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* Sebian translation updated by Jay Alexander Fleming.
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* Changed behavior of 4 Way Cardinal mode for DPads. Diagonals are no longer
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counted as a dead zone. This change is more likely temporary.
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Up+Right - Up, Down+Right - Right, Down+Left - Down, Up+Left - Left
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2015-08-18 Travis Nickles <nickles.travis@gmail.com>
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Version 2.18.1
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* Fixed some threading issues when using X11.
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* Fixed excessive CPU load on startup when no controller is connected.
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2015-08-15 Travis Nickles <nickles.travis@gmail.com>
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Version 2.18
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* Perform event simulation in its own thread. Timer used for mouse speed
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calculations has improved as a result.
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* Slow down Enhanced Precision mouse acceleration curve slightly. Changes
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were mainly due to overall mouse emulation being tweaked.
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* Distributing 64 bit builds for Windows again.
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* Using a simulated event to click the minimize button in title bar now works
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on Windows. The move to using a dedicated thread for event simulation allows
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that to work now.
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* Simplified Chinese translation added thanks to zzpxyx.
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2015-08-02 Travis Nickles <nickles.travis@gmail.com>
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Version 2.17
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* Changed Enhanced Precision acceleration curve. The curve has been slowed down
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slightly.
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* Changed how initial mouse movement is performed when the gamepad poll rate
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and the mouse refresh rate differ.
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* Flash interface buttons after restoring the main window from the tray icon.
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* Tweaked mouse movement remainder routine. Remainders now only apply when
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the direction along an axis is the same.
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* Raised maximum cycle reset time to 60 seconds.
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* Fixed improper cycle reset interval.
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2015-07-22 Travis Nickles <nickles.travis@gmail.com>
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Version 2.16
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* Loosen initial mouse movement experienced after going outside the dead zone.
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* Added option in the mouse settings section that would allow antimicroX to
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reset the acceleration values being used for the uinput virtual mouse pointer.
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This is useful after playing older Linux games that change the acceleration
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settings for all mouse pointers after a game exits. Postal 2 and Doom 3 are two
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examples of games in my game library that exhibit this behavior.
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* Queue all events before performing any actions. The priority of various events
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has been changed as well.
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* Added option to change the gamepad poll rate used by the application. By
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default, the old 10 ms poll rate will be used.
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* Bundle a few backup icon files. Mainly useful on SteamOS since the themes
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used don't bundle a couple of essential icons that are expected to be present.
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* Compiled vmulti support into Windows build. The driver is not currently
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provided. The program needs to be started with the arguments --eventgen vmulti.
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* Temporarily stop packaging a 64 bit version of the program for Windows.
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Unfortunately, the version of Qt being used has a problem regarding timer
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accuracy that is not experienced with the 32 bit version of Qt being used.
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At this time, working around the problem is not feasible so there will be no
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64 bit release. Please use the 32 bit version.
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* Change shortcuts used for the .msi package.
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* Bundle Qt translation files for Windows version.
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2015-06-27 Travis Nickles <nickles.travis@gmail.com>
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Version 2.15
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* Changed routine for extra acceleration for mouse movement. The new version
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is a bit faster and more responsive than the previous version.
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* Added release circle setting for spring mouse mode. This can be used to have
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the mouse return to a region around a character based on the last detected
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direction of an analog stick.
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* Added a sub-menu to the virtual keyboard. Some multimedia and browser keys
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can now be selected.
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* Added Execute slot type. A program can be set to launch when a slot is
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activated.
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* Added Text Entry slot type. You can now have a string of text typed
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when a slot is activated. This can be useful for inputting common commands in
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games.
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* Added proper interpolation to determine the start of diagonal regions of
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analog sticks. This is used for mouse movement in order to determine the proper
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starting dead zone point.
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* Changed Enhanced Precision mouse acceleration curve. The new changes in the
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curve should be much looser than before.
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* Fixed --unload command line option. Enforce reloading of config file
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when finished.
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* Fixed issue with spring mouse mode where the mouse would temporarily return
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to center when switching stick directions quickly.
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* Fixed some bindings in the virtual keyboard when using SendInput for the
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event generator.
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* Fixed issue with widgets used to update stick and dpad delay. The spinbox can
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now be used to edit the delay.
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* Reduced multiple instances of some objects. Reduces memory usage slightly.
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2015-05-01 Travis Nickles <nickles.travis@gmail.com>
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Version 2.14
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* Refactored extra axis acceleration. This revision uses individual gamepad
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polls again. Other changes in the code have made switching back feasible. With
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minor adjustments, the mouse will be looser but very controllable.
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* Added longer duration for extra axis acceleration. This allows extra
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acceleration to be performed over a period of time as opposed to just one
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gamepad poll.
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* Changed key repeat routine when using SendInput on Windows. Key releases
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restart the last active key repeat delay.
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* Now using Qt64-NG for the 64 bit Windows builds.
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* Initial experiments with vmulti support in the Windows version. Using that
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driver would allow antimicroX to use a virtual keyboard and mouse rather than
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using SendInput. That would allow antimicroX to work around UAC problems and
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anti-cheat programs. Support is not currently compiled into the Windows builds
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due to not being able to properly distribute the vmulti driver.
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* Do not write empty names tag in profiles if no custom button names have been
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specified.
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* Allow mouse history buffer size to go up to 100.
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* Allow diagonal range to go up to 90 degrees.
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* Remove old mouse speeds from mouse history buffer if stick has been returned
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to the dead zone. History buffer will be filled with zeroes.
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* Omit hotplugging dependent code when compiling against SDL 1.2.
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* Fixed dpad pointer bug when certain QueuedConnection slots are executed.
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2015-03-31 Travis Nickles <nickles.travis@gmail.com>
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Version 2.13
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* Updated extra axis acceleration routine. Now, extra acceleration is
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calculated after an axis has stopped moving past the assigned threshold
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in one gamepad poll.
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* Stick presets now change the diagonal range of a stick. This is mainly
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beneficial for mouse control changes so that 65 degrees is used by default.
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* Added a screen selector for Spring mouse mode in settings menu.
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* Added a small language selection portion to the settings menu.
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* Added a small logger. Please run antimicroX with "--log-level debug" in order
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to get output about button presses.
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2015-03-22 Travis Nickles <nickles.travis@gmail.com>
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Version 2.12.1
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* Implemented a small wizard that will be run when antimicroX is launched
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for the first time. It currently only has a page for editing some of the mouse
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settings and a page for associating antimicroX with .amgp files on Windows.
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* Show slots that are active for a stick modifier button on the main interface.
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The text for the main stick direction buttons will be prefixed with the
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currently active slots of the stick modifier button.
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* Corrected issue with stick and dpad events not getting activated on a set
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change. Events were being queued but not executed.
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2015-03-15 Travis Nickles <nickles.travis@gmail.com>
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Version 2.12
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* Added option for extra mouse acceleration. Enabling that option will
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increase the speed of the mouse based on the amount an axis has travelled in one
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gamepad poll and the set multiplier. This will greatly affect how the mouse
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behaves and it will make mouse movement looser. Using this feature can be
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problematic if the analog stick on your controller is worn out and loose.
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* Corrected issue with extra mouse sync events occurring when not needed (0,0
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events). This change seems to have smoothed out mouse movement on the low end
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of an axis a bit.
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* Tweaked controller unplug workaround to still invoke release events for
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axes and buttons. For triggers, the release value is modified from what is
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provided by SDL so an unplug event will cause a release event to occur for the
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triggers.
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2015-02-25 Travis Nickles <nickles.travis@gmail.com>
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Version 2.11.1
|
|
|
|
* Added workaround to allow gamepad unplugging on Windows to not
|
|
activate bindings for the triggers. This was caused by the way controller
|
|
unplugging is handled by SDL (primarily with the Windows version).
|
|
SDL sends a release value for all elements of an unplugged joystick a brief
|
|
period before sending the expected SDL_JOYDEVICEREMOVED event. The problem is
|
|
that the released value used for triggers assumes that the dead zone is half the
|
|
trigger's full range. This would cause bindings for triggers to usually activate
|
|
for a brief period before SDL would send the final SDL_JOYDEVICEREMOVED event
|
|
which would then deactivate those bindings.
|
|
|
|
* Changes for the portable Windows version. Allow relative profile paths for
|
|
use in the portable package on Windows. Associate profiles registry change
|
|
prompt skipped.
|
|
|
|
* Queue stick and dpad events. Allows for better control of 8-way sticks
|
|
and dpads.
|
|
|
|
|
|
2015-02-07 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.11
|
|
|
|
* Adjusted the Enhanced Precision, Easing Quadratic, and Easing Cubic
|
|
mouse acceleration curves. The low end of each curve has been loosened a bit
|
|
and the rest of the curves have been adjusted accordingly. Comparing the two
|
|
versions, the resulting mouse speed for a given axis point is slightly lower
|
|
in the new versions for most of the curve. The extreme low end and the extreme
|
|
high end of the curves will be slightly faster.
|
|
|
|
* Updated Qt to version 5.4.0 for the Windows builds.
|
|
|
|
* Compiled a 64 bit version for Windows thanks to the Qt-x64 project.
|
|
|
|
* Added a set changing slot.
|
|
|
|
* Added AppData for use when packaging on Linux thanks to Jeff Backus.
|
|
|
|
* Fixed bug with mouse wheel event methods for axes which resulted in negative
|
|
values being passed to the event timer.
|
|
|
|
|
|
2014-12-29 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.10.1
|
|
|
|
* Changed event handler fallback method under Linux.
|
|
|
|
* Changed interface of Assignments page in Advanced Button Dialog.
|
|
|
|
* Reset set number upon changing profiles.
|
|
|
|
* Added "About Development" tab to About Dialog.
|
|
|
|
* Fixed dynamic text resizing in Button Edit Dialog under Linux.
|
|
|
|
* Fixed launching a second instance in order to load a profile in the
|
|
first instance.
|
|
|
|
|
|
2014-12-10 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.10
|
|
|
|
* Changed allowed values for easing duration. The minimum value has been
|
|
lowered to 0.0 and the maximum value has been increased to 5.0.
|
|
|
|
* Added a stick modifier button. This button is primarily meant to be used
|
|
to assign walk/run functionality to an analog stick. Instead of having to
|
|
create distance zones and assign keyboard modifier keys to each stick button,
|
|
you can now make the assignment on the stick modifier button and it
|
|
will apply to the stick as a whole. It makes assigning walk/run functionality
|
|
to an analog stick much less cumbersome. The DreadOut demo has already shown a
|
|
use case where only the stick modifier button was needed due to the demo not
|
|
handling running when using the left stick on an Xbox 360 controller.
|
|
|
|
* Increased idle mouse timer interval to 100 ms.
|
|
|
|
* Added a load profile slot. You can now tell the program to load a different
|
|
profile upon pressing a button.
|
|
|
|
* Added gradient functionality for the high end of the Easing Quadratic and
|
|
Easing Cubic mouse acceleration curves.
|
|
|
|
* Raise process priority on Windows. Now, the antimicroX process will run
|
|
with High priority. This allows internal timers to work better and be less
|
|
susceptible to the activity of other running programs. On Linux, the priority of
|
|
the main thread has been increased.
|
|
|
|
* Take multiple direction buttons into account when assigning set switching
|
|
to stick buttons.
|
|
|
|
* If uinput is enabled but not usable at runtime then XTest will be used
|
|
as a fallback option for the Linux version.
|
|
|
|
* Tweaked Gradient and Pulse turbo modes to make them a bit tighter. A lower
|
|
delay will be needed in profiles to achieve a similar control from previous
|
|
versions. On the plus side, this has been tested to work with FlatOut 2 fairly
|
|
well. It is good enough to use and actually win some races against AI opponents.
|
|
|
|
* Added analog control for mouse wheel buttons that are mapped to an axis
|
|
button.
|
|
|
|
* Tweaked mouse movement code to improve mouse accuracy. This is mainly due
|
|
to discovering the QElapsedTimer class that is included in Qt.
|
|
|
|
* Fixed middle mouse button binding when using the uinput event handler
|
|
on Linux.
|
|
|
|
* Fixed memory leaks that were discovered by Valgrind.
|
|
|
|
|
|
2014-11-19 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.9
|
|
|
|
* Added mouse refresh rate as an option. Please be mindful of how your
|
|
system behaves if you set the refresh rate to a low value like 1 ms.
|
|
In the worst case scenario, you could end up dedicating one CPU core on
|
|
just the antimicroX process. Also, on Windows, you will want to make sure
|
|
to disable the "Enhance Pointer Precision" option if you use a low value
|
|
otherwise Windows will severely slow down the mouse pointer.
|
|
|
|
* Added an application level mouse smoothing option. The older button level
|
|
smoothing option has been removed. The old option didn't do much since it only
|
|
dealt with the partial distance remainder.
|
|
|
|
* Button responsiveness has been improved. The old mouse movement code was
|
|
creating a bottleneck for button processing which would result in a slight
|
|
delay.
|
|
|
|
* Changed mouse movement code. The overall mouse movement should be smoother
|
|
now.
|
|
|
|
* Allow the Windows setting "Enhance Pointer Precision" to be disabled while
|
|
antimicroX is running. This will make sure Windows does not directly manipulate
|
|
the mouse events sent to the system. This will allow mouse control on an analog
|
|
stick to be more accurate on Windows.
|
|
|
|
* Changes to Auto Profile to allow more variables for matching. Multiple
|
|
window properties can be specified which will cause antimicroX to count an
|
|
entry as a match only if all specified properties match.
|
|
|
|
* Changed how windows are grabbed in X on Linux.
|
|
|
|
* Minor fix for Gradient and Pulse turbo modes. There were times when the
|
|
timer interval controlling those modes could be negative and cause problems.
|
|
|
|
|
|
2014-11-05 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.8.1
|
|
|
|
* Fixed some buttons in virtual keyboard when program is using uinput support.
|
|
|
|
* Fixed Update Joysticks option for SDL 1.2 users.
|
|
|
|
|
|
2014-10-28 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.8
|
|
|
|
* Added delay settings for analog sticks and dpads. This is meant to
|
|
keep some games from overreacting when switching directions quickly.
|
|
A delay is especially useful for games that utilize a dash on a key double tap.
|
|
This will also be very useful while playing rougelike games. The new
|
|
delay setting allows for more responsive controls than the old alternative of
|
|
using hold zones on individual direction buttons.
|
|
|
|
* Added two new mouse acceleration curves: Easing Quadratic and
|
|
Easing Cubic. These new mouse acceleration curves are meant to mimic the
|
|
camera control that is used for gamepad support in some recent first person
|
|
shooters such as Borderlands 2. Once a stick direction has reached a threshold
|
|
(80%) then the mouse speed will gradually accelerate over a period of time
|
|
before the mouse speed reaches its peak. The duration of the easing method is
|
|
set at 0.50 seconds by default but the setting is configurable per
|
|
button.
|
|
|
|
* Major refactor to mouse event generation. The new routine requires
|
|
fewer system resources and it is more accurate.
|
|
|
|
* Made uinput support a runtime option for Linux users. The program can
|
|
now be compiled with both XTest and uinput support and the event
|
|
generator can be specified using the --eventgen flag. It defaults
|
|
to XTest if available. The option is only available when the program
|
|
is compiled with both XTest and uinput support.
|
|
|
|
* Added right click context menus for buttons in main interface.
|
|
|
|
* Fixed issue with Game Controller Mapping dialog. Controller DPads that
|
|
are exposed as 4 buttons can now be bound to the DPad of an SDL Game
|
|
Controller.
|
|
|
|
* Fixed an issue with incorrect profile names being displayed in the
|
|
profile combobox.
|
|
|
|
* Fixed issue introduced in version 2.7 regarding mouse movement calculations
|
|
for the left direction of analog sticks. A major portion of the
|
|
safe zone for that direction was being skipped.
|
|
|
|
* Changed button groups in the main interface to update immediately
|
|
when a stick or dpad mode has been changed.
|
|
|
|
* Initial removal of old joystick abstraction support in interface when using
|
|
SDL 2.
|
|
|
|
|
|
2014-10-14 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.7
|
|
|
|
* Added a UAC workaround for use in Windows. antimicroX can be restarted
|
|
as Administrator in case a game is running with elevated permissions and
|
|
the events generated by antimicroX are not detected by a game.
|
|
|
|
* Added more key aliases for uinput support.
|
|
|
|
* Force higher dead zones for axes in Game Controller Mapping window.
|
|
|
|
* Fixed virtual keyboard in Button Edit Dialog window for Linux users
|
|
utilizing XTest support.
|
|
|
|
* Display some minor mouse stats in Mouse Settings dialog.
|
|
|
|
* Alter Analog Stick dialog window to show some new stats. Also,
|
|
show square stick coordinates as well as adjusted circle
|
|
stick coordinates.
|
|
|
|
* Added square stick to circle stick conversion.
|
|
|
|
* Fixed issue with VK_LSHIFT and VK_RSHIFT aliases not being saved properly
|
|
on Windows.
|
|
|
|
* xinput is used for the uinput virtual pointer in order to
|
|
disable mouse acceleration for the pointer. This allows spring mode to work
|
|
as intended.
|
|
|
|
* Added some code to guess which axes of a gamepad should be considered
|
|
triggers by default while in old Joystick mode. The initial values of
|
|
axes are taken from SDL and those are used as the point of the axes
|
|
while centered. If the initial value of an axis is below -30,000 then
|
|
an axis is considered to be a trigger.
|
|
|
|
|
|
2014-09-16 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.6
|
|
|
|
* Added two new Turbo modes. Gradient mode is used to change the key press
|
|
time depending on the position of an axis (useful for racing games).
|
|
Pulse mode is used to change how many times a key press is invoked depending
|
|
on the position of an axis (scrolling in a web browser using arrow keys).
|
|
|
|
* Fixed profile resetting in a couple of places.
|
|
|
|
* A Russian translation has been provided by Dima Koshel.
|
|
|
|
* Added option to invoke Game Controller mapping window from command line.
|
|
The final mapping string will be printed to stdout. This is useful
|
|
for saving a SDL_GAMECONTROLLERCONFIG for your controller that
|
|
can be used system wide. Any SDL 2 game can then be set up to use
|
|
that mapping and it can be changed if needed.
|
|
|
|
* Profiles now use a unique .amgp file extension. Older xml profiles will
|
|
continue to be supported.
|
|
|
|
* Fixed spring mouse mode so that it uses proper axis distance values.
|
|
|
|
* Set changing has been fixed for analog sticks and virtual dpads.
|
|
|
|
* EXPERIMENTAL. uinput support has been added to the source code. Binary
|
|
Linux packages will continue to utilize XTest for event generation for the
|
|
time being. If you would like to test uinput integration then you will have
|
|
to compile the program using -DWITH_UINPUT=ON and -DWITH_XTEST=OFF
|
|
when running cmake. Playing Warsow 1.51 in Linux using antimicroX requires
|
|
using uinput integration. Also, keys can now be pressed in a tty.
|
|
|
|
|
|
2014-08-01 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.5
|
|
|
|
* Fixed packaging the Windows version so the program will work on
|
|
Windows XP again.
|
|
|
|
* Delay rendering of flashing buttons. This helps improve controller
|
|
responsiveness when the main window is not hidden.
|
|
|
|
* Reduced the size of written profiles. Only changed values are
|
|
now stored in profiles.
|
|
|
|
* Updated German translation provided by phob and Leonard Koenig.
|
|
|
|
* Allow a profile to be listed as the final argument on the command line.
|
|
Ex: antimicroX ~/antimicroX-profiles/profile.xml.
|
|
|
|
* Added diagonal distance support for distance slots for Standard
|
|
mode on Sticks and DPads. This was necessary for some modifier assignments
|
|
to work properly. The best example is for assigning walking in Half-Life 1.
|
|
|
|
* Allow generated events to be sent to a different X display than the
|
|
application is running on. This change was mainly done to better work
|
|
with SteamOS. antimicroX can be run via ssh with X tunneling in order
|
|
to configure profiles on one system but the program will send events to the
|
|
X display that is running Steam and games.
|
|
|
|
* Auto Profile support has improved for SteamOS. Application grabbing can
|
|
now be done while in the SteamOS BPM Session. Steam BPM can be grabbed as
|
|
well.
|
|
|
|
* Only show active or soon to be active slots for buttons in the main
|
|
window. The text displayed on the buttons will update when a
|
|
new zone has been reached due to using slots such as distance or hold.
|
|
|
|
* Allow no profile to be assigned to an application for an Auto Profile entry.
|
|
This means that the program will choose an empty profile when the application
|
|
for that Auto Profile entry has focus. This will help with disabling antimicro
|
|
for applications that already have controller support.
|
|
|
|
* Controller Mapping dialog now stops processing events until all elements
|
|
have been released on a controller.
|
|
|
|
|
|
2014-05-30 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.4
|
|
|
|
* Relative spring mode added.
|
|
|
|
* Key repeating changes in Windows.
|
|
|
|
* Updated Windows version to use Qt 5.3.0.
|
|
|
|
* Set copying added.
|
|
|
|
* Corrected application checks used for Auto Profile support
|
|
in Windows.
|
|
|
|
|
|
2014-05-23 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.3.3
|
|
|
|
* Tweaked Enhanced Precision mouse acceleration curve.
|
|
|
|
* Tweaked "all" option in Auto Profile. No profile assigned to "all" now
|
|
implies that a blank configuration should be loaded.
|
|
|
|
* Manpage created by Jeff Backus.
|
|
|
|
* Migrated to the CMake build system.
|
|
|
|
|
|
2014-05-15 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.3.2
|
|
|
|
* Fixed problem with old profiles not being usable in the
|
|
program.
|
|
|
|
|
|
2014-05-13 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.3.1
|
|
|
|
* Added new Enhanced Precision mouse curve. It is now the default
|
|
mouse curve. The new mouse curve will make the cursor move slowly
|
|
towards the low end of an axis and the cursor movement will be
|
|
accelerated towards the high end of an axis.
|
|
|
|
* Added unsaved profile dialogs.
|
|
|
|
* Added key repeating behavior under Windows.
|
|
|
|
* Increased maximum turbo interval.
|
|
|
|
* Added more options to the Edit Settings dialog.
|
|
|
|
* Added profile name display editing.
|
|
|
|
* Fixed invalid pointer issue for Hold events.
|
|
|
|
|
|
2014-05-02 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.3
|
|
|
|
* Added a daemon mode.
|
|
|
|
* Added joystick profile compatibility parser for game controllers.
|
|
Old profiles are now usable when using SDL Game Controller support.
|
|
Old profiles have to be mapped against the same controller that
|
|
is connected.
|
|
|
|
* Added cycle reset support. Sequences with cycles can now get
|
|
returned to the first cycle zone in a sequence after a period of
|
|
time.
|
|
|
|
* Changed Auto Profile support to work properly in SteamOS
|
|
while running the SteamOS Big Picture Mode session. On many
|
|
tested games (Duke Nukem 3D, SuperTux, World of Goo), the
|
|
game had to be run in windowed mode in order for Auto Profile
|
|
support to be able to detect the application. It is recommended
|
|
that you run games in windowed mode when using Auto Profile support
|
|
in the SteamOS BPM session. This is not an issue when running the Steam
|
|
desktop client in desktop mode.
|
|
|
|
* Added a delay slot type. A delay slot can be used for
|
|
key presses in a key combination. Unlike other macro slots, slots
|
|
placed before a delay slot will remain active after the specified
|
|
time has passed.
|
|
|
|
* Added option to allow the program to start on Windows startup.
|
|
|
|
* Changed dialogs for secondary set buttons to display the set
|
|
that the button is currently in.
|
|
|
|
* Changed turbo mode to give more control. Key presses are now given
|
|
more time to be active. Key presses and releases now run for a
|
|
duration of t/2 seconds.
|
|
|
|
* Altered tray menu to display a single list when only one controller
|
|
is connected. An option has been added to allow for a single
|
|
list to also be used when multiple controllers are detected.
|
|
|
|
* Fixed issue with Windows XP Auto Profile workaround.
|
|
On the plus side, now the program is confirmed to work in
|
|
Windows XP.
|
|
|
|
* Fixed issues with Auto Profile support saving and precedence.
|
|
|
|
|
|
2014-04-19 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.2
|
|
|
|
* Added example controller display to Game Controller Mapping
|
|
dialog window.
|
|
|
|
* Added Auto Profile support. Allows for profiles to be associated
|
|
with specific applications.
|
|
|
|
* Added button icons in Windows version.
|
|
|
|
* Added a press time slot type. That slot type is used
|
|
to have keys active for a specific period of time.
|
|
|
|
* Allow Pause slots to have a 0 second interval. Allows
|
|
for a forced key release.
|
|
|
|
* Windows version is now built with SDL 2.0.3.
|
|
|
|
* Fixed 8-Way D-Pad mode.
|
|
|
|
* Fixed preset options in various dialogs to account for new aliases.
|
|
|
|
* Fixed ampersand rendering in set buttons.
|
|
|
|
* Fixed spring mouse mode dimension support.
|
|
|
|
* Fixed spring mouse mode accuracy under Windows.
|
|
|
|
|
|
2014-02-28 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.1
|
|
|
|
* Added new stick and dpad modes.
|
|
|
|
* Added set names.
|
|
|
|
* Minor fixes for Windows.
|
|
|
|
* Fixed QSettings usage to reduce reads and write to config file.
|
|
|
|
|
|
2014-02-10 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.0.1
|
|
|
|
* Active keyboard keys now use a reference count. This will
|
|
be useful for keeping modifier keys held when moving a stick
|
|
from a diagonal direction to a cardinal direction. This will allow a run
|
|
to be maintained properly.
|
|
|
|
* A release delay has been added to release slot events. This is needed
|
|
for some games where a key press and release might happen too quickly
|
|
for a game, such as The Elder Scrolls IV: Oblivion, to catch it.
|
|
|
|
* Altered data sent to SendInput under Windows. The change should allow
|
|
games that rely exclusively on scancode data to detect keyboard
|
|
key presses now. Previously, keyboard emulation would not work
|
|
while playing The Elder Scrolls IV: Oblivion on Windows.
|
|
|
|
* Improved key associations under Windows. VK_OEM_* keys associations
|
|
are now generated at runtime which will allow associations
|
|
to be more layout independent.
|
|
|
|
* Changed some portions of the Windows version so that the Numpad
|
|
Enter key can be emulated.
|
|
|
|
* The recent profile list is now updated when a profile is added
|
|
or removed from the list as opposed to when the program is closed.
|
|
This allows the list to be in sync while utilizing hotplugging.
|
|
|
|
|
|
2014-01-04 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 2.0
|
|
|
|
* Migrated profiles to use Qt key values as opposed to using native key code
|
|
values. Allows for better cross-platform compatibility. Current
|
|
joystick profiles will be migrated when first loaded by the program.
|
|
|
|
* Program can now be compiled against SDL 2.
|
|
|
|
* The Game Controller API provided by SDL 2 has been integrated into the
|
|
application. The API is used to abstract various gamepads to a unified
|
|
standard. Profiles made against the Game Controller API can be used with
|
|
any controller that is supported. Unsupported controllers will have to be
|
|
mapped in the program.
|
|
|
|
* A simple Game Controller mapping window has been made so people that are using
|
|
an unsupported controller can map that controller so that it can be used with
|
|
the Game Controller API. Any saved mapping string will be loaded into
|
|
SDL when antimicro is first launched or when you select the
|
|
"Update Joysticks" option in the main window.
|
|
|
|
* Any new saved profile will include the device type that it is
|
|
associated with in the filename. Joysticks and game controllers use slightly
|
|
different file specifications.
|
|
|
|
* Joystick hotplugging support has been added thanks to SDL 2.
|
|
|
|
* On Windows, XInput support is now available. This allows the Xbox 360
|
|
controller guide button to be usable and both gamepad triggers can be used at
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the same time. Previously, only DirectInput was being used so both triggers were
|
|
being mapped to one axis so they would negate each other if used at the same
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|
time. This problem would really affect people trying to play Call of Duty with a
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|
360 controller when the "Hold Aim Down the Sight" option is enabled in the game.
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* The list of recent profiles is now tied to a joystick GUID or joystick name
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|
if the GUID is not available (compiled against SDL 1.2).
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|
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* Program options window has been made. For right now, it is only being used to
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|
allow users to be able to disable Game Controller integration for specific
|
|
controllers.
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|
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* Mouse events are queued before a mouse event is sent to the system. This
|
|
allows for smoother diagonal mouse movement. This really helped improve camera
|
|
control for me in Warsow.
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|
|
|
* Key checker dialog has been made so you can check the alias values that are
|
|
being used for keyboard keys. This is mainly for debugging purposes. If you
|
|
find that a keyboard key that you use does not have a built-in alias, please
|
|
let me know so an alias can be added. Although, the key can still be used in
|
|
the program and saved to a profile. The major downside is that a profile
|
|
that uses an unsupported key will not be cross-platform compatible.
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|
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2013-12-13 Travis Nickles <nickles.travis@gmail.com>
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|
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Version 1.2
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|
|
|
* Improved while held set changing so that the program should not get stuck on
|
|
the wrong set. The changes made should behave roughly like the old while held
|
|
workaround that used turbo.
|
|
|
|
* Windows port of antimicro has been made.
|
|
|
|
* Tweaked code used for button presses and releases in order
|
|
to improve responsiveness.
|
|
|
|
* Allow time-dependent action slots to have an interval
|
|
as low as 0.01 seconds.
|
|
|
|
* Tweaked Release action slot. Release slots can now be placed at the
|
|
beginning of the assigned slots. This can be useful for
|
|
Tap and Hold slot configurations.
|
|
|
|
* Pause slots can now be used with Release slots.
|
|
|
|
* Profiles can be removed from the recent configs list.
|
|
|
|
* Spring mouse mode preview has now been enabled.
|
|
|
|
* Mouse speed modifier action slot has been added. This can be used to modify
|
|
the mouse speed settings used with any controller element while the slot is
|
|
active. The setting will modify the mouse speed by the percentage that is
|
|
specified. The mouse speed modifier can be used to allow for the mouse speed
|
|
to be slowed down while sniping.
|
|
|
|
* Button and action names have been added. Names can be used to describe
|
|
the action that a slot sequence performs in the game.
|
|
|
|
* Mouse wheel buttons are now used as a form of mouse movement. Mouse wheel
|
|
scrolling is now possible without using turbo. The speed that the wheel is
|
|
rotated can be specified in the mouse settings dialog window.
|
|
|
|
* Added support for two extra mouse buttons.
|
|
|
|
* A new controller properties window has been made. This window shows various
|
|
bits of information provided by SDL about a controller as well as the current
|
|
values of all the controller elements.
|
|
|
|
* Added quick assign functionality for sticks and virtual dpads.
|
|
|
|
* Windows version of the program now uses LocalAppData variable to know
|
|
where to place the program's settings file.
|
|
|
|
* New translations provided by the translation team.
|
|
|
|
|
|
2013-10-03 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 1.1
|
|
|
|
* Added spring mouse mode. This mode is used to move the mouse cursor
|
|
from the center of the screen based on how much an axis has been moved
|
|
from the dead zone. The mouse cursor will be returned to the center
|
|
of the screen when the axis is released.
|
|
|
|
* Added mouse curve options from QJoyPad.
|
|
|
|
* Tweaked mouse movement in cursor mode to improve axis responsiveness
|
|
and to allow mouse movement to be less jittery.
|
|
|
|
* Added optional mouse smoothing for a further reduction
|
|
in jitter in exchange for slightly delayed responsiveness.
|
|
|
|
* Moved various mouse settings into a new dialog window.
|
|
Several other dialog windows have been changed to point to the
|
|
new dialog window to allow for mouse setting adjustments.
|
|
|
|
* Added an option to start the program hidden.
|
|
|
|
* Tray menu has been tweaked to allow configuration profiles to be
|
|
disabled. A blank new profile will be enabled in the program
|
|
for a controller. This is equivalent to selecting <New> in the main window
|
|
combobox.
|
|
|
|
* Serbian translation provided by Jay Alexander Fleming.
|
|
|
|
* Brazilian Portuguese translation provided by VaGNaroK.
|
|
|
|
|
|
2013-07-12 Travis Nickles <nickles.travis@gmail.com>
|
|
|
|
Version 1.0
|
|
|
|
* 8-way controls have been implemented. This allows keys to be mapped
|
|
to the diagonal directions of controller sticks and dpads. 8-way controls
|
|
allow rougelike games to be playable.
|
|
|
|
* Virtual Dpad support has been added. Axes and buttons can be mapped
|
|
to a virtual dpad. This is useful for mapping dpads that are detected as a
|
|
pair of axes in SDL.
|
|
|
|
* A Quick Set option has been added. Using the Quick Set option, you
|
|
can press a button on the controller and the program will bring up the edit
|
|
window for that specific button. The button can then be mapped to an
|
|
assignment from the edit window. The Quick Set option also works for axes,
|
|
controller sticks, and dpads. This is more of a convenience function than
|
|
anything but I have found it really useful since implementing it.
|
|
|
|
* Main interface button text is now updated whenever the assigned slots
|
|
are changed. This allows the buttons' text to be in sync in many situations
|
|
that was not possible before.
|
|
|
|
* Toggle and Turbo can be used together to create automated key macros for
|
|
use in MMORPGs.
|
|
|