Files
antimicrox/src/inputdaemon.cpp
2014-12-01 03:19:16 -06:00

474 lines
14 KiB
C++

//#include <QDebug>
#include <QTime>
#include <QTimer>
#include <QEventLoop>
#include <QMapIterator>
#include "inputdaemon.h"
InputDaemon::InputDaemon(QMap<SDL_JoystickID, InputDevice*> *joysticks, AntiMicroSettings *settings, bool graphical, QObject *parent) :
QObject(parent)
{
this->joysticks = joysticks;
this->stopped = false;
this->graphical = graphical;
this->settings = settings;
eventWorker = new SDLEventReader(joysticks);
thread = new QThread();
eventWorker->moveToThread(thread);
if (graphical)
{
connect(thread, SIGNAL(started()), eventWorker, SLOT(performWork()));
connect(eventWorker, SIGNAL(eventRaised()), this, SLOT(run()));
thread->start();
}
refreshJoysticks();
}
InputDaemon::~InputDaemon()
{
if (eventWorker)
{
quit();
}
if (thread)
{
thread->quit();
thread->wait();
delete thread;
thread = 0;
}
}
void InputDaemon::startWorker()
{
if (!thread->isRunning())
{
connect(thread, SIGNAL(started()), eventWorker, SLOT(performWork()));
connect(eventWorker, SIGNAL(eventRaised()), this, SLOT(run()));
thread->start();
}
}
void InputDaemon::run ()
{
SDL_Event event;
if (!stopped)
{
while (SDL_PollEvent(&event) > 0)
{
switch (event.type)
{
//qDebug() << QTime::currentTime() << " :";
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
#ifdef USE_SDL_2
InputDevice *joy = trackjoysticks.value(event.jbutton.which);
#else
InputDevice *joy = joysticks->value(event.jbutton.which);
#endif
if (joy)
{
SetJoystick* set = joy->getActiveSetJoystick();
JoyButton *button = set->getJoyButton(event.jbutton.button);
if (button)
{
button->joyEvent(event.type == SDL_JOYBUTTONDOWN ? true : false);
}
}
break;
}
case SDL_JOYAXISMOTION:
{
#ifdef USE_SDL_2
InputDevice *joy = trackjoysticks.value(event.jaxis.which);
#else
InputDevice *joy = joysticks->value(event.jaxis.which);
#endif
if (joy)
{
SetJoystick* set = joy->getActiveSetJoystick();
JoyAxis *axis = set->getJoyAxis(event.jaxis.axis);
if (axis)
{
axis->joyEvent(event.jaxis.value);
}
}
break;
}
case SDL_JOYHATMOTION:
{
#ifdef USE_SDL_2
InputDevice *joy = trackjoysticks.value(event.jhat.which);
#else
InputDevice *joy = joysticks->value(event.jhat.which);
#endif
if (joy)
{
SetJoystick* set = joy->getActiveSetJoystick();
JoyDPad *dpad = set->getJoyDPad(event.jhat.hat);
if (dpad)
{
dpad->joyEvent(event.jhat.value);
}
}
break;
}
#ifdef USE_SDL_2
case SDL_CONTROLLERAXISMOTION:
{
InputDevice *joy = trackcontrollers.value(event.caxis.which);
if (joy)
{
SetJoystick* set = joy->getActiveSetJoystick();
JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
if (axis)
{
//qDebug() << QTime::currentTime() << ": " << "Axis " << event.caxis.axis+1
// << ": " << event.caxis.value;
axis->joyEvent(event.caxis.value);
}
}
break;
}
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
InputDevice *joy = trackcontrollers.value(event.cbutton.which);
if (joy)
{
SetJoystick* set = joy->getActiveSetJoystick();
JoyButton *button = set->getJoyButton(event.cbutton.button);
if (button)
{
button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);
}
}
break;
}
case SDL_JOYDEVICEREMOVED:
{
InputDevice *device = joysticks->value(event.jdevice.which);
if (device)
{
removeDevice(device);
}
break;
}
case SDL_JOYDEVICEADDED:
{
addInputDevice(event.jdevice.which);
break;
}
#endif
case SDL_QUIT:
{
stopped = true;
break;
}
default:
break;
}
}
}
//qDebug() << QTime::currentTime() << ": " << "END";
if (stopped)
{
if (joysticks->count() > 0)
{
emit complete(joysticks->value(0));
}
emit complete();
stopped = false;
}
else
{
QTimer::singleShot(0, eventWorker, SLOT(performWork()));
}
}
void InputDaemon::refreshJoysticks()
{
QMapIterator<SDL_JoystickID, InputDevice*> iter(*joysticks);
while (iter.hasNext())
{
InputDevice *joystick = iter.next().value();
if (joystick)
{
delete joystick;
joystick = 0;
}
}
joysticks->clear();
#ifdef USE_SDL_2
trackjoysticks.clear();
trackcontrollers.clear();
#endif
#ifdef USE_SDL_2
settings->beginGroup("Mappings");
#endif
for (int i=0; i < SDL_NumJoysticks(); i++)
{
#ifdef USE_SDL_2
SDL_Joystick *joystick = SDL_JoystickOpen(i);
QString temp;
SDL_JoystickGUID tempGUID = SDL_JoystickGetGUID(joystick);
char guidString[65] = {'0'};
SDL_JoystickGetGUIDString(tempGUID, guidString, sizeof(guidString));
temp = QString(guidString);
bool disableGameController = settings->value(QString("%1Disable").arg(temp), false).toBool();
if (SDL_IsGameController(i) && !disableGameController)
{
SDL_GameController *controller = SDL_GameControllerOpen(i);
GameController *damncontroller = new GameController(controller, i, this);
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
SDL_JoystickID joystickID = SDL_JoystickInstanceID(sdlStick);
joysticks->insert(joystickID, damncontroller);
trackcontrollers.insert(joystickID, damncontroller);
}
else
{
Joystick *curJoystick = new Joystick(joystick, i, this);
SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
joysticks->insert(joystickID, curJoystick);
trackjoysticks.insert(joystickID, curJoystick);
}
#else
SDL_Joystick *joystick = SDL_JoystickOpen(i);
Joystick *curJoystick = new Joystick(joystick, i, this);
joysticks->insert(i, curJoystick);
#endif
}
#ifdef USE_SDL_2
settings->endGroup();
#endif
emit joysticksRefreshed(joysticks);
}
void InputDaemon::stop()
{
stopped = true;
}
void InputDaemon::refresh()
{
stop();
eventWorker->refresh();
QEventLoop q;
connect(eventWorker, SIGNAL(sdlStarted()), &q, SLOT(quit()));
q.exec();
disconnect(eventWorker, SIGNAL(sdlStarted()), &q, SLOT(quit()));
// Put in an extra delay before refreshing the joysticks
QTimer temp;
connect(&temp, SIGNAL(timeout()), &q, SLOT(quit()));
temp.start(100);
q.exec();
refreshJoysticks();
QTimer::singleShot(0, eventWorker, SLOT(performWork()));
}
void InputDaemon::refreshJoystick(InputDevice *joystick)
{
joystick->reset();
emit joystickRefreshed(joystick);
}
void InputDaemon::quit()
{
stopped = true;
disconnect(eventWorker, SIGNAL(eventRaised()), this, 0);
// Wait for SDL to finish. Let worker destructor close SDL.
// Let InputDaemon destructor close thread instance.
if (graphical)
{
QEventLoop q;
QTimer temptime;
connect(eventWorker, SIGNAL(eventRaised()), &q, SLOT(quit()));
connect(&temptime, SIGNAL(timeout()), &q, SLOT(quit()));
eventWorker->stop();
temptime.start(500);
if (eventWorker->isSDLOpen())
{
q.exec();
}
temptime.stop();
}
else
{
eventWorker->stop();
}
delete eventWorker;
eventWorker = 0;
}
#ifdef USE_SDL_2
void InputDaemon::refreshMapping(QString mapping, InputDevice *device)
{
bool found = false;
for (int i=0; i < SDL_NumJoysticks() && !found; i++)
{
SDL_Joystick *joystick = SDL_JoystickOpen(i);
SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
if (device->getSDLJoystickID() == joystickID)
{
found = true;
if (SDL_IsGameController(i))
{
// Mapping string updated. Perform basic refresh
QByteArray tempbarray = mapping.toUtf8();
SDL_GameControllerAddMapping(tempbarray.data());
}
else
{
// Previously registered as a plain joystick. Add
// mapping and check for validity. If SDL accepts it,
// close current device and re-open as
// a game controller.
SDL_GameControllerAddMapping(mapping.toUtf8().constData());
if (SDL_IsGameController(i))
{
device->closeSDLDevice();
trackjoysticks.remove(joystickID);
joysticks->remove(joystickID);
SDL_GameController *controller = SDL_GameControllerOpen(i);
GameController *damncontroller = new GameController(controller, i, this);
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
joystickID = SDL_JoystickInstanceID(sdlStick);
joysticks->insert(joystickID, damncontroller);
trackcontrollers.insert(joystickID, damncontroller);
emit deviceUpdated(i, damncontroller);
}
}
}
}
}
void InputDaemon::removeDevice(InputDevice *device)
{
if (device)
{
SDL_JoystickID deviceID = device->getSDLJoystickID();
joysticks->remove(deviceID);
trackjoysticks.remove(deviceID);
trackcontrollers.remove(deviceID);
refreshIndexes();
emit deviceRemoved(deviceID);
device->deleteLater();
}
}
void InputDaemon::refreshIndexes()
{
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
SDL_Joystick *joystick = SDL_JoystickOpen(i);
SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
InputDevice *tempdevice = joysticks->value(joystickID);
if (tempdevice)
{
tempdevice->setIndex(i);
}
}
}
void InputDaemon::addInputDevice(int index)
{
SDL_Joystick *joystick = SDL_JoystickOpen(index);
if (joystick)
{
SDL_JoystickID tempJoystickID = SDL_JoystickInstanceID(joystick);
if (!joysticks->contains(tempJoystickID))
{
settings->beginGroup("Mappings");
QString temp;
SDL_JoystickGUID tempGUID = SDL_JoystickGetGUID(joystick);
char guidString[65] = {'0'};
SDL_JoystickGetGUIDString(tempGUID, guidString, sizeof(guidString));
temp = QString(guidString);
bool disableGameController = settings->value(QString("%1Disable").arg(temp), false).toBool();
if (SDL_IsGameController(index) && !disableGameController)
{
SDL_GameController *controller = SDL_GameControllerOpen(index);
if (controller)
{
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
SDL_JoystickID tempJoystickID = SDL_JoystickInstanceID(sdlStick);
if (!joysticks->contains(tempJoystickID))
{
GameController *damncontroller = new GameController(controller, index, this);
joysticks->insert(tempJoystickID, damncontroller);
trackcontrollers.insert(tempJoystickID, damncontroller);
settings->endGroup();
emit deviceAdded(damncontroller);
}
}
}
else
{
Joystick *curJoystick = new Joystick(joystick, index, this);
joysticks->insert(tempJoystickID, curJoystick);
trackjoysticks.insert(tempJoystickID, curJoystick);
settings->endGroup();
emit deviceAdded(curJoystick);
}
}
}
}
#endif