{ "data_format": 1, "data_url": "https://raw.githubusercontent.com/louis-e/arnis/main/taginfo.json", "data_updated": "20250824T120000Z", "project": { "name": "Arnis", "description": "Generate real life cities in Minecraft. Creates complex and accurate Minecraft Java Edition worlds that reflect real-world geography, topography, and architecture.", "project_url": "https://github.com/louis-e/arnis", "contact_name": "Louis Erbkamm", "contact_email": "info@louisdev.de" }, "tags": [ { "key": "building", "description": "Used to generate various building structures in Minecraft, including houses, apartments, garages, sheds, hospitals, and other building types." }, { "key": "building:part", "description": "Used to generate building components and complex building structures." }, { "key": "building:levels", "description": "Used to determine the height of buildings by specifying the number of floors." }, { "key": "building:min_level", "description": "Used to determine the starting elevation level for elevated buildings." }, { "key": "building:colour", "description": "Used to determine the color of building walls and materials." }, { "key": "building", "value": "garage", "description": "Generates small garage structures with reduced height." }, { "key": "building", "value": "shed", "description": "Generates small shed structures, may include bicycle parking." }, { "key": "building", "value": "parking", "description": "Generates multi-level parking structures with parking spaces and ramps." }, { "key": "building", "value": "roof", "description": "Generates roof-only structures with support pillars." }, { "key": "building", "value": "apartments", "description": "Generates apartment buildings with increased height." }, { "key": "building", "value": "hospital", "description": "Generates hospital buildings with increased height." }, { "key": "building", "value": "bridge", "description": "Generates bridge structures with elevation-aware placement." }, { "key": "building", "value": "house", "description": "Generates residential houses with optional roof generation." }, { "key": "building", "value": "residential", "description": "Generates residential buildings with optional roof generation." }, { "key": "building", "value": "yes", "description": "Generates generic buildings with optional roof generation." }, { "key": "height", "description": "Used to specify the exact height of buildings, towers, and other structures in meters." }, { "key": "roof:shape", "description": "Used to determine the roof type for buildings when roof generation is enabled." }, { "key": "roof:shape", "value": "gabled", "description": "Generates gabled roofs with two sloping sides meeting at a ridge." }, { "key": "roof:shape", "value": "hipped", "description": "Generates hipped roofs where all sides slope downwards to walls." }, { "key": "roof:shape", "value": "half-hipped", "description": "Generates half-hipped roof variations." }, { "key": "roof:shape", "value": "gambrel", "description": "Generates gambrel roof variations." }, { "key": "roof:shape", "value": "mansard", "description": "Generates mansard roof variations." }, { "key": "roof:shape", "value": "round", "description": "Generates rounded roof variations." }, { "key": "roof:shape", "value": "skillion", "description": "Generates skillion roofs with single sloping surface." }, { "key": "roof:shape", "value": "pyramidal", "description": "Generates pyramidal roofs where all sides come to a point at the top." }, { "key": "roof:shape", "value": "dome", "description": "Generates dome roofs with rounded, hemispherical structure." }, { "key": "roof:shape", "value": "onion", "description": "Generates onion dome roofs." }, { "key": "roof:shape", "value": "cone", "description": "Generates cone-shaped roofs." }, { "key": "roof:shape", "value": "flat", "description": "Generates flat roofs (default roof type)." }, { "key": "historic", "value": "castle", "description": "Used to identify historic castles and forts for appropriate material selection." }, { "key": "parking", "value": "multi-storey", "description": "Used to identify multi-level parking structures." }, { "key": "bicycle_parking", "description": "Used to identify bicycle parking areas within buildings or structures." }, { "key": "highway", "description": "Used to generate roads, paths, and transportation infrastructure. Supports motorways, primary roads, residential streets, footways, pedestrian areas, and various other road types." }, { "key": "highway", "value": "motorway", "description": "Generates wide roads with lane markings and outlines." }, { "key": "highway", "value": "primary", "description": "Generates wide roads with lane markings and outlines." }, { "key": "highway", "value": "residential", "description": "Generates standard residential roads." }, { "key": "highway", "value": "tertiary", "description": "Generates medium-width roads with lane markings." }, { "key": "highway", "value": "footway", "description": "Generates narrow pedestrian paths using gray concrete." }, { "key": "highway", "value": "path", "description": "Generates dirt paths for walking." }, { "key": "highway", "value": "steps", "description": "Generates staircases and stepped paths." }, { "key": "highway", "value": "pedestrian", "description": "Generates pedestrian areas and plazas." }, { "key": "highway", "value": "track", "description": "Generates rural tracks and farm roads." }, { "key": "highway", "value": "service", "description": "Generates service roads and driveways." }, { "key": "highway", "value": "secondary_link", "description": "Generates exit ramps and slip roads." }, { "key": "highway", "value": "tertiary_link", "description": "Generates exit ramps and slip roads." }, { "key": "highway", "value": "street_lamp", "description": "Generates street lighting with glowstone." }, { "key": "highway", "value": "crossing", "description": "Generates road crossings and intersections." }, { "key": "highway", "value": "bus_stop", "description": "Generates bus stop infrastructure." }, { "key": "highway", "value": "escape", "description": "Generates sand trap areas for vehicles on mountainous roads." }, { "key": "footway", "value": "crossing", "description": "Generates zebra crossings with alternating white and black stripes." }, { "key": "crossing", "value": "traffic_signals", "description": "Generates traffic signal infrastructure at crossings." }, { "key": "surface", "description": "Used to determine the appropriate block type for surfaces (concrete, asphalt, gravel, etc.)." }, { "key": "surface", "value": "paving_stones", "description": "Generates stone brick surfaces." }, { "key": "surface", "value": "sett", "description": "Generates stone brick surfaces." }, { "key": "surface", "value": "bricks", "description": "Generates brick surfaces." }, { "key": "surface", "value": "wood", "description": "Generates wooden plank surfaces." }, { "key": "surface", "value": "asphalt", "description": "Generates black concrete surfaces." }, { "key": "surface", "value": "gravel", "description": "Generates gravel surfaces." }, { "key": "surface", "value": "fine_gravel", "description": "Generates gravel surfaces." }, { "key": "surface", "value": "grass", "description": "Generates grass block surfaces." }, { "key": "surface", "value": "dirt", "description": "Generates dirt surfaces." }, { "key": "surface", "value": "ground", "description": "Generates dirt surfaces." }, { "key": "surface", "value": "earth", "description": "Generates dirt surfaces." }, { "key": "surface", "value": "sand", "description": "Generates sand surfaces." }, { "key": "surface", "value": "concrete", "description": "Generates light gray concrete surfaces." }, { "key": "lanes", "description": "Used to determine road width and lane markings." }, { "key": "lanes", "value": "1", "description": "Generates single-lane roads without center markings." }, { "key": "lanes", "value": "2", "description": "Generates two-lane roads with center stripe and outline." }, { "key": "area", "value": "yes", "description": "Used to identify area features like pedestrian plazas." }, { "key": "landuse", "description": "Used to generate different ground surfaces and land use patterns including residential areas, farmland, forests, commercial zones, and industrial areas." }, { "key": "landuse", "value": "greenfield", "description": "Generates grass block surfaces with sparse vegetation." }, { "key": "landuse", "value": "meadow", "description": "Generates grass block surfaces with vegetation and occasional trees." }, { "key": "landuse", "value": "grass", "description": "Generates grass block surfaces with grass vegetation." }, { "key": "landuse", "value": "orchard", "description": "Generates grass block surfaces with regular tree placement." }, { "key": "landuse", "value": "forest", "description": "Generates grass block surfaces with frequent trees and vegetation." }, { "key": "landuse", "value": "farmland", "description": "Generates agricultural areas with farmland blocks, crops, and irrigation." }, { "key": "landuse", "value": "cemetery", "description": "Generates cemetery areas with podzol, graves, and flowers." }, { "key": "landuse", "value": "construction", "description": "Generates construction sites with coarse dirt, scaffolding, and building materials." }, { "key": "landuse", "value": "traffic_island", "description": "Generates elevated traffic islands with stone block slabs." }, { "key": "landuse", "value": "residential", "description": "Generates residential area surfaces with stone bricks or grass depending on rural/urban setting." }, { "key": "landuse", "value": "commercial", "description": "Generates commercial zones with smooth stone surfaces." }, { "key": "landuse", "value": "education", "description": "Generates educational area surfaces with polished andesite." }, { "key": "landuse", "value": "religious", "description": "Generates religious area surfaces with polished andesite." }, { "key": "landuse", "value": "industrial", "description": "Generates industrial areas with cobblestone surfaces." }, { "key": "landuse", "value": "military", "description": "Generates military areas with gray concrete surfaces." }, { "key": "landuse", "value": "railway", "description": "Generates railway areas with gravel surfaces." }, { "key": "landuse", "value": "landfill", "description": "Generates landfill areas with coarse dirt or gravel depending on spoil heap presence." }, { "key": "landuse", "value": "quarry", "description": "Generates quarry areas with stone surfaces and resource deposits." }, { "key": "residential", "value": "rural", "description": "Used to distinguish rural residential areas (grass blocks) from urban ones (stone bricks)." }, { "key": "man_made", "value": "spoil_heap", "description": "Used to determine material type for landfill areas (generates gravel instead of coarse dirt)." }, { "key": "man_made", "value": "heap", "description": "Used to determine material type for landfill areas (generates gravel instead of coarse dirt)." }, { "key": "resource", "description": "Used to determine ore types in quarry areas." }, { "key": "resource", "value": "iron_ore", "description": "Generates iron ore blocks in quarries." }, { "key": "resource", "value": "coal", "description": "Generates coal ore blocks in quarries." }, { "key": "resource", "value": "copper", "description": "Generates copper ore blocks in quarries." }, { "key": "resource", "value": "gold", "description": "Generates gold ore blocks in quarries." }, { "key": "resource", "value": "clay", "description": "Generates clay blocks in quarries." }, { "key": "resource", "value": "kaolinite", "description": "Generates clay blocks in quarries." }, { "key": "natural", "description": "Used to generate natural features including trees, water bodies, wetlands, beaches, and terrain features." }, { "key": "natural", "value": "tree", "description": "Generates individual trees with various wood types." }, { "key": "natural", "value": "water", "description": "Generates water bodies and aquatic areas." }, { "key": "natural", "value": "scrub", "description": "Generates scrubland areas with grass blocks and shrub vegetation." }, { "key": "natural", "value": "grassland", "description": "Generates grassland areas with frequent grass vegetation." }, { "key": "natural", "value": "wood", "description": "Generates woodland areas with trees and forest vegetation." }, { "key": "natural", "value": "heath", "description": "Generates heath areas with grass blocks and heath vegetation." }, { "key": "natural", "value": "tree_row", "description": "Generates tree rows with frequent trees and vegetation." }, { "key": "natural", "value": "sand", "description": "Generates sandy terrain with occasional dead bushes." }, { "key": "natural", "value": "dune", "description": "Generates sand dune terrain." }, { "key": "natural", "value": "beach", "description": "Generates sandy beach areas." }, { "key": "natural", "value": "shoal", "description": "Generates shallow water areas with sand/gravel base." }, { "key": "natural", "value": "reef", "description": "Generates reef areas with water blocks." }, { "key": "natural", "value": "bare_rock", "description": "Generates exposed rock terrain with stone blocks." }, { "key": "natural", "value": "blockfield", "description": "Generates rocky terrain with cobblestone blocks." }, { "key": "natural", "value": "glacier", "description": "Generates glacial terrain with packed ice blocks." }, { "key": "natural", "value": "mud", "description": "Generates muddy terrain with mud blocks." }, { "key": "natural", "value": "wetland", "description": "Generates wetland areas with appropriate vegetation and water features." }, { "key": "natural", "value": "mountain_range", "description": "Generates mountainous terrain with rock clusters and varied materials." }, { "key": "natural", "value": "saddle", "description": "Generates saddle areas (low points between peaks) with mixed stone and grass." }, { "key": "natural", "value": "ridge", "description": "Generates ridge areas (elevated crests) with predominantly rocky terrain." }, { "key": "natural", "value": "shrubbery", "description": "Generates decorative shrub areas with oak leaves." }, { "key": "natural", "value": "tundra", "description": "Generates tundra terrain with low vegetation and moss." }, { "key": "natural", "value": "hill", "description": "Generates hilly terrain with grass and sparse trees." }, { "key": "natural", "value": "cliff", "description": "Generates cliff areas with predominantly stone terrain." }, { "key": "wetland", "description": "Used to specify the type of wetland for appropriate vegetation generation." }, { "key": "wetland", "value": "wet_meadow", "description": "Generates wet meadow areas without standing water." }, { "key": "wetland", "value": "fen", "description": "Generates fen areas without standing water." }, { "key": "wetland", "value": "reedbed", "description": "Generates reedbed areas with tall grass vegetation." }, { "key": "wetland", "value": "swamp", "description": "Generates swamp areas with trees and water." }, { "key": "wetland", "value": "mangrove", "description": "Generates mangrove areas with trees and water." }, { "key": "wetland", "value": "bog", "description": "Generates bog areas with moss blocks and sparse vegetation." }, { "key": "wetland", "value": "tidalflat", "description": "Generates tidal flat areas without vegetation." }, { "key": "amenity", "description": "Used to generate various amenities and facilities including parking areas, fountains, waste disposal, shelters, and bicycle parking." }, { "key": "amenity", "value": "waste_disposal", "description": "Generates waste disposal facilities using cauldrons." }, { "key": "amenity", "value": "waste_basket", "description": "Generates waste baskets using cauldrons." }, { "key": "amenity", "value": "vending_machine", "description": "Generates vending machines using iron blocks." }, { "key": "amenity", "value": "atm", "description": "Generates ATM machines using iron blocks." }, { "key": "amenity", "value": "bicycle_parking", "description": "Generates bicycle parking areas with oak planks and roof coverage." }, { "key": "amenity", "value": "bench", "description": "Generates benches using smooth stone and oak logs." }, { "key": "amenity", "value": "shelter", "description": "Generates shelter structures with roofs and fencing." }, { "key": "amenity", "value": "parking", "description": "Generates parking lots with marked spaces, driving lanes, and lighting." }, { "key": "amenity", "value": "fountain", "description": "Generates decorative fountains with water and borders." }, { "key": "leisure", "description": "Used to generate recreational areas including parks, playgrounds, sports facilities, and gardens." }, { "key": "leisure", "value": "park", "description": "Generates park areas with grass surfaces and recreational features." }, { "key": "leisure", "value": "nature_reserve", "description": "Generates nature reserve areas with grass and vegetation." }, { "key": "leisure", "value": "garden", "description": "Generates garden areas with grass and landscaping." }, { "key": "leisure", "value": "disc_golf_course", "description": "Generates disc golf course areas with grass surfaces." }, { "key": "leisure", "value": "golf_course", "description": "Generates golf course areas with grass surfaces." }, { "key": "leisure", "value": "playground", "description": "Generates playground areas with play equipment and safety surfaces." }, { "key": "leisure", "value": "recreation_ground", "description": "Generates recreation areas with play equipment and appropriate surfaces." }, { "key": "leisure", "value": "pitch", "description": "Generates sports pitch areas with appropriate surface materials." }, { "key": "leisure", "value": "beach_resort", "description": "Generates beach resort areas with appropriate surfaces." }, { "key": "leisure", "value": "dog_park", "description": "Generates dog park areas with appropriate surfaces." }, { "key": "leisure", "value": "swimming_pool", "description": "Generates swimming pool areas with water blocks." }, { "key": "leisure", "value": "swimming_area", "description": "Generates swimming areas in larger water bodies." }, { "key": "leisure", "value": "bathing_place", "description": "Generates bathing areas with smooth sandstone surfaces." }, { "key": "leisure", "value": "outdoor_seating", "description": "Generates outdoor seating areas with smooth stone surfaces." }, { "key": "leisure", "value": "water_park", "description": "Generates water park areas with concrete surfaces." }, { "key": "leisure", "value": "slipway", "description": "Generates boat launch areas with concrete surfaces." }, { "key": "leisure", "value": "ice_rink", "description": "Generates ice rink areas with packed ice surfaces." }, { "key": "leisure", "value": "schoolyard", "description": "Generates schoolyard areas with asphalt surfaces used for play at schools." }, { "key": "waterway", "description": "Used to generate rivers, streams, and other waterways with appropriate depths and banks." }, { "key": "waterway", "value": "river", "description": "Generates large rivers 8 blocks wide and 3 blocks deep." }, { "key": "waterway", "value": "canal", "description": "Generates canals 6 blocks wide and 2 blocks deep." }, { "key": "waterway", "value": "stream", "description": "Generates streams 3 blocks wide and 2 blocks deep." }, { "key": "waterway", "value": "fairway", "description": "Generates shipping fairways 12 blocks wide and 3 blocks deep." }, { "key": "waterway", "value": "flowline", "description": "Generates water flow lines 2 blocks wide and 1 block deep." }, { "key": "waterway", "value": "brook", "description": "Generates small brooks 2 blocks wide and 1 block deep." }, { "key": "waterway", "value": "ditch", "description": "Generates ditches 2 blocks wide and 1 block deep." }, { "key": "waterway", "value": "drain", "description": "Generates drainage channels 1 block wide and 1 block deep." }, { "key": "width", "description": "Used to determine the width of waterways and other linear features." }, { "key": "railway", "description": "Used to generate railway infrastructure including tracks and railway facilities." }, { "key": "railway", "value": "proposed", "description": "Proposed railways are ignored during generation." }, { "key": "railway", "value": "abandoned", "description": "Abandoned railways are ignored during generation." }, { "key": "railway", "value": "subway", "description": "Subway railways are ignored during generation." }, { "key": "railway", "value": "construction", "description": "Railways under construction are ignored during generation." }, { "key": "railway", "value": "razed", "description": "Razed railways are ignored during generation." }, { "key": "railway", "value": "turntable", "description": "Railway turntables are ignored during generation." }, { "key": "subway", "value": "yes", "description": "Railways marked as subway are ignored during generation." }, { "key": "tunnel", "value": "yes", "description": "Railways in tunnels are ignored during generation." }, { "key": "barrier", "description": "Used to generate various barriers including fences, walls, and other boundary structures." }, { "key": "barrier", "value": "bollard", "description": "Generates bollard barriers using cobblestone walls." }, { "key": "barrier", "value": "kerb", "description": "Kerb barriers are ignored during generation." }, { "key": "barrier", "value": "hedge", "description": "Generates hedge barriers using oak leaves." }, { "key": "barrier", "value": "fence", "description": "Generates fence barriers with material determined by fence_type." }, { "key": "barrier", "value": "wall", "description": "Generates wall barriers using stone brick walls." }, { "key": "barrier", "value": "stile", "description": "Generates stile barrier openings." }, { "key": "barrier", "value": "gate", "description": "Generates gate barrier openings." }, { "key": "barrier", "value": "swing_gate", "description": "Generates swing gate barrier openings." }, { "key": "barrier", "value": "lift_gate", "description": "Generates lift gate barrier openings." }, { "key": "barrier", "value": "block", "description": "Generates block barriers using stone blocks." }, { "key": "barrier", "value": "entrance", "description": "Generates barrier entrances with air blocks." }, { "key": "fence_type", "description": "Used to determine the type of fence material for barrier generation." }, { "key": "fence_type", "value": "railing", "description": "Generates railing fences using stone brick walls." }, { "key": "fence_type", "value": "bars", "description": "Generates bar fences using stone brick walls." }, { "key": "fence_type", "value": "krest", "description": "Generates krest fences using stone brick walls." }, { "key": "fence_type", "value": "chain_link", "description": "Generates chain link fences using stone brick walls." }, { "key": "fence_type", "value": "metal", "description": "Generates metal fences using stone brick walls." }, { "key": "fence_type", "value": "wire", "description": "Generates wire fences using stone brick walls." }, { "key": "fence_type", "value": "barbed_wire", "description": "Generates barbed wire fences using stone brick walls." }, { "key": "fence_type", "value": "corrugated_metal", "description": "Generates corrugated metal fences using stone brick walls." }, { "key": "fence_type", "value": "electric", "description": "Generates electric fences using stone brick walls." }, { "key": "fence_type", "value": "metal_bars", "description": "Generates metal bar fences using stone brick walls." }, { "key": "fence_type", "value": "slatted", "description": "Generates slatted fences using oak fences." }, { "key": "fence_type", "value": "paling", "description": "Generates paling fences using oak fences." }, { "key": "fence_type", "value": "wood", "description": "Generates wooden fences using oak fences." }, { "key": "fence_type", "value": "split_rail", "description": "Generates split rail fences using oak fences." }, { "key": "fence_type", "value": "panel", "description": "Generates panel fences using oak fences." }, { "key": "fence_type", "value": "pole", "description": "Generates pole fences using oak fences." }, { "key": "fence_type", "value": "concrete", "description": "Generates concrete fences using stone brick walls." }, { "key": "fence_type", "value": "stone", "description": "Generates stone fences using stone brick walls." }, { "key": "fence_type", "value": "glass", "description": "Generates glass fences using glass blocks." }, { "key": "material", "description": "Used to determine the material type for various structures." }, { "key": "material", "value": "brick", "description": "Uses brick blocks for barrier construction." }, { "key": "material", "value": "concrete", "description": "Uses light gray concrete blocks for barrier construction." }, { "key": "material", "value": "metal", "description": "Uses stone brick walls (representing metal) for barrier construction." }, { "key": "man_made", "description": "Used to generate man-made structures including towers, chimneys, piers, and other constructed features." }, { "key": "man_made", "value": "pier", "description": "Generates pier structures with oak planks and support pillars." }, { "key": "man_made", "value": "antenna", "description": "Generates antenna/radio towers with iron blocks and bars." }, { "key": "man_made", "value": "chimney", "description": "Generates chimney structures with brick construction." }, { "key": "man_made", "value": "water_well", "description": "Generates water well structures with stone and water." }, { "key": "man_made", "value": "water_tower", "description": "Generates water tower structures with support legs and tank." }, { "key": "tower:type", "description": "Used to determine tower type for appropriate sizing." }, { "key": "tower:type", "value": "communication", "description": "Generates communication towers with standard height." }, { "key": "tower:type", "value": "transmission", "description": "Generates transmission towers with increased height." }, { "key": "aeroway", "description": "Used to generate airport infrastructure including runways and taxiways." }, { "key": "area:aeroway", "description": "Used to generate airport area infrastructure." }, { "key": "bridge", "description": "Used to identify bridge structures (currently in development)." }, { "key": "tourism", "description": "Used to generate tourism-related facilities and information points." }, { "key": "tourism", "value": "information", "description": "Generates tourism information points and boards." }, { "key": "information", "description": "Used to determine the type of information facility." }, { "key": "information", "value": "office", "description": "Information offices are not generated as simple boards." }, { "key": "information", "value": "visitor_centre", "description": "Visitor centres are not generated as simple boards." }, { "key": "door", "description": "Used to generate door openings in buildings." }, { "key": "entrance", "description": "Used to generate building entrances and access points." }, { "key": "water", "description": "Used to generate water areas and aquatic features." }, { "key": "service", "value": "siding", "description": "Generates railway sidings using stone brick slabs." }, { "key": "layer", "description": "Used to handle multi-level features and underground/elevated structures. Negative values are ignored." }, { "key": "level", "description": "Used to handle building levels and elevation. Negative values are ignored." } ] }