mirror of
https://github.com/louis-e/arnis.git
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384 lines
15 KiB
Rust
384 lines
15 KiB
Rust
use crate::args::Args;
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use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
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use crate::coordinate_system::cartesian::XZBBox;
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use crate::coordinate_system::geographic::LLBBox;
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use crate::element_processing::*;
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use crate::ground::Ground;
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use crate::map_renderer;
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use crate::osm_parser::ProcessedElement;
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use crate::progress::{emit_gui_progress_update, emit_map_preview_ready, emit_open_mcworld_file};
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#[cfg(feature = "gui")]
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use crate::telemetry::{send_log, LogLevel};
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use crate::world_editor::{WorldEditor, WorldFormat};
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use colored::Colorize;
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use indicatif::{ProgressBar, ProgressStyle};
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use std::path::PathBuf;
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pub const MIN_Y: i32 = -64;
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/// Generation options that can be passed separately from CLI Args
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#[derive(Clone)]
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pub struct GenerationOptions {
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pub path: PathBuf,
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pub format: WorldFormat,
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pub level_name: Option<String>,
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pub spawn_point: Option<(i32, i32)>,
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}
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pub fn generate_world(
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elements: Vec<ProcessedElement>,
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xzbbox: XZBBox,
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llbbox: LLBBox,
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ground: Ground,
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args: &Args,
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) -> Result<(), String> {
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// Default to Java format when called from CLI
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let options = GenerationOptions {
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path: args.path.clone(),
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format: WorldFormat::JavaAnvil,
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level_name: None,
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spawn_point: None,
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};
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generate_world_with_options(elements, xzbbox, llbbox, ground, args, options).map(|_| ())
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}
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/// Generate world with explicit format options (used by GUI for Bedrock support)
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pub fn generate_world_with_options(
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elements: Vec<ProcessedElement>,
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xzbbox: XZBBox,
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llbbox: LLBBox,
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ground: Ground,
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args: &Args,
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options: GenerationOptions,
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) -> Result<PathBuf, String> {
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let output_path = options.path.clone();
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let world_format = options.format;
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let mut editor: WorldEditor = WorldEditor::new_with_format_and_name(
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options.path,
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&xzbbox,
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llbbox,
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options.format,
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options.level_name,
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options.spawn_point,
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);
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println!("{} Processing data...", "[4/7]".bold());
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// Build highway connectivity map once before processing
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let highway_connectivity = highways::build_highway_connectivity_map(&elements);
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// Set ground reference in the editor to enable elevation-aware block placement
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editor.set_ground(&ground);
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println!("{} Processing terrain...", "[5/7]".bold());
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emit_gui_progress_update(25.0, "Processing terrain...");
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// Process data
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let elements_count: usize = elements.len();
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let process_pb: ProgressBar = ProgressBar::new(elements_count as u64);
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process_pb.set_style(ProgressStyle::default_bar()
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.template("{spinner:.green} [{elapsed_precise}] [{bar:45.white/black}] {pos}/{len} elements ({eta}) {msg}")
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.unwrap()
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.progress_chars("█▓░"));
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let progress_increment_prcs: f64 = 45.0 / elements_count as f64;
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let mut current_progress_prcs: f64 = 25.0;
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let mut last_emitted_progress: f64 = current_progress_prcs;
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for element in &elements {
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process_pb.inc(1);
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current_progress_prcs += progress_increment_prcs;
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if (current_progress_prcs - last_emitted_progress).abs() > 0.25 {
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emit_gui_progress_update(current_progress_prcs, "");
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last_emitted_progress = current_progress_prcs;
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}
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if args.debug {
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process_pb.set_message(format!(
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"(Element ID: {} / Type: {})",
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element.id(),
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element.kind()
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));
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} else {
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process_pb.set_message("");
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}
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match element {
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ProcessedElement::Way(way) => {
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if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
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buildings::generate_buildings(&mut editor, way, args, None);
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} else if way.tags.contains_key("highway") {
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highways::generate_highways(&mut editor, element, args, &highway_connectivity);
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} else if way.tags.contains_key("landuse") {
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landuse::generate_landuse(&mut editor, way, args);
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} else if way.tags.contains_key("natural") {
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natural::generate_natural(&mut editor, element, args);
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} else if way.tags.contains_key("amenity") {
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amenities::generate_amenities(&mut editor, element, args);
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} else if way.tags.contains_key("leisure") {
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leisure::generate_leisure(&mut editor, way, args);
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} else if way.tags.contains_key("barrier") {
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barriers::generate_barriers(&mut editor, element);
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} else if let Some(val) = way.tags.get("waterway") {
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if val == "dock" {
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// docks count as water areas
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water_areas::generate_water_area_from_way(&mut editor, way, &xzbbox);
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} else {
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waterways::generate_waterways(&mut editor, way);
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}
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} else if way.tags.contains_key("bridge") {
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//bridges::generate_bridges(&mut editor, way, ground_level); // TODO FIX
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} else if way.tags.contains_key("railway") {
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railways::generate_railways(&mut editor, way);
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} else if way.tags.contains_key("roller_coaster") {
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railways::generate_roller_coaster(&mut editor, way);
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} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway")
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{
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highways::generate_aeroway(&mut editor, way, args);
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} else if way.tags.get("service") == Some(&"siding".to_string()) {
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highways::generate_siding(&mut editor, way);
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} else if way.tags.contains_key("man_made") {
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man_made::generate_man_made(&mut editor, element, args);
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}
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}
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ProcessedElement::Node(node) => {
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if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
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doors::generate_doors(&mut editor, node);
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} else if node.tags.contains_key("natural")
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&& node.tags.get("natural") == Some(&"tree".to_string())
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{
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natural::generate_natural(&mut editor, element, args);
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} else if node.tags.contains_key("amenity") {
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amenities::generate_amenities(&mut editor, element, args);
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} else if node.tags.contains_key("barrier") {
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barriers::generate_barrier_nodes(&mut editor, node);
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} else if node.tags.contains_key("highway") {
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highways::generate_highways(&mut editor, element, args, &highway_connectivity);
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} else if node.tags.contains_key("tourism") {
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tourisms::generate_tourisms(&mut editor, node);
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} else if node.tags.contains_key("man_made") {
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man_made::generate_man_made_nodes(&mut editor, node);
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}
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}
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ProcessedElement::Relation(rel) => {
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if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
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buildings::generate_building_from_relation(&mut editor, rel, args);
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} else if rel.tags.contains_key("water")
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|| rel
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.tags
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.get("natural")
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.map(|val| val == "water" || val == "bay")
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.unwrap_or(false)
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{
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water_areas::generate_water_areas_from_relation(&mut editor, rel, &xzbbox);
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} else if rel.tags.contains_key("natural") {
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natural::generate_natural_from_relation(&mut editor, rel, args);
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} else if rel.tags.contains_key("landuse") {
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landuse::generate_landuse_from_relation(&mut editor, rel, args);
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} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
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leisure::generate_leisure_from_relation(&mut editor, rel, args);
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} else if rel.tags.contains_key("man_made") {
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man_made::generate_man_made(
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&mut editor,
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&ProcessedElement::Relation(rel.clone()),
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args,
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);
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}
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}
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}
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}
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process_pb.finish();
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// Generate ground layer
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let total_blocks: u64 = xzbbox.bounding_rect().total_blocks();
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let desired_updates: u64 = 1500;
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let batch_size: u64 = (total_blocks / desired_updates).max(1);
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let mut block_counter: u64 = 0;
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println!("{} Generating ground...", "[6/7]".bold());
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emit_gui_progress_update(70.0, "Generating ground...");
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let ground_pb: ProgressBar = ProgressBar::new(total_blocks);
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ground_pb.set_style(
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ProgressStyle::default_bar()
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.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} blocks ({eta})")
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.unwrap()
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.progress_chars("█▓░"),
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);
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let mut gui_progress_grnd: f64 = 70.0;
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let mut last_emitted_progress: f64 = gui_progress_grnd;
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let total_iterations_grnd: f64 = total_blocks as f64;
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let progress_increment_grnd: f64 = 20.0 / total_iterations_grnd;
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let groundlayer_block = GRASS_BLOCK;
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for x in xzbbox.min_x()..=xzbbox.max_x() {
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for z in xzbbox.min_z()..=xzbbox.max_z() {
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// Add default dirt and grass layer if there isn't a stone layer already
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if !editor.check_for_block(x, 0, z, Some(&[STONE])) {
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editor.set_block(groundlayer_block, x, 0, z, None, None);
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editor.set_block(DIRT, x, -1, z, None, None);
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editor.set_block(DIRT, x, -2, z, None, None);
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}
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// Fill underground with stone
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if args.fillground {
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// Fill from bedrock+1 to 3 blocks below ground with stone
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editor.fill_blocks_absolute(
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STONE,
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x,
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MIN_Y + 1,
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z,
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x,
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editor.get_absolute_y(x, -3, z),
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z,
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None,
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None,
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);
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}
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// Generate a bedrock level at MIN_Y
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editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
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block_counter += 1;
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// Use manual % check since is_multiple_of() is unstable on stable Rust
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#[allow(clippy::manual_is_multiple_of)]
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if block_counter % batch_size == 0 {
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ground_pb.inc(batch_size);
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}
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gui_progress_grnd += progress_increment_grnd;
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if (gui_progress_grnd - last_emitted_progress).abs() > 0.25 {
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emit_gui_progress_update(gui_progress_grnd, "");
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last_emitted_progress = gui_progress_grnd;
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}
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}
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}
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// Set sign for player orientation
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/*editor.set_sign(
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"↑".to_string(),
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"Generated World".to_string(),
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"This direction".to_string(),
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"".to_string(),
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9,
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-61,
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9,
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6,
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);*/
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ground_pb.inc(block_counter % batch_size);
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ground_pb.finish();
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// Save world
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editor.save();
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emit_gui_progress_update(99.0, "Finalizing world...");
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// Update player spawn Y coordinate based on terrain height after generation
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#[cfg(feature = "gui")]
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if world_format == WorldFormat::JavaAnvil {
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if let Some(spawn_coords) = &args.spawn_point {
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use crate::gui::update_player_spawn_y_after_generation;
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let bbox_string = format!(
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"{},{},{},{}",
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args.bbox.min().lng(),
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args.bbox.min().lat(),
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args.bbox.max().lng(),
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args.bbox.max().lat()
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);
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if let Err(e) = update_player_spawn_y_after_generation(
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&args.path,
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Some(*spawn_coords),
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bbox_string,
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args.scale,
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&ground,
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) {
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let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
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eprintln!("Warning: {}", warning_msg);
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#[cfg(feature = "gui")]
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send_log(LogLevel::Warning, &warning_msg);
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}
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}
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}
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// For Bedrock format, emit event to open the mcworld file
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if world_format == WorldFormat::BedrockMcWorld {
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if let Some(path_str) = output_path.to_str() {
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emit_open_mcworld_file(path_str);
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}
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}
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Ok(output_path)
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}
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/// Information needed to generate a map preview after world generation is complete
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#[derive(Clone)]
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pub struct MapPreviewInfo {
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pub world_path: PathBuf,
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pub min_x: i32,
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pub max_x: i32,
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pub min_z: i32,
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pub max_z: i32,
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pub world_area: i64,
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}
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impl MapPreviewInfo {
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/// Create MapPreviewInfo from world bounds
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pub fn new(world_path: PathBuf, xzbbox: &XZBBox) -> Self {
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let world_width = (xzbbox.max_x() - xzbbox.min_x()) as i64;
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let world_height = (xzbbox.max_z() - xzbbox.min_z()) as i64;
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Self {
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world_path,
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min_x: xzbbox.min_x(),
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max_x: xzbbox.max_x(),
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min_z: xzbbox.min_z(),
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max_z: xzbbox.max_z(),
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world_area: world_width * world_height,
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}
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}
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}
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/// Maximum area for which map preview generation is allowed (to avoid memory issues)
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pub const MAX_MAP_PREVIEW_AREA: i64 = 6400 * 6900;
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/// Start map preview generation in a background thread.
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/// This should be called AFTER the world generation is complete, the session lock is released,
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/// and the GUI has been notified of 100% completion.
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///
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/// For Java worlds only, and only if the world area is within limits.
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pub fn start_map_preview_generation(info: MapPreviewInfo) {
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if info.world_area > MAX_MAP_PREVIEW_AREA {
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return;
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}
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std::thread::spawn(move || {
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// Use catch_unwind to prevent any panic from affecting the application
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let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
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map_renderer::render_world_map(
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&info.world_path,
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info.min_x,
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info.max_x,
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info.min_z,
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info.max_z,
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)
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}));
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match result {
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Ok(Ok(_path)) => {
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// Notify the GUI that the map preview is ready
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emit_map_preview_ready();
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}
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Ok(Err(e)) => {
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eprintln!("Warning: Failed to generate map preview: {}", e);
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}
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Err(_) => {
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eprintln!("Warning: Map preview generation panicked unexpectedly");
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}
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}
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});
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}
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