Files
arnis/src/world_editor/java.rs

333 lines
13 KiB
Rust

//! Java Edition Anvil format world saving.
//!
//! This module handles saving worlds in the Java Edition Anvil (.mca) format.
use super::common::{Chunk, ChunkToModify, Section};
use super::WorldEditor;
use crate::block_definitions::GRASS_BLOCK;
use crate::progress::emit_gui_progress_update;
use colored::Colorize;
use fastanvil::Region;
use fastnbt::Value;
use fnv::FnvHashMap;
use indicatif::{ProgressBar, ProgressStyle};
use rayon::prelude::*;
use std::collections::HashMap;
use std::fs::File;
use std::io::Write;
use std::sync::atomic::{AtomicU64, Ordering};
#[cfg(feature = "gui")]
use crate::telemetry::{send_log, LogLevel};
impl<'a> WorldEditor<'a> {
/// Creates a region file for the given region coordinates.
pub(super) fn create_region(&self, region_x: i32, region_z: i32) -> Region<File> {
let region_dir = self.world_dir.join("region");
let out_path = region_dir.join(format!("r.{}.{}.mca", region_x, region_z));
// Ensure region directory exists before creating region files
std::fs::create_dir_all(&region_dir).expect("Failed to create region directory");
const REGION_TEMPLATE: &[u8] = include_bytes!("../../assets/minecraft/region.template");
let mut region_file: File = File::options()
.read(true)
.write(true)
.create(true)
.truncate(true)
.open(&out_path)
.expect("Failed to open region file");
region_file
.write_all(REGION_TEMPLATE)
.expect("Could not write region template");
Region::from_stream(region_file).expect("Failed to load region")
}
/// Helper function to create a base chunk with grass blocks at Y -62
pub(super) fn create_base_chunk(abs_chunk_x: i32, abs_chunk_z: i32) -> (Vec<u8>, bool) {
let mut chunk = ChunkToModify::default();
// Fill the bottom layer with grass blocks at Y -62
for x in 0..16 {
for z in 0..16 {
chunk.set_block(x, -62, z, GRASS_BLOCK);
}
}
// Prepare chunk data
let chunk_data = Chunk {
sections: chunk.sections().collect(),
x_pos: abs_chunk_x,
z_pos: abs_chunk_z,
is_light_on: 0,
other: chunk.other,
};
// Create the Level wrapper
let level_data = create_level_wrapper(&chunk_data);
// Serialize the chunk with Level wrapper
let mut ser_buffer = Vec::with_capacity(8192);
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
(ser_buffer, true)
}
/// Saves the world in Java Edition Anvil format.
///
/// Uses parallel processing with rayon for fast region saving.
pub(super) fn save_java(&mut self) {
println!("{} Saving world...", "[7/7]".bold());
emit_gui_progress_update(90.0, "Saving world...");
// Save metadata with error handling
if let Err(e) = self.save_metadata() {
eprintln!("Failed to save world metadata: {}", e);
#[cfg(feature = "gui")]
send_log(LogLevel::Warning, "Failed to save world metadata.");
// Continue with world saving even if metadata fails
}
let total_regions = self.world.regions.len() as u64;
let save_pb = ProgressBar::new(total_regions);
save_pb.set_style(
ProgressStyle::default_bar()
.template(
"{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} regions ({eta})",
)
.unwrap()
.progress_chars("█▓░"),
);
let regions_processed = AtomicU64::new(0);
self.world
.regions
.par_iter()
.for_each(|((region_x, region_z), region_to_modify)| {
self.save_single_region(*region_x, *region_z, region_to_modify);
// Update progress
let regions_done = regions_processed.fetch_add(1, Ordering::SeqCst) + 1;
// Update progress at regular intervals (every ~10% or at least every 10 regions)
let update_interval = (total_regions / 10).max(1);
if regions_done.is_multiple_of(update_interval) || regions_done == total_regions {
let progress = 90.0 + (regions_done as f64 / total_regions as f64) * 9.0;
emit_gui_progress_update(progress, "Saving world...");
}
save_pb.inc(1);
});
save_pb.finish();
}
/// Saves a single region to disk.
///
/// This is extracted to allow streaming mode to save and release regions one at a time.
fn save_single_region(
&self,
region_x: i32,
region_z: i32,
region_to_modify: &super::common::RegionToModify,
) {
let mut region = self.create_region(region_x, region_z);
let mut ser_buffer = Vec::with_capacity(8192);
for (&(chunk_x, chunk_z), chunk_to_modify) in &region_to_modify.chunks {
if !chunk_to_modify.sections.is_empty() || !chunk_to_modify.other.is_empty() {
// Read existing chunk data if it exists
let existing_data = region
.read_chunk(chunk_x as usize, chunk_z as usize)
.unwrap()
.unwrap_or_default();
// Parse existing chunk or create new one
let mut chunk: Chunk = if !existing_data.is_empty() {
fastnbt::from_bytes(&existing_data).unwrap()
} else {
Chunk {
sections: Vec::new(),
x_pos: chunk_x + (region_x * 32),
z_pos: chunk_z + (region_z * 32),
is_light_on: 0,
other: FnvHashMap::default(),
}
};
// Update sections while preserving existing data
let new_sections: Vec<Section> = chunk_to_modify.sections().collect();
for new_section in new_sections {
if let Some(existing_section) =
chunk.sections.iter_mut().find(|s| s.y == new_section.y)
{
// Merge block states
existing_section.block_states.palette = new_section.block_states.palette;
existing_section.block_states.data = new_section.block_states.data;
} else {
// Add new section if it doesn't exist
chunk.sections.push(new_section);
}
}
// Preserve existing block entities and merge with new ones
if let Some(existing_entities) = chunk.other.get_mut("block_entities") {
if let Some(new_entities) = chunk_to_modify.other.get("block_entities") {
if let (Value::List(existing), Value::List(new)) =
(existing_entities, new_entities)
{
// Remove old entities that are replaced by new ones
existing.retain(|e| {
if let Value::Compound(map) = e {
let (x, y, z) = get_entity_coords(map);
!new.iter().any(|new_e| {
if let Value::Compound(new_map) = new_e {
let (nx, ny, nz) = get_entity_coords(new_map);
x == nx && y == ny && z == nz
} else {
false
}
})
} else {
true
}
});
// Add new entities
existing.extend(new.clone());
}
}
} else {
// If no existing entities, just add the new ones
if let Some(new_entities) = chunk_to_modify.other.get("block_entities") {
chunk
.other
.insert("block_entities".to_string(), new_entities.clone());
}
}
// Update chunk coordinates and flags
chunk.x_pos = chunk_x + (region_x * 32);
chunk.z_pos = chunk_z + (region_z * 32);
// Create Level wrapper and save
let level_data = create_level_wrapper(&chunk);
ser_buffer.clear();
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
region
.write_chunk(chunk_x as usize, chunk_z as usize, &ser_buffer)
.unwrap();
}
}
// Second pass: ensure all chunks exist
for chunk_x in 0..32 {
for chunk_z in 0..32 {
let abs_chunk_x = chunk_x + (region_x * 32);
let abs_chunk_z = chunk_z + (region_z * 32);
// Check if chunk exists in our modifications
let chunk_exists = region_to_modify.chunks.contains_key(&(chunk_x, chunk_z));
// If chunk doesn't exist, create it with base layer
if !chunk_exists {
let (ser_buffer, _) = Self::create_base_chunk(abs_chunk_x, abs_chunk_z);
region
.write_chunk(chunk_x as usize, chunk_z as usize, &ser_buffer)
.unwrap();
}
}
}
}
}
/// Helper function to get entity coordinates
#[inline]
fn get_entity_coords(entity: &HashMap<String, Value>) -> (i32, i32, i32) {
let x = if let Value::Int(x) = entity.get("x").unwrap_or(&Value::Int(0)) {
*x
} else {
0
};
let y = if let Value::Int(y) = entity.get("y").unwrap_or(&Value::Int(0)) {
*y
} else {
0
};
let z = if let Value::Int(z) = entity.get("z").unwrap_or(&Value::Int(0)) {
*z
} else {
0
};
(x, y, z)
}
/// Creates a Level wrapper for chunk data (Java Edition format)
#[inline]
fn create_level_wrapper(chunk: &Chunk) -> HashMap<String, Value> {
HashMap::from([(
"Level".to_string(),
Value::Compound(HashMap::from([
("xPos".to_string(), Value::Int(chunk.x_pos)),
("zPos".to_string(), Value::Int(chunk.z_pos)),
(
"isLightOn".to_string(),
Value::Byte(i8::try_from(chunk.is_light_on).unwrap()),
),
(
"sections".to_string(),
Value::List(
chunk
.sections
.iter()
.map(|section| {
let mut block_states = HashMap::from([(
"palette".to_string(),
Value::List(
section
.block_states
.palette
.iter()
.map(|item| {
let mut palette_item = HashMap::from([(
"Name".to_string(),
Value::String(item.name.clone()),
)]);
if let Some(props) = &item.properties {
palette_item.insert(
"Properties".to_string(),
props.clone(),
);
}
Value::Compound(palette_item)
})
.collect(),
),
)]);
// Only add the `data` attribute if it's non-empty
// to maintain compatibility with third-party tools like Dynmap
if let Some(data) = &section.block_states.data {
if !data.is_empty() {
block_states.insert(
"data".to_string(),
Value::LongArray(data.to_owned()),
);
}
}
Value::Compound(HashMap::from([
("Y".to_string(), Value::Byte(section.y)),
("block_states".to_string(), Value::Compound(block_states)),
]))
})
.collect(),
),
),
])),
)])
}