mirror of
https://github.com/louis-e/arnis.git
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224 lines
8.9 KiB
Rust
224 lines
8.9 KiB
Rust
use crate::args::Args;
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use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
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use crate::element_processing::*;
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use crate::ground::Ground;
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use crate::osm_parser::ProcessedElement;
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use crate::progress::emit_gui_progress_update;
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use crate::world_editor::WorldEditor;
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use colored::Colorize;
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use indicatif::{ProgressBar, ProgressStyle};
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pub const MIN_Y: i32 = -64;
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pub fn generate_world(
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elements: Vec<ProcessedElement>,
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args: &Args,
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scale_factor_x: f64,
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scale_factor_z: f64,
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) -> Result<(), String> {
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let region_dir: String = format!("{}/region", args.path);
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let mut editor: WorldEditor = WorldEditor::new(®ion_dir, scale_factor_x, scale_factor_z);
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println!("{} Processing data...", "[3/5]".bold());
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if args.terrain {
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emit_gui_progress_update(10.0, "Fetching elevation...");
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}
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let ground: Ground = Ground::new(args);
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// Set ground reference in the editor to enable elevation-aware block placement
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editor.set_ground(&ground);
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emit_gui_progress_update(11.0, "Processing terrain...");
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// Process data
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let elements_count: usize = elements.len();
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let process_pb: ProgressBar = ProgressBar::new(elements_count as u64);
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process_pb.set_style(ProgressStyle::default_bar()
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.template("{spinner:.green} [{elapsed_precise}] [{bar:45.white/black}] {pos}/{len} elements ({eta}) {msg}")
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.unwrap()
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.progress_chars("█▓░"));
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let progress_increment_prcs: f64 = 49.0 / elements_count as f64;
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let mut current_progress_prcs: f64 = 11.0;
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let mut last_emitted_progress: f64 = current_progress_prcs;
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for element in &elements {
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process_pb.inc(1);
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current_progress_prcs += progress_increment_prcs;
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if (current_progress_prcs - last_emitted_progress).abs() > 0.25 {
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emit_gui_progress_update(current_progress_prcs, "");
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last_emitted_progress = current_progress_prcs;
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}
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if args.debug {
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process_pb.set_message(format!(
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"(Element ID: {} / Type: {})",
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element.id(),
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element.kind()
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));
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} else {
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process_pb.set_message("");
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}
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match element {
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ProcessedElement::Way(way) => {
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if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
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buildings::generate_buildings(&mut editor, way, args, None);
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} else if way.tags.contains_key("highway") {
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highways::generate_highways(&mut editor, element, args);
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} else if way.tags.contains_key("landuse") {
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landuse::generate_landuse(&mut editor, way, args);
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} else if way.tags.contains_key("natural") {
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natural::generate_natural(&mut editor, element, args);
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} else if way.tags.contains_key("amenity") {
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amenities::generate_amenities(&mut editor, element, args);
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} else if way.tags.contains_key("leisure") {
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leisure::generate_leisure(&mut editor, way, args);
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} else if way.tags.contains_key("barrier") {
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barriers::generate_barriers(&mut editor, element);
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} else if way.tags.contains_key("waterway") {
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waterways::generate_waterways(&mut editor, way);
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} else if way.tags.contains_key("bridge") {
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//bridges::generate_bridges(&mut editor, way, ground_level); // TODO FIX
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} else if way.tags.contains_key("railway") {
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railways::generate_railways(&mut editor, way);
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} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway")
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{
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highways::generate_aeroway(&mut editor, way);
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} else if way.tags.get("service") == Some(&"siding".to_string()) {
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highways::generate_siding(&mut editor, way);
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}
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}
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ProcessedElement::Node(node) => {
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if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
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doors::generate_doors(&mut editor, node);
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} else if node.tags.contains_key("natural")
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&& node.tags.get("natural") == Some(&"tree".to_string())
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{
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natural::generate_natural(&mut editor, element, args);
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} else if node.tags.contains_key("amenity") {
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amenities::generate_amenities(&mut editor, element, args);
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} else if node.tags.contains_key("barrier") {
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barriers::generate_barriers(&mut editor, element);
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} else if node.tags.contains_key("highway") {
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highways::generate_highways(&mut editor, element, args);
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} else if node.tags.contains_key("tourism") {
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tourisms::generate_tourisms(&mut editor, node);
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}
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}
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ProcessedElement::Relation(rel) => {
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if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
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buildings::generate_building_from_relation(&mut editor, rel, args);
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} else if rel.tags.contains_key("water") {
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water_areas::generate_water_areas(&mut editor, rel);
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} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
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leisure::generate_leisure_from_relation(&mut editor, rel, args);
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}
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}
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}
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}
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process_pb.finish();
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// Generate ground layer
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let total_blocks: u64 = (scale_factor_x as i32 + 1) as u64 * (scale_factor_z as i32 + 1) as u64;
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let desired_updates: u64 = 1500;
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let batch_size: u64 = (total_blocks / desired_updates).max(1);
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let mut block_counter: u64 = 0;
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println!("{} Generating ground...", "[4/5]".bold());
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emit_gui_progress_update(60.0, "Generating ground...");
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let ground_pb: ProgressBar = ProgressBar::new(total_blocks);
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ground_pb.set_style(
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ProgressStyle::default_bar()
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.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} blocks ({eta})")
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.unwrap()
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.progress_chars("█▓░"),
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);
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let mut gui_progress_grnd: f64 = 60.0;
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let mut last_emitted_progress: f64 = gui_progress_grnd;
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let total_iterations_grnd: f64 = (scale_factor_x + 1.0) * (scale_factor_z + 1.0);
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let progress_increment_grnd: f64 = 30.0 / total_iterations_grnd;
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let groundlayer_block = GRASS_BLOCK;
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for x in 0..=(scale_factor_x as i32) {
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for z in 0..=(scale_factor_z as i32) {
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// Add default dirt and grass layer if there isn't a stone layer already
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if !editor.check_for_block(x, 0, z, Some(&[STONE])) {
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editor.set_block(groundlayer_block, x, 0, z, None, None);
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editor.set_block(DIRT, x, -1, z, None, None);
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editor.set_block(DIRT, x, -2, z, None, None);
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}
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// Fill underground with stone
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if args.fillground {
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// Set bedrock at the absolute Y = MIN_Y
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editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
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// Fill from bedrock+1 to 3 blocks below ground with stone
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editor.fill_blocks_absolute(
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STONE,
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x,
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MIN_Y + 1,
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z,
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x,
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editor.relative_to_absolute_y(x, -3, z),
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z,
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None,
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None,
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);
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// Fill from stone top to ground bottom with dirt
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editor.fill_blocks_absolute(
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DIRT,
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x,
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editor.relative_to_absolute_y(x, -3, z) + 1,
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z,
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x,
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editor.relative_to_absolute_y(x, -1, z),
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z,
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None,
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None,
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);
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}
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block_counter += 1;
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if block_counter % batch_size == 0 {
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ground_pb.inc(batch_size);
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}
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gui_progress_grnd += progress_increment_grnd;
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if (gui_progress_grnd - last_emitted_progress).abs() > 0.25 {
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emit_gui_progress_update(gui_progress_grnd, "");
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last_emitted_progress = gui_progress_grnd;
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}
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}
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}
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// Set sign for player orientation
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/*editor.set_sign(
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"↑".to_string(),
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"Generated World".to_string(),
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"This direction".to_string(),
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"".to_string(),
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9,
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-61,
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9,
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6,
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);*/
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ground_pb.inc(block_counter % batch_size);
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ground_pb.finish();
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// Save world
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editor.save();
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emit_gui_progress_update(100.0, "Done! World generation completed.");
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println!("{}", "Done! World generation completed.".green().bold());
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Ok(())
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}
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