Fixed 3 of the language implementations where I forgot
to make GeoVector return the observation time, not the
backdated time. This is important to preserve existing
behavior.
Corrected a mistake in the explanation of the
C function Astronomy_GravSimInit: the `bodyStates`
parameter is NOT barycentric -- it is relative to the
originBody parameter.
Python had improperly formatted documentation for
Time.FromTerrestrialTime parameter `tt`.
The Python markdown generator `pydown` did not
correctly handle links to compound symbols like
`#GravitySimulator.Update`. It also was trying
to link to `StateVector[]` instead of `StateVector`.
Removed unnecessary and unhelpful documentation
for C# internal class constructors. They do not appear
in the generated markdown documentation anyway.
Other minor wording revisions in the documentation.
Finished coding the Python version of the gravity simulator.
No unit tests have been written yet.
Cleaned up documentation in the other languages.
Made some functions static that did not need to be members.
The JavaScript version of the gravity simulator is
now working. I had one bug in the acceleration formula.
Finished the unit tests and also streamlined them a little.
Implemented half of the GravitySimulator unit tests.
Fixed a bug in the GravitySimulator constructor.
Did some refactoring of test.js:
- Wrote Debug() function as shortcut for conditional output.
- Created generic JPL Horizons state file reader.
It makes more sense to report Jupiter's moons with
individually named structure fields rather than an array.
It reduces the overall code and documentation size,
and outside of unit testing, there are few cases
where iterating over an array of moons is more
lucid than using the names of the moons.
This is a breaking change, but hopefully very few
developers are using this function yet.
Fixing the breakage is very simple.
I made the scripts for testing the demos for
C, C#, JavaScript, and Python follow the improved
pattern used for Java and Kotlin: much smaller
and easier to maintain thanks to bash functions.
I refactored the unit tests for all the demo programs
to follow a different pattern that makes it simpler
to add more demo tests in the future.
The main thing is that correct output and generated
output are now in separate directories `correct` and `test`.
I have moved the test scripts from `test/test` to `./demotest`
in all the langauge demo directories.
This makes it simpler to clean up any stale generated
files before each test run by `rm -f test/*.txt`.
I stumbled across this while making the Java demo tests,
and it was a better solution, so now all the other languages
are consistent with the Java demo tests.
In the C demo tests, I also decided to compile all the
binary executables into a subdirectory `bin` that can
be cleaned out before each run, to make sure there are
no stale executables from an earlier run.
The existing lunar libration functions in the
other languages (C, C#, Python, JavaScript) were
calculating the Moon's ecliptic latitude and longitude
in radians, not degrees as intended. They have been fixed.
Implemented the libration function for Kotlin.
For years before 1582 or years after 3668, the Seasons functions
were unable to find many equinoxes and/or solstices.
The problem was that over time, the Earth's axis precesses
enough that the calendar dates of these events drifts outside
the fixed search ranges I had provided for them.
I expanded the search ranges so all season changes can be found
for a much wider range of years, as verified by unit tests:
C/C++: -2000..9999
C#: 1..9999
JavaScript: -2000..9999
Python: 1..9999
Kotlin: 1..9999
Note: C#, Python, and Kotlin currently do not allow
years values below +1. In fact, I discovered we were not
noticing when an invalid year was passed into the Kotlin code.
I updated that code to throw an exception when the year does
not match what was expected. It is disturbing that the
GregorianCalendar class silently ignores invalid years!
Constricted the search tolerance from 1 second to 0.01
seconds for the seasons search, to ensure more consistent
behavior.
Fixed a bug in the Kotlin search() function's
quadratic interpolation that was causing the convergence
to be slower than it should have been.
Ported the following types to the Kotlin code:
GlobalSolarEclipseInfo
EclipseEvent
LocalSolarEclipseInfo
TransitInfo
ShadowInfo
IllumInfo
AxisInfo
NodeEventKind
NodeEventInfo
Made some wording fixes in the documentation for the
other languages.
Converting between radians and degrees.
Clamping angles to a desired range of degrees.
Converting between vector, spherical, horizontal.
Refraction and inverse refraction.
Implemented most of the RotationMatrix functions.
Added unit tests for combining rotation matrices, using a
rotation matrix to rotate a vector, and pivoting a rotation
matrix around its axes.
Replaced AstroVector operator '*' with infix function 'dot',
because it removes ambiguity between vector dot products
and vector cross products.
Later I will add a 'cross' infix function too.
Corrected minor typo in documentation for Python, C, C#, JavaScript.
"trasnform" -> "transform"
There was already an internal function for calculating
Greenwich Apparent Sidereal Time (GAST). By request,
I have exposed this function for outside users.
Added a minimal unit test to verify the function is
callable and returns the correct result for one case.
This function is already exhaustively tested by unit
tests that verify other functions that already called
this function when it was internal, so minimal testing
is sufficient in this case.
Added the following new functions to all 4 languages:
MassProduct: find the GM product for all Solar System bodies.
LagrangePoint: calculate L1..L5 state vectors for a pair of bodies.
LagrangePointFast: calculate L1..L5 state vectors given
state vectors and GM products of a pair of bodies.
In languages that support it, using hypot(x,y) is a little
easier to read than sqrt(x*x + y*y). Some documentation
(e.g. the man page for the C function) leads me to believe
hypot might also be better behaved than sqrt in some cases.
The JavaScript Math.hypot() is especially nice because it works
for any number of dimensions, so I can use it in 2D and 3D cases.
C only allows 2D usage, as does Python 3.7. Python 3.8 added
support for any number of dimensions, but I don't want to break
compatibility with Python 3.7 just yet. Therefore, in C and Python,
I am only using hypot for 2D cases.
C# does not appear to have any kind of hypot function,
so no changes were made to the C# code.
Thanks to https://github.com/ebraminio for this suggestion.
The phrase "Moon phase" is ambiguous, because sometimes
it means relative ecliptic longitude, other times it means
illuminated fraction. The "moonphase" demos were only
calculating the relative ecliptic longitude, which was
confusing. Now they calculate both.
Changed the documentation for the GeoMoon and GeoMoonState
functions to make it explicit that they calculate coordinates
oriented with respect to the Earth's J2000 equator (EQJ).
This is because I will soon add ecliptic (ECL) counterparts
for the GeoMoon function, to more directly search for ascending
and descending nodes of the Moon.
See this discussion:
https://github.com/cosinekitty/astronomy/issues/150
For the case of calculating a map, where each pixel
on the map represents a different location on the Earth,
it is more efficient to factor out expensive calculation
of sidereal times, assuming the entire map represents
some phenomenon at a single moment in time.
For example, to determine whether the Moon is visible
at different places on the Earth, the following
functions can be calculated across thousands of
different (lat, lon) geographic coordinates around
the world:
ObserverVector
Rotation_EQD_HOR
Before iterating over the map pixels, a program
can call GeoMoon, then convert EQJ coordinates to EQD.
Then by passing the same time value in a loop to
ObserverVector and Rotation_EQD_HOR, the program
can calculate a vector from the observer to the Moon
in EQD coordinates, then convert EQD to HOR.
The z-coordinate of the horizontal coordinates
determines whether the Moon is above or below the
observer's horizon at that point on the Earth.
This calculation pattern performed redundant
sidereal time calculations for each pixel on the map.
I changed the code for all 4 languages to cache
sidereal time so that it only needs to be calculated
once.
In the C version of Astronomy Engine, this resulted
in a speedup factor of about 2.3 in the above use case.
(See the function MapPerformanceTest in generate/ctest.c.)
The code generator was creating slightly different numeric
values for the Pluto state tables and the Jupiter rotation matrix.
I decreased the output precision by one decimal digit.
This should allow the code generator to produce identical
source code on both Linux and macOS.
More work getting MacOS build process to work.
Avoid excessive number of floating point digits of
output in the demo tests, so that insignificant
floating point variations don't cause unit test failures.
I found a mistake in the raytracer's Spheroid class,
thanks to a warning about an unused member variable.
I don't believe it had any effect on the currently
generated images, but it was important to fix it before
I ever do any set operations on Spheroids.
On macOS, there is no 'realpath' command by default.
So I eliminated some more attempts to use 'realpath'
in the demo test scripts.
Renamed the GitHub Actions tests to be consistent:
Astronomy-Engine-Linux
Astronomy-Engine-Macos
The demo tests on Mac OS failed because of very tiny
floating point discrepancies that don't matter.
Changed the output of the "Moon check" so that slight
differences in vector residue no longer fail the unit tests.
Added documentation about the missing `date` parameter
to the `Elongation` function in the JavaScript version.
I reviewed all the other JavaScript functions to make sure there
were no other similar mistakes with parameters or return types.
Along the way, I discovered and fixed some other issues:
Fixed miscellaneous typos in the documentation.
Consistently refer to enumeration values like `Body.Earth`
instead of strings like `"Earth"`. I want to encourage
use of the enumerations because they make type-checking easier,
especially for TypeScript code.
Reworked `AstroTime` parameters to `FlexibleDateTime` parameters
in all exported functions. This is completely backward-compatible,
and allows callers more flexibility with passing `AstroTime`,
`Date`, or numeric day values.
Now the Python version of Astronomy Engine supports calculating
the Earth/Moon Barycenter (EMB) state vector (position and velocity)
relative to the Earth's center (geocentric) or relative
to the Solar System Barycenter (SSB).
This completes support for this feature across C, C#, JavaScript, and Python.
The BaryState function did not support Pluto before.
Refactored the code so that the internal CalcPluto function
returns both the position and velocity, and its caller
can select from heliocentric or barycentric coordinates.
HelioVector asks for heliocentric coordinates and keeps
only the position vector. BaryState asks for barycentric
coordinates and returns both position and velocity.
I added test data for Pluto generated by JPL Horizons.
It turns out the Pluto system barycenter is the best fit
for TOP2013, presumably because Charon causes Pluto to
wobble quite a bit.
I also generated JPL Horizons test data for the Moon
and the Earth/Moon barycenter, anticipating that I will
support calculating their barycentric state vectors soon.
I had to increase the enforced size limit for minified
JavaScript from 100000 bytes to 120000 bytes.
I guess this is like raising the "debt ceiling".
Fixed a bug in Python unit tests: if "-v" verbose option
was specified, it was printing a summary line for every
single line of input, instead of a single summary after
processing the whole file, as was intended. This is one
of those Python whitespace indentation bugs!
I'm getting much better accuracy sticking with my original
gravity simulator, just with smaller time increments, than
I was with the Runge-Kutta 4 method. The PlutoStateTable
gets a bit larger (51 state vectors instead of 41), but the
accuracy is so much higher.
Removed the Runge-Kutta code because I won't be going back to it.
The Pluto gravity simulator constants now come from
a single source: pluto_gravsim.h. This will allow me
to experiment with the Pluto state table to get a better
compromise between size and accuracy.
There is now a Libration function in all 4 supported languages.
The returned structure contains libration angles in
ecliptic latitude and ecliptic longitude, along with
the Moon's ecliptic position and distance.
Also included is the Moon's apparent angular diameter.