Fascinatingly, I still have discrepancies between a well-tested
high-precision math package 'mpmath' and math.sin, math.cos.
This happens running on my own hardware, which makes me think
there is something wrong with my system, not GitHub's backend.
Here is output comparing mpmath.sin with math.sin,
and mpmath.cos with math.cos.
PY Trigonometry: maxdiff=3.32359e-12, worst angle = 719.9 degrees: PASS
I'm going to commit this to try it on other hardware/OS combinations.
These are replacement trig functions that should work the
same across the platforms I test on. They are much slower
than math.sin and math.cos, but unfortunately I'm having
problems with results that are accurate only to 12 digits,
not the expected 15.
It looks like values returned by VsopModel() are inconsistent
running the same code on different hardware.
On my system, Python and C are producing nearly identical results,
but in GitHub Actions, I'm getting errors on the order of 1e-12.
I'm beginning a series of commits in a separate branch where
I can hack the code to debug my code where it fails, which is
unfortunately only on GitHub Actions.
I tried more distant objects like Jupiter ... Neptune.
This revealed that at increasing distances, the convergence
threshold in inverse_terra needed to increased also.
So now I use 1 AU as a baseline, and scale up linearly
for more distant objects.
Asking the latitude and longitude directly beneath
the Sun causes inverse_terra not to converge, because the
convergence increment `W` never got below 1.48e-8, but the
convergence limit was 1.0e-8. I increased the limit to 2.0e-8
in all programming language versions.
I'm hoping that is a big enough tolerance for all cases now,
but I will do more testing to see if further fixes are required
for even more distant bodies than the Sun.
Include TypeScript type definitions in the exported files.
This might be a fix for #294, but I'm not sure.
The only real way to test is to publish on npm and see what happens!
Prevents crashes due to dereferencing NULL time pointers.
Passing in NULL for a `time` pointer will no longer cause
a crash in an Astronomy Engine function.
Wherever possible, a NULL time pointer will result in a
status code `ASTRO_INVALID_PARAMETER`.
`Astronomy_Horizon` has no way to report a status code,
so a null pointer causes it to return all NAN values.
Perhaps it should return a status code (considering for separate commit).
Thanks to [Steven Booth](https://github.com/sbooth) for suggesting this!
I suddenly realized today that I could eliminate lots of red wavy
lines in the source editor when working on generate/template/astronomy.*
files, by tweaking the $ASTRO_... tokens to look like comments.
For some reason, I didn't think of doing this before now.
I was motivated by the Go language support, where the tokens were
breaking `go fmt`.
Before now, the Python demos were tested in Linux and Mac.
Now they are tested in the Windows environment also.
This will be helpful for any contributors who may wish
to use Windows as a development platform for the Python
version of Astronomy Engine.
This change affects internal unit testing only.
It does not affect developers who use Astronomy Engine.
Upgraded the HYG database used for verification of
constellation calculations to v 3.5.1.
See conversation at:
https://github.com/astronexus/HYG-Database/issues/21
This reverts commit a7e747c100.
This broke the GitHub Actions automated tests, because they
are using gcc 11 (which does not support level 3 fortification),
and they already predefine another fortification level.
I realize this would also hinder other contributors who
are not using gcc 12. At least I tried it once on my own
system and didn't find any problems, which is nice.
It turns out that GetSystemTimeAsFileTime only returns
time with millisecond resolution.
In order to get microsecond resolution in Astronomy_CurrentTime(),
I had to switch to GetSystemTimePreciseAsFileTime for Windows.
Example output from unit test:
C Test_AstroTime: PASS - realtime increment = 3.143e-07 seconds after 1 iterations.
This is a follow-up to work provided by:
Eric Wheeler, KJ7LNW <astronomy-git@z.ewheeler.org>
Before now, the C function Astronomy_GetCurrentTime returned
the current time from the system clock, but only with whole
second resolution. Now it supports microsecond resolution on
Linux/Unix, Mac OS, and Windows.
For unsupported platforms, a compiler error will occur
to indicate that microsecond resolution is not available.
However, it is possible to define one of the following two
preprocessor symbols to work around the compiler error:
1. ASTRONOMY_ENGINE_NO_CURRENT_TIME
Excludes the function Astronomy_CurrentTime from the build.
If your project does not need to obtain the current time,
or your hardware platform does not provide current date
and time in the first place, this is likely the better option.
2. ASTRONOMY_ENGINE_WHOLE_SECOND
If your project does need to use the current date and time
for astronomy calculations, and it can tolerate whole
second resolution, this option provides a version of
Astronomy_CurrentTime that uses a call to `time(NULL)`.
Notes:
- Added unit test to confirm at least millisecond resolution.
Because these tests have to run on GitHub Actions cloud platform,
and those systems can be heavily CPU-loaded, I want to be tolerant
of resolution and avoid false failures.
- Added detection of Mac platform.
- Added preprocessor options documented above.
- On Windows, use ULARGE_INTEGER and eliminated one integer division.
- Added comments and developer documentation.
- Converted tabs to spaces in astronomy.c, for consistent code format.
This patch adds support for microsecond time resolution on the UNIX and
WIN32 platforms.
Implementation details:
Previously, the `Astronomy_CurrentTime()` function used `time(NULL)` to
get the current time, thus providing 1-second resolution. This patch
uses `gettimeofday()` for UNIX and `GetSystemTimeAsFileTime()` for WIN32
platforms. If neither are supported, it will fall back to `time()` and
issue a #warning. (Note that windows.h defines ARRAYSIZE, which may or
may not be compatible. Thus, the internal define `ARRAYSIZE` is renamed
to `ASTRO_ARRAYSIZE`.)
The UNIX code was tested in Linux, and in arm-eabi-none under newlib.
The WIN32 code was tested using MinGW/64 under WINE.
Use case:
One-second resolution is enough in most cases. However, there are cases
where higher resolutions are desirable. For example:
We are using the astronomy.c library to control a mechanical rotor to
track celestial objects (planets, stars, and satellites). The rotor
controller uses a PID controller with 100 tick/sec updates, and tracks
the velocity of the azimuth and elevation angles from the previous tick.
With 1-second resolution, the PID controller jerks and oscillates once
per second as it adjusts to the new position. With at least
10-millisecond resolution (100/sec), it can calculate the per-tick
velocity change and track smoothly with far less jitter.
More information about the project:
Source using astronomy.c:
https://github.com/KJ7NLL/space-ham
Lego-controlled az/el:
https://youtu.be/vrlw4QPKMRY
Lego-controlled telescope focus:
https://youtu.be/p-5dOQG95xg
APID+SMC control algorithm:
https://doi.org/10.1016/j.precisioneng.2022.01.006
Signed-off-by: Eric Wheeler, KJ7LNW <astronomy-git@z.ewheeler.org>
Tested-by: Zeke Wheeler, KJ7NLL <kj7nll@gmail.com>
On the Raspberry Pi 4, using latest versions of cppcheck
and pylint, a few more minor fixes were needed for eliminating
warnings.
Also had to soften a tolerance for the Kotlin unit tests.
Slightly different cppcheck dev 2.11 behaviors have added
another warning that I don't care about. I don't want to
have to convert callback pointers to const, then cast them
to const.
However, it did find a couple of useful cases I fixed in
astronomy.c where GravSim parameters could be made const.
The newer version of cppcheck reported that I was assigning
a value to a variable that was never used before another
assignment occurred. Fixed this to eliminate the warning.
The star database changed again, which causes my hash check
to fail. This time I locked on to the specific commit of the
file, so my build process won't break if it is changed again.