Allow floating point values for seconds when initializing
an AstroTime from (year, month, ..., seconds).
AstroTime can now represent date/time to millisecond resolution.
Represent AstroTime strings in ISO 8601 format:
yyyy-mm-ddThh:mm:ss.sssZ
Minor docstring fixes.
Rename target file to 'astronomy.kt'.
Code changes need to be made to
generate/template/astronomy.kt
and then the target code Main.kt is written by
the code generator. Then both must be committed to git
before pushing to GitHub.
This is just a stub to get started. None of the
necessary macros have been implemented in the Kotlin
code generator. But at least I can start editing the
Kotlin template and generating code from it.
There was already an internal function for calculating
Greenwich Apparent Sidereal Time (GAST). By request,
I have exposed this function for outside users.
Added a minimal unit test to verify the function is
callable and returns the correct result for one case.
This function is already exhaustively tested by unit
tests that verify other functions that already called
this function when it was internal, so minimal testing
is sufficient in this case.
Added the following new functions to all 4 languages:
MassProduct: find the GM product for all Solar System bodies.
LagrangePoint: calculate L1..L5 state vectors for a pair of bodies.
LagrangePointFast: calculate L1..L5 state vectors given
state vectors and GM products of a pair of bodies.
In languages that support it, using hypot(x,y) is a little
easier to read than sqrt(x*x + y*y). Some documentation
(e.g. the man page for the C function) leads me to believe
hypot might also be better behaved than sqrt in some cases.
The JavaScript Math.hypot() is especially nice because it works
for any number of dimensions, so I can use it in 2D and 3D cases.
C only allows 2D usage, as does Python 3.7. Python 3.8 added
support for any number of dimensions, but I don't want to break
compatibility with Python 3.7 just yet. Therefore, in C and Python,
I am only using hypot for 2D cases.
C# does not appear to have any kind of hypot function,
so no changes were made to the C# code.
Thanks to https://github.com/ebraminio for this suggestion.
There is no function double.IsFinite() in .NET Framework.
Reworked the sanity check in Astronomy.Pivot so the C# code
builds in these older .NET platforms.
In most cases, people calculating Lagrange points will just
want to pass in the bodies and not have to worry about calculating
their state vectors and masses.
Renamed Astronomy_LagrangePoint to Astronomy_LagrangePointFast.
Added new function Astronomy_LagrangePoint that accepts body enum
values instead of state vectors and masses. It knows to optimize
the precision of the calculation by calling GeoMoonState for the
Earth/Moon case.
It is conceptually simpler to take cross products to
generate 3 coordinate axes (essentially a rotation matrix)
that represent radial, tangential, and normal directions
with respect to the major and minor bodies.
Now correctly calculating L4 and L5 positions, but
there is a large error in their velocity vectors.
Refactored ctest.c LagrangeTest() to be a lot easier
to understand and modify. A new function VerifyStateLagrange()
allows passing test parameters in a more function-oriented way.
Confirmed that L4 and L5 always lie in the same plane with
the position vector and velocity vector.
Use the formulas I already had to calculate first
approximations for L1, L2, L3 distances.
Then use Newton's Method to home in on the positions
where centrifugal acceleration balances with net
gravitational acceleration.
I realized there was a small mistake in how I was
calculating the distance scaling factor for L1 and L2.
It was relative to the distance between the minor body
and the barycenter, not the minor body and the major body.
This significantly improves the accuracy for Earth/Moon
Lagrange points, but still has more error compared
to JPL Horizons than I currently understand.
The Microsoft C compiler is oddly picky about declaring a const variable.
Apparently it cannot do math with other const variables in its
initializer expression, unlike other C compilers.
So I had to change MOON_GM from a const to a #define.
The Lagrange point calculation is still not finished,
but L1 and L2 are working. L3 is probably correct, but there
is no test data for it.
I replaced the test data with new JPL Horizons output that
is centered on the primary body instead of the Solar System Barycenter.
This allows Astronomy_LagrangePoint() to be agnostic about
the coordinate systems of the state vectors handed to it.
I still need to get L4 and L5 calculations to match JPL Horizons
data, but it is not yet clear how to do that.
Implemented a pair of C functions for finding a series of
Moon nodes:
Astronomy_SearchMoonNode
Astronomy_NextMoonNode
Finished the C unit test "moon_nodes" that verifies
my calculations against Fred Espenak's test data.
This is a thin wrapper function for the internal
function CalcMoon, which has already been extensively
validated. It will enable outside users to search
for ascending and descending nodes of the Moon,
or to calculate ecliptic spherical coordinates for the Moon
for any other useful purpose.
Changed the documentation for the GeoMoon and GeoMoonState
functions to make it explicit that they calculate coordinates
oriented with respect to the Earth's J2000 equator (EQJ).
This is because I will soon add ecliptic (ECL) counterparts
for the GeoMoon function, to more directly search for ascending
and descending nodes of the Moon.
See this discussion:
https://github.com/cosinekitty/astronomy/issues/150
For the case of calculating a map, where each pixel
on the map represents a different location on the Earth,
it is more efficient to factor out expensive calculation
of sidereal times, assuming the entire map represents
some phenomenon at a single moment in time.
For example, to determine whether the Moon is visible
at different places on the Earth, the following
functions can be calculated across thousands of
different (lat, lon) geographic coordinates around
the world:
ObserverVector
Rotation_EQD_HOR
Before iterating over the map pixels, a program
can call GeoMoon, then convert EQJ coordinates to EQD.
Then by passing the same time value in a loop to
ObserverVector and Rotation_EQD_HOR, the program
can calculate a vector from the observer to the Moon
in EQD coordinates, then convert EQD to HOR.
The z-coordinate of the horizontal coordinates
determines whether the Moon is above or below the
observer's horizon at that point on the Earth.
This calculation pattern performed redundant
sidereal time calculations for each pixel on the map.
I changed the code for all 4 languages to cache
sidereal time so that it only needs to be calculated
once.
In the C version of Astronomy Engine, this resulted
in a speedup factor of about 2.3 in the above use case.
(See the function MapPerformanceTest in generate/ctest.c.)
Reduce the number of redundant Earth nutation calculations
by passing astro_time_t values as pointers in more functions.
Nutation values can then be cached in the time parameter
and passed to other functions that can then avoid calculating
the same nutation again.
Nutation is an expensive calculation, so reducing this overhead
can dramatically speed up certain use cases.
This was only needed in C, because this is the only language
in which times are passed by value. In Python, C#, and JavaScript,
times are objects that are already passed by reference, and
they already benefit from this nutation recyling approach.
The following functions have had their parameters changed.
This is a breaking change, but in every case, the caller
usually just needs to change `time` to `&time`.
Astronomy_Rotation_EQD_EQJ
Astronomy_Rotation_EQD_ECL
Astronomy_Rotation_EQD_HOR
Astronomy_Rotation_EQJ_EQD
Astronomy_Rotation_EQJ_HOR
Astronomy_Rotation_ECL_EQD
Astronomy_Rotation_ECL_HOR
Astronomy_Rotation_HOR_EQD
Astronomy_Rotation_HOR_EQJ
Astronomy_Rotation_HOR_ECL
Astronomy_RotationAxis
Astronomy_VectorObserver
More work getting MacOS build process to work.
Avoid excessive number of floating point digits of
output in the demo tests, so that insignificant
floating point variations don't cause unit test failures.
Added radius data for the Sun, Moon, and remaining planets.
Test the raytracer for all other bodies except the Earth and Sun.
There is a problem with Pluto that I still need to figure out.
Fixed an issue in the doxygen-to-markdown translator I wrote
(hydrogen.js): it did not handle when one #define referred
to another #define. Created a more generic markdown expansion
that works in all cases, and creates embedded hyperlinks.
The documentation for the Python function `SearchAltitude`
was missing a mention of the `altitude` parameter.
I searched for similar mistakes in Python, C#, and C,
having just completed the same exercise in the JavaScript code.
I also found several places where extraneous newlines
between the parameter documentation caused the Markdown
to be rendered incorrectly.
Added documentation about the missing `date` parameter
to the `Elongation` function in the JavaScript version.
I reviewed all the other JavaScript functions to make sure there
were no other similar mistakes with parameters or return types.
Along the way, I discovered and fixed some other issues:
Fixed miscellaneous typos in the documentation.
Consistently refer to enumeration values like `Body.Earth`
instead of strings like `"Earth"`. I want to encourage
use of the enumerations because they make type-checking easier,
especially for TypeScript code.
Reworked `AstroTime` parameters to `FlexibleDateTime` parameters
in all exported functions. This is completely backward-compatible,
and allows callers more flexibility with passing `AstroTime`,
`Date`, or numeric day values.
I used Cassini's Laws to derive an approximate solution
to the Moon's rotation axis. The error is on the order of
5 arcminutes. I still need to correct for physical libration.
I also need to find test data for the Moon's prime meridian
so that I can implement the spin angle calculation.
(I could use test data for all the planets' spins, for that matter.)
I don't think it's a good idea to imply that the body constants
are always going to be consecutive, or that it makes sense to
iterate over them. The caller needs to understand the body enough
to know which operations are allowed and which aren't.
So I removed the constants MIN_BODY and MAX_BODY.
Calculate the vector that points in the direction
of the body's north pole.
The unit test now checks for excessive angle
between the expected north pole vector and the
calculated north pole vector.