I refactored the unit tests for all the demo programs
to follow a different pattern that makes it simpler
to add more demo tests in the future.
The main thing is that correct output and generated
output are now in separate directories `correct` and `test`.
I have moved the test scripts from `test/test` to `./demotest`
in all the langauge demo directories.
This makes it simpler to clean up any stale generated
files before each test run by `rm -f test/*.txt`.
I stumbled across this while making the Java demo tests,
and it was a better solution, so now all the other languages
are consistent with the Java demo tests.
In the C demo tests, I also decided to compile all the
binary executables into a subdirectory `bin` that can
be cleaned out before each run, to make sure there are
no stale executables from an earlier run.
Based on a discovery made by someone helping me get
Astronomy Engine building on the Mac. In some versions
of g++ (aliased to clang), if you don't explicitly tell
the compiler to treat .c files as C++, it gives a warning
that escalates to an error due to -Werror.
So I added the same fix to the raytracer build:
pass in the option '-x c++'.
Starting to work through adaptation of existing
raytracer code to generate geometrically accurate
images of Jupiter and its moons. Not yet working,
but I believe I am at least aiming the camera in
the right direction.