While trying to convert ecliptic coordinates from mean
equinox of date to true equinox of date, I ran into excessive
overhead from the IAU2000B nutation model. The fact that it
uses 77 trigonometric terms made the calculations a lot slower.
https://apps.dtic.mil/sti/pdfs/AD1112517.pdf
Page 4 in the above document mentions a shorter series
“NOD version 2” that has 13 terms instead of 77 as used in IAU2000B.
I had not noticed NOD2 before, because it appears only in
the FORTRAN version of NOVAS 3.x, not the C version.
After reading the FORTRAN code, I realized NOD2 is the same
as IAU2000B, only it keeps the first 13 of 77 terms.
The terms are already arranged in descending order of
significance, so it is easy to truncate the series.
Based on this discovery, I realized I could achieve all of
the required accuracy needed for Astronomy Engine by
keeping only the first 5 terms of the nutation series.
This tremendously speeds up nutation calculations while
sacrificing only a couple of arcseconds of accuracy.
It also makes the minified JavaScript code smaller:
Before: 119500 bytes.
After: 116653 bytes.
So that's what I did here. Most of the work was updating
unit tests for accepting slightly different calculation
results.
The nutation formula change did trigger detection of a
lurking bug in the inverse_terra functions, which convert
a geocentric vector into latitude, longitude, and elevation
(i.e. an Observer object). The Newton's Method loop in
this function was not always converging, resulting in
an infinite loop. I fixed that by increasing the
convergence threshold and throwing an exception
if the loop iterates more than 10 times.
I also fixed a couple of bugs in the `demotest` scripts.
The C# version of the altitude searches now work correctly
near the Earth's poles. This is a port of the C version.
Cleaned up a little code in the C version.
Added the following iterator functions that wrap
search/next pairs of functions:
GlobalSolarEclipsesAfter
LocalSolarEclipsesAfter
LunarApsidesAfter
LunarEclipsesAfter
MoonNodesAfter
MoonQuartersAfter
PlanetApsidesAfter
TransitsAfter
I updated the following C# demos:
moonphase.cs ==> MoonQuartersAfter
lunar_eclipse.cs ==> LunarEclipsesAfter
Fixed an issue in the C# Markdown generator
so that it can now handle generic types like
`IEnumerable<MoonQuarterInfo>`.
I made the scripts for testing the demos for
C, C#, JavaScript, and Python follow the improved
pattern used for Java and Kotlin: much smaller
and easier to maintain thanks to bash functions.
I refactored the unit tests for all the demo programs
to follow a different pattern that makes it simpler
to add more demo tests in the future.
The main thing is that correct output and generated
output are now in separate directories `correct` and `test`.
I have moved the test scripts from `test/test` to `./demotest`
in all the langauge demo directories.
This makes it simpler to clean up any stale generated
files before each test run by `rm -f test/*.txt`.
I stumbled across this while making the Java demo tests,
and it was a better solution, so now all the other languages
are consistent with the Java demo tests.
In the C demo tests, I also decided to compile all the
binary executables into a subdirectory `bin` that can
be cleaned out before each run, to make sure there are
no stale executables from an earlier run.
For years before 1582 or years after 3668, the Seasons functions
were unable to find many equinoxes and/or solstices.
The problem was that over time, the Earth's axis precesses
enough that the calendar dates of these events drifts outside
the fixed search ranges I had provided for them.
I expanded the search ranges so all season changes can be found
for a much wider range of years, as verified by unit tests:
C/C++: -2000..9999
C#: 1..9999
JavaScript: -2000..9999
Python: 1..9999
Kotlin: 1..9999
Note: C#, Python, and Kotlin currently do not allow
years values below +1. In fact, I discovered we were not
noticing when an invalid year was passed into the Kotlin code.
I updated that code to throw an exception when the year does
not match what was expected. It is disturbing that the
GregorianCalendar class silently ignores invalid years!
Constricted the search tolerance from 1 second to 0.01
seconds for the seasons search, to ensure more consistent
behavior.
Fixed a bug in the Kotlin search() function's
quadratic interpolation that was causing the convergence
to be slower than it should have been.
The phrase "Moon phase" is ambiguous, because sometimes
it means relative ecliptic longitude, other times it means
illuminated fraction. The "moonphase" demos were only
calculating the relative ecliptic longitude, which was
confusing. Now they calculate both.
More work getting MacOS build process to work.
Avoid excessive number of floating point digits of
output in the demo tests, so that insignificant
floating point variations don't cause unit test failures.
I found a mistake in the raytracer's Spheroid class,
thanks to a warning about an unused member variable.
I don't believe it had any effect on the currently
generated images, but it was important to fix it before
I ever do any set operations on Spheroids.
On macOS, there is no 'realpath' command by default.
So I eliminated some more attempts to use 'realpath'
in the demo test scripts.
Renamed the GitHub Actions tests to be consistent:
Astronomy-Engine-Linux
Astronomy-Engine-Macos
The demo tests on Mac OS failed because of very tiny
floating point discrepancies that don't matter.
Changed the output of the "Moon check" so that slight
differences in vector residue no longer fail the unit tests.
Now that Microsoft has officially released .NET 6,
I have upgraded the C# version of Astronomy Engine to use it.
No source code changes were needed. I just bumped the
version number in the project files, and targeted .NET 6
in the GitHub Actions continuous integration tests.
Fixed some obsolete wording in generate/README.md.
I'm getting much better accuracy sticking with my original
gravity simulator, just with smaller time increments, than
I was with the Runge-Kutta 4 method. The PlutoStateTable
gets a bit larger (51 state vectors instead of 41), but the
accuracy is so much higher.
Removed the Runge-Kutta code because I won't be going back to it.
This caused me to discover I had forgotten to finish
making the necessary changes to astronomy.ts for saving
the cartesian vector inside the EquatorialCoordinates class.
I also realized I had made a mistake in the documentation
for the y-coordinate of the vector: it is the June solstice;
there is no such thing as a September solstice!
Also fixed some mistakes in demo tests: if something failed,
I was printing out the wrong filename (camera.c instead of camera.cs).
Added a C# demo program camera.cs that works the same way
as the C demo program camera.c.
I realized I can speed up the C# demo tests by directly
running the executables after I build them, instead of using 'dotnet'.
Added 'vec' field to Equatorial class. I just realized I no longer need
the function VectorFromEquator(), because the vector is now available
as 'vec'. I will get rid of it in another commit.
When built from a system with a European (or similar) culture setting
where a comma is used as a decimal marker instead of a period,
the C# unit tests and demos would fail.
Now explicitly specify InvariantCulture to resolve these problems.
In all four versions of Astronomy Engine (C, C#, JavaScript, and Python),
starting a search for a full moon near December 19, 2020 would fail.
I added a unit test to all four languages and it failed consistently
across them all.
The root cause: I was too optimistic about how narrow I could make
the window around the approximate moon phase time in the
SearchMoonPhase functions. Finding the exact moon phase time failed
because it was outside this excessively small window around the approximate
time. I increased the window from 1.8 days to 3.0 days.
This should handle all cases with minimal impact on performance.
Now all four of the new unit tests pass.
I believe this wraps up the Python integrator.
It now works in all 4 languages and passes all tests.
Fixed up demo tests to match new output.
Turned on Travis CI checking in this branch again.
Also corrected code generator to output term coefficients
in scientific notation. In the C code, it was dropping signficant
digits by outputting in fixed point notation.
To be consistent, when calculating the geocentric position of the Sun,
we do need to correct for light travel time just like we would for any
other object. This reduces the maximum time error for predicting transits
from 25 minutes to 11 minutes.
Also had to disable aberration when calculating moon phases
(longitude from Sun) in order to keep a good fit with test data.
In all 4 supported languages, use consistent constant names for
Earth and Moon radii.
Use Moon's equatorial radius for rise/set timing.
Use Moon's mean radius for calculating Moon's umbra radius for
detecting solar eclipses.
Also use Moon's mean radius for determining whether the Earth's shadow
touches the Moon, for finding lunar eclipses.
Use the Moon's polar radius for distinguishing between total
and annular eclipses, with a 14 meter bias (instead of 1420 meters!)
to match Espenak data.
Use consistent unit test error threshold of 0.57 minutes for rise/set.
Updated demo test data for slight changes to rise/set prediction times.
Updated doxygen options to issue an error on any warnings.
Fixed the incorrect function name link that doxygen was warning me about.