The Lagrange point calculation is still not finished,
but L1 and L2 are working. L3 is probably correct, but there
is no test data for it.
I replaced the test data with new JPL Horizons output that
is centered on the primary body instead of the Solar System Barycenter.
This allows Astronomy_LagrangePoint() to be agnostic about
the coordinate systems of the state vectors handed to it.
I still need to get L4 and L5 calculations to match JPL Horizons
data, but it is not yet clear how to do that.
Python and npm package version: 2.0.11.
Finished implementing new functions across all
supported languages:
EclipticGeoMoon
Calculate the Moon's ecliptic geocentric position
in angular coordinates. The ecliptic longitude is
measured with respect to the mean equinox of date.
SearchMoonNode
NextMoonNode
A pair of functions to search for consecutive occurrences
of the Moon's center passing through the ecliptic plane.
Implemented a pair of C functions for finding a series of
Moon nodes:
Astronomy_SearchMoonNode
Astronomy_NextMoonNode
Finished the C unit test "moon_nodes" that verifies
my calculations against Fred Espenak's test data.
This is a thin wrapper function for the internal
function CalcMoon, which has already been extensively
validated. It will enable outside users to search
for ascending and descending nodes of the Moon,
or to calculate ecliptic spherical coordinates for the Moon
for any other useful purpose.
Changed the documentation for the GeoMoon and GeoMoonState
functions to make it explicit that they calculate coordinates
oriented with respect to the Earth's J2000 equator (EQJ).
This is because I will soon add ecliptic (ECL) counterparts
for the GeoMoon function, to more directly search for ascending
and descending nodes of the Moon.
See this discussion:
https://github.com/cosinekitty/astronomy/issues/150
For the case of calculating a map, where each pixel
on the map represents a different location on the Earth,
it is more efficient to factor out expensive calculation
of sidereal times, assuming the entire map represents
some phenomenon at a single moment in time.
For example, to determine whether the Moon is visible
at different places on the Earth, the following
functions can be calculated across thousands of
different (lat, lon) geographic coordinates around
the world:
ObserverVector
Rotation_EQD_HOR
Before iterating over the map pixels, a program
can call GeoMoon, then convert EQJ coordinates to EQD.
Then by passing the same time value in a loop to
ObserverVector and Rotation_EQD_HOR, the program
can calculate a vector from the observer to the Moon
in EQD coordinates, then convert EQD to HOR.
The z-coordinate of the horizontal coordinates
determines whether the Moon is above or below the
observer's horizon at that point on the Earth.
This calculation pattern performed redundant
sidereal time calculations for each pixel on the map.
I changed the code for all 4 languages to cache
sidereal time so that it only needs to be calculated
once.
In the C version of Astronomy Engine, this resulted
in a speedup factor of about 2.3 in the above use case.
(See the function MapPerformanceTest in generate/ctest.c.)
Reduce the number of redundant Earth nutation calculations
by passing astro_time_t values as pointers in more functions.
Nutation values can then be cached in the time parameter
and passed to other functions that can then avoid calculating
the same nutation again.
Nutation is an expensive calculation, so reducing this overhead
can dramatically speed up certain use cases.
This was only needed in C, because this is the only language
in which times are passed by value. In Python, C#, and JavaScript,
times are objects that are already passed by reference, and
they already benefit from this nutation recyling approach.
The following functions have had their parameters changed.
This is a breaking change, but in every case, the caller
usually just needs to change `time` to `&time`.
Astronomy_Rotation_EQD_EQJ
Astronomy_Rotation_EQD_ECL
Astronomy_Rotation_EQD_HOR
Astronomy_Rotation_EQJ_EQD
Astronomy_Rotation_EQJ_HOR
Astronomy_Rotation_ECL_EQD
Astronomy_Rotation_ECL_HOR
Astronomy_Rotation_HOR_EQD
Astronomy_Rotation_HOR_EQJ
Astronomy_Rotation_HOR_ECL
Astronomy_RotationAxis
Astronomy_VectorObserver
Thanks to ebrominio, I was able to create a pip
package for Astronomy Engine. See:
https://pypi.org/project/astronomy-engine/1.0.1/
I will probably need to go back and keep the version
numbers in sync with the matching npm package.
The code generator was creating slightly different numeric
values for the Pluto state tables and the Jupiter rotation matrix.
I decreased the output precision by one decimal digit.
This should allow the code generator to produce identical
source code on both Linux and macOS.
More work getting MacOS build process to work.
Avoid excessive number of floating point digits of
output in the demo tests, so that insignificant
floating point variations don't cause unit test failures.
Added radius data for the Sun, Moon, and remaining planets.
Test the raytracer for all other bodies except the Earth and Sun.
There is a problem with Pluto that I still need to figure out.
Fixed an issue in the doxygen-to-markdown translator I wrote
(hydrogen.js): it did not handle when one #define referred
to another #define. Created a more generic markdown expansion
that works in all cases, and creates embedded hyperlinks.
Refactored the Jupiter imager to be a generic planet imager.
Added support for drawing an image of Venus.
Verified that its extreme crescent phase looks correct
for the current date.
I will add radius constants to astronomy.h for each body I support.
The documentation for the Python function `SearchAltitude`
was missing a mention of the `altitude` parameter.
I searched for similar mistakes in Python, C#, and C,
having just completed the same exercise in the JavaScript code.
I also found several places where extraneous newlines
between the parameter documentation caused the Markdown
to be rendered incorrectly.
Added documentation about the missing `date` parameter
to the `Elongation` function in the JavaScript version.
I reviewed all the other JavaScript functions to make sure there
were no other similar mistakes with parameters or return types.
Along the way, I discovered and fixed some other issues:
Fixed miscellaneous typos in the documentation.
Consistently refer to enumeration values like `Body.Earth`
instead of strings like `"Earth"`. I want to encourage
use of the enumerations because they make type-checking easier,
especially for TypeScript code.
Reworked `AstroTime` parameters to `FlexibleDateTime` parameters
in all exported functions. This is completely backward-compatible,
and allows callers more flexibility with passing `AstroTime`,
`Date`, or numeric day values.
Now that Microsoft has officially released .NET 6,
I have upgraded the C# version of Astronomy Engine to use it.
No source code changes were needed. I just bumped the
version number in the project files, and targeted .NET 6
in the GitHub Actions continuous integration tests.
Fixed some obsolete wording in generate/README.md.
I used Cassini's Laws to derive an approximate solution
to the Moon's rotation axis. The error is on the order of
5 arcminutes. I still need to correct for physical libration.
I also need to find test data for the Moon's prime meridian
so that I can implement the spin angle calculation.
(I could use test data for all the planets' spins, for that matter.)
I don't think it's a good idea to imply that the body constants
are always going to be consecutive, or that it makes sense to
iterate over them. The caller needs to understand the body enough
to know which operations are allowed and which aren't.
So I removed the constants MIN_BODY and MAX_BODY.
Calculate the vector that points in the direction
of the body's north pole.
The unit test now checks for excessive angle
between the expected north pole vector and the
calculated north pole vector.
I'm starting to implement formulas from the IAU 2015 report:
https://astropedia.astrogeology.usgs.gov/download/Docs/WGCCRE/WGCCRE2015reprint.pdf
This is a work in progress. The unit test is partially finished.
The C function Astronomy_RotationAxis() works only for the Sun and Mercury.
I want to also return a rotation matrix that reports the rotating
frame in a way more suited to graphics work. I will add this to
the type astro_axis_t later.
I'm concerned that a first-time visitor to the Astronomy Engine
repo on GitHub will get lost. I made it more obvious where to
quickly find the source code needed for a given language.
Fixed a few lingering issues in the documentation of
the C# version of the ObserverState function.
This completes the implementation across all 4 languages.
ObserverState calculates the position vector of a point
on the surface of the Earth, and the velocity vector
of that point, both relative to the center of the Earth.
Implemented the C# version of the ObserverState function.
This returns the geocentric position and velocity for
a point on the Earth's surface at a given time.
Made the internal data structure for the C version of barystate
use named fields in a struct for Sun...Neptune, instead of
an array. This makes the C code look more like the other 3
language implementations. I am going to experiment with adding
more bodies to see if it helps accuracy, and this makes the
code easier to modify for that experiment.
I am starting to work on a function to find the position
and velocity vectors for an observer on the surface of the Earth.
I created the C function Astronomy_ObserverState(), but I don't
yet have a unit test for it.