The formatting of the JS documentation for class
GlobalSolarEclipseInformation was messed up in the
generated Markdown file. Fixed that issue in the
JS comments.
Bumping npm version to 2.0.6, to include recent
barycentric state and Earth gravity calculations.
Implemented the C function Astronomy_ObserverGravity.
It implements the WGS 84 Ellipsoidal Gravity Formula,
yielding the effective observed gravitational acceleration
at a location on or above the Earth's surface.
Wrote a demo program that also serves as a unit test.
I verified a few of the calculations, so the file
demo/c/test/gravity_correct.txt also serves as correct
unit test output.
Ported the C version of BaryState to JavaScript.
Fixed an issue in both the C and JS unit tests:
the JPL Horizons data is given in terms of TT, not UT.
I updated the C aberration unit test to use the barycentric
velocity of the Earth to adjust the apparent position of
a star. This brought the error compared to JPL Horizons
data down from 20.5+ arcseconds to less than 0.4 arcseconds.
Success!
Implemented the C function Astronomy_BaryState().
Used JPL Horizons to generate some test data.
Started work on the C unit test for BaryState,
but it is not yet finished. This is just a good
checkpoint for this work in progress.
Instead of the hack call to Search(), the latitude
solver now uses Newton's Method directly. This
significantly speeds up the code, and is more elegant.
Added more exhaustive testing of VectorObserver.
I found a few cases where the height calculation
was off by more than 5 millimeters.
In the VectorObserver function, require the latitude solver
to keep iterating until the error is less than one billionth
of a degree. Now the height error is always within 1 mm.
I already had the function ObserverVector that converts geographic
coordinates (latitude, longitude, elevation) to an equatorial-of-date
(EQD) vector.
Now I'm in the process of adding the inverse function VectorObserver
that calculates geographic coordinates from an EQD vector.
This commit implements VectorObserver in Python.
The other languages will follow in future commits.
The motivation was from the following request:
https://github.com/cosinekitty/geocalc/issues/1
The goal is to find the near-intersection between two different lines
of sight from two different observers on the Earth's surface.
Added a demo program triangulate.py that solves this problem.
Ported conversion to/from galactic coordinates to Python.
Added unit test for new Python code.
Updated documentation for all 4 supported languages.
Fixed mistakes in JavaScript function documentation.
Added the following C functions:
Astronomy_Rotation_EQJ_GAL
Astronomy_Rotation_GAL_EQJ
These return rotation matrices to convert between
the galactic and J2000 equatorial orientation systems.
Decreased the minified browser code from 94918 bytes to 94221 bytes.
Did this by using a more efficient encoding of the IAU2000B nutation model:
instead of making {nals:[_], cls:[_]} objects, make lists of lists [[_], [_]].
Started work on a Python demo for finding when the moon
reaches relative longitudes with other solar system bodies
that are multiples of 30 degrees. It is not finished yet,
but getting close.
Added operator overloads for the Python Time class so
that times can be compared against each other.
This makes it easier to sort a list of times, for example.
This function is a generalization of Astronomy_LongitudeFromSun,
which it replaces. It calculates the relative ecliptic longitude of one body
with respect to another body, as seen from the Earth.
After implementing the same function in C#, JavaScript,
and Python, I will come back and create a generalized
search algorithm to find the next time two bodies are
at a given apparent relative longitude. Even though this
is a generalization of SearchRelativeLongitude, I will have
to figure out a more general way of tuning the search.
Before making these changes, I had the following discrepancies
between the calculations made by the different programming
language implementations of Astronomy Engine:
C vs C#: 5.55112e-17, worst line number = 6
C vs JS: 2.78533e-12, worst line number = 196936
C vs PY: 1.52767e-12, worst line number = 159834
Now the results are:
Diffing calculations: C vs C#
ctest(Diff): Maximum numeric difference = 5.55112e-17, worst line number = 5
Diffing calculations: C vs JS
ctest(Diff): Maximum numeric difference = 1.02318e-12, worst line number = 133677
Diffing calculations: C vs PY
ctest(Diff): Maximum numeric difference = 5.68434e-14, worst line number = 49066
Diffing calculations: JS vs PY
ctest(Diff): Maximum numeric difference = 1.02318e-12, worst line number = 133677
Here is how I did this:
1. Use new constants HOUR2RAD, RAD2HOUR that directly convert between radians and sidereal hours.
This reduces tiny roundoff errors in the conversions.
2. In VSOP longitude calculations, keep clamping the angular sum to
the range [-2pi, +2pi], to prevent it from accumulating thousands
of radians. This reduces the accumulated error in the final result
before it is fed into trig functions.
The remaining discrepancies are largely because of an "azimuth amplification" effect:
When converting equatorial coordinates to horizontal coordinates, an object near
the zenith (or nadir) has an azimuth that is highly sensitive to the input
equatorial coordinates. A tiny change in right ascension (RA) can cause a much
larger change in azimuth.
I tracked down the RA discrepancy, and it is due to a different behavior
of the atan2 function in C and JavaScript. There are cases where the least
significant decimal digit is off by 1, as if due to a difference of opinion
about rounding policy.
My best thought is to go back and have a more nuanced diffcalc that
applies less strict tests for azimuth values than the other calculated values.
It seems like every other computed quantity is less sensitive, because solar
system bodies tend to stay away from "poles" of other angular coordinate
systems: their ecliptic latitudes and equatorial declinations are usually
reasonably close to zero. Therefore, right ascensions and ecliptic longitudes
are usually insensitive to changes in the cartesian coordinates they
are calculated from.
This change has no effect on client-facing behavior.
It just makes the internal data tables for the array of
constellation appear more compact in C, C#, and Python.
This is what the TypeScript/JavaScript code was already doing.
The demo shows how to correct for light travel
time to render Jupiter's moons as they appear
from the Earth.
Created an addition operator for the Vector
class in the Python code, because it is handy.
Corrected a bug in the string representation
of the Python StateVector class.
Now there are constants for the mean radii of Jupiter's
four major moons available in the C, C#, Python, and JavaScript
versions of Astronomy Engine.
Clarified that these are all mean radii.
Fixed some lingering "//" comments in the C code
(I want to keep ANSI C code as portable as possible.)
To assist software that wants to depict Jupiter and its 4 major moons
as they would appear in a telescope, it is important to know their
physical sizes. I already had constants for Jupiter's equatorial
and polar radii. Here I add constants for the radii of the moons
Io, Europa, Ganymede, and Callisto. They are all nearly spherical,
so a single mean radius value is sufficient.
My pydown.py custom Markdown generator was printing bogus
warnings about unknown symbol types, when it was actually
generating correct documentation for those symbols.
Eliminated the warnings, and improved the output format
for global constant documentation: no more extraneous spaces.
If there really is an undocumented symbol detected, fail the build!
Don't just print a warning that slides up the screen unnoticed.
Now callers can create time objects from either UT (UT1/UTC civil time)
or ephemeris/dynamical Terrestrial Time (TT). The new TT functions
numerically solve to find the UT that produces the given TT based
on the Delta-T value at that UT. This is always a very fast
numerical convergence, because TT and UT are almost perfectly
linear over brief time windows.
I increased the error tolerance slightly for the Jupiter moons model.
This shrank the model tables significantly, giving me some more
breathing room to stay under 100K download size.
I don't like how close I am to my 100K target size, now
that I'm calculating Jupiter's moons.
Simplified the spin() function so its minified code is smaller.
I will look for other things I can shrink too.