Enhanced the Kotlin function searchMoonPhase
to allow searching forward in time when the `limitDays`
argument is positive, or backward in time when `limitDays`
is negative.
Added unit test "moon_reverse" to verify this new feature.
Enhanced the Python function SearchMoonPhase
to allow searching forward in time when the `limitDays`
argument is positive, or backward in time when `limitDays`
is negative.
Added unit test "moon_reverse" to verify this new feature.
Enhanced the JavaScript function Astronomy.SearchMoonPhase
to allow searching forward in time when the `limitDays`
argument is positive, or backward in time when `limitDays`
is negative.
Added unit test "moon_reverse" to verify this new feature.
Enhanced the C# function Astronomy.SearchMoonPhase
to allow searching forward in time when the `limitDays`
argument is positive, or backward in time when `limitDays`
is negative.
Added unit test "moon_reverse" to verify this new feature.
Enhanced the C function Astronomy_SearchMoonPhase
to allow searching forward in time when the `limitDays`
argument is positive, or backward in time when `limitDays`
is negative.
Added unit test "moon_reverse" to verify this new feature.
The C version of Astronomy Engine does not work correctly
when gcc "fast math" optimizations are enabled.
The problem is that Astronomy Engine uses NAN values to
represent invalid/uninitialized floating point numbers.
The -Ofast option breaks the ability of the runtime to
check for NAN values, resulting in multiple failures
and incorrect behaviors at runtime.
Added a compile-time check for the __FAST_MATH__ preprocessor
symbol, which gcc defines to signal that the optimization
was enabled. If detected, this results in a compiler error
to make it obvious that something is wrong before invalid
code would be executed.
This is not an ideal fix for two reasons:
1. I don't know if this will detect similar problems for
other compilers than gcc.
2. If individual risky math optimizations are enabled, instead
of the combination of options included in -Ofast, the
__FAST_MATH__ preprocessor symbol will not be defined
and no compiler error will occur. I could not find a
way to detect individual risky optimizations.
However, this change is much better than nothing, and
hopefully it will prevent most cases of overly-aggressive
optimization.
I encountered a build/test failure in the Kotlin
code due to the JVM running out of memory.
I configured gradle to allow using more memory:
1GB instead of the default 256MB.
Definition of vsopModel constant on Body enum items constructors
makes cyclic dependency with constants defined later in the code
and makes application crash when things are not initiated in the
correct order.
This fixes the issue by turning vsopModel into a property which
will have almost the same internal API for the rest of the code
and resolves crashes I'm getting when certain part of my app
is initiated sooner than usual.
GitHub user `hidp123` submitted the following pull request:
https://github.com/cosinekitty/astronomy/pull/240
The problem was I had documentation for the Python enum
`Refraction` where I incorrectly wrote `Refraction.None`
instead of the correct name `Refraction.Airless`.
The fix in the pull request was correct, but it was
applied to generated source code, so it did not correctly
update the template file or the online documentation.
This commit fixes the mistake in all the affected files.
The JavaScript functions were appearing in unsorted
order in the markdown documentation.
The `jsdoc2md` tool does not have an option for sorting them.
So I wrote a new script `sort_js_functions.py` that post-
processes the markdown to sort the functions.
It turns out that "sed" does not work on Mac OS,
and I wasn't even trying to patch the version
numbers on Windows. I decided to write a Python
program for this task, so it will work identically
on all 3 operating systems.
Added a new file generate/version.txt that contains
the current Astronomy Engine version number.
Now when I run the build/test process, the version
number is patched in all the places it needs to
be changed to keep all the packages and documentation
up to date.
This means when I want to change the Astronomy Engine
version number, I just need to edit version.txt, then
execute the generate/run script.
Provide shield.io badges for pypi, npm, and nuget packages.
On the main README page, moved the badges into the supported
languages grid.
Added link and badge on each language documentation page.
Now that I have retargeted astronomy.csproj from
net5.0 to netstandard2.0, there are a couple of
other little improvements that are now possible:
1. In my manual Framework 4 test project, instead
of directly pulling in the source file astronomy.cs,
add astronomy.csproj as a project reference.
This demonstrates that the same binary astronomy.dll
works in both Framework and Core.
2. Now there is no need/use for conditional compilation
directives in the Astronomy.CubeRoot function.
Instead, always use my own implementation since the
Math.Cbrt function is never available.
From a testing standpoint, this was probably
the better option all along.
https://www.nuget.org/packages/CosineKitty.AstronomyEngine/2.1.2
This is my first attempt at publishing a NuGet package.
I have never done this before, so I'm not sure it is going to work.
Changed astronomy.csproj to target netstandard2.0, which still
works fine with all my net6.0 unit tests.
Fixed 3 of the language implementations where I forgot
to make GeoVector return the observation time, not the
backdated time. This is important to preserve existing
behavior.
Implemented two new C functions for generic correction
of light travel time:
1. Astronomy_CorrectLightTravel
This is a completely generic solver that is passed
a pointer to a function that returns a relative
position vector for a given time.
The generic solver keeps calling the function
whose address is passed, until the light travel
solution converges. This usually takes 3 or 4 iterations.
2. Astronomy_BackdatePosition
This is a more specific solver that uses Astronomy_CorrectLightTravel
to backdate the position of a target body as seen from an
observer body at a specified observation time.
It implements the aberration option needed by Astronomy_HelioVector.
Astronomy_HelioVector now uses Astronomy_BackdatePosition,
instead of having a redundant light travel solver,
so the code isn't much larger than it was before.
The csdown utility was not generating the correct ID
string that matched the C# compiler's XML output file
when a parameter was of a generic type.
Because the GravitySimulator constructor has a bodyStates
parameter of type IEnumerable<StateVector>, we were not
generating the correct method ID string:
CosineKitty.GravitySimulator.#ctor(CosineKitty.Body,CosineKitty.AstroTime,System.Collections.Generic.IEnumerable{CosineKitty.StateVector})
This caused the constructor to not show up in the markdown docs.
I fixed this and now the constructor is documented.
Corrected a mistake in the explanation of the
C function Astronomy_GravSimInit: the `bodyStates`
parameter is NOT barycentric -- it is relative to the
originBody parameter.
Python had improperly formatted documentation for
Time.FromTerrestrialTime parameter `tt`.
The Python markdown generator `pydown` did not
correctly handle links to compound symbols like
`#GravitySimulator.Update`. It also was trying
to link to `StateVector[]` instead of `StateVector`.
Removed unnecessary and unhelpful documentation
for C# internal class constructors. They do not appear
in the generated markdown documentation anyway.
Other minor wording revisions in the documentation.
The C# markdown generator (csdown) was not generating
documentation about constructors. This was especially
needed for the new GravitySimulator class.
Also added markdown for properties like
GravitySimulator.NumSmallBodies
GravitySimulator.Time
Made several constructors internal so they don't
need to be listed in the markdown docs.
C# builds for .NET Framework 4 were broken because
the Math.Cbrt function does not exist there.
.NET Core provides a standard cube root function,
but Framework doesn't. Added conditional compilation
to fall back to a less efficient substitute function
on Framework builds.
The Python version of the GravitySimulator class
is now passing all unit tests. This completes
the initial coding. I still need to review
documentation across all the language implementations.
Finished coding the Python version of the gravity simulator.
No unit tests have been written yet.
Cleaned up documentation in the other languages.
Made some functions static that did not need to be members.
Started implementation of the Python gravity simulator.
Updated the `pydown` markdown generator to include
class constructors `__init__` when they contain docstrings.
The JavaScript version of the gravity simulator is
now working. I had one bug in the acceleration formula.
Finished the unit tests and also streamlined them a little.
Implemented half of the GravitySimulator unit tests.
Fixed a bug in the GravitySimulator constructor.
Did some refactoring of test.js:
- Wrote Debug() function as shortcut for conditional output.
- Created generic JPL Horizons state file reader.
Starting the C# version of class GravitySimulator.
There are no unit tests for it yet.
Added a fix to the C# markdown generator `csdown`
to show `void` as a function return type.
This is the first time I have had any function
in the C# version of Astronomy Engine that has
a void return type!
Fixed and improved documentation in the Kotlin version
of the gravity simulator. Fixed some comments too.