/* binary.cpp Copyright (C) 2013 by Don Cross - http://cosinekitty.com/raytrace This software is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------------------------------------------------------------------------- Implementation of class SolidObject_BinaryOperator, which is the base class for operators applied to two other SolidObjects. */ #include "imager.h" namespace Imager { // All rotations and translations are applied to the two nested solids in tandem. SolidObject& SolidObject_BinaryOperator::Translate(double dx, double dy, double dz) { SolidObject::Translate(dx, dy, dz); // chain to base class Left().Translate(dx, dy, dz); // translate left solid Right().Translate(dx, dy, dz); // translate right solid return *this; } SolidObject& SolidObject_BinaryOperator::RotateX(double angleInDegrees) // rotates counterclockwise around center looking into axis parallel to x-axis. { const double angleInRadians = RadiansFromDegrees(angleInDegrees); const double a = cos(angleInRadians); const double b = sin(angleInRadians); NestedRotateX(Left(), angleInDegrees, a, b); NestedRotateX(Right(), angleInDegrees, a, b); return *this; } SolidObject& SolidObject_BinaryOperator::RotateY(double angleInDegrees) // rotates counterclockwise around center looking into axis parallel to y-axis. { const double angleInRadians = RadiansFromDegrees(angleInDegrees); const double a = cos(angleInRadians); const double b = sin(angleInRadians); NestedRotateY(Left(), angleInDegrees, a, b); NestedRotateY(Right(), angleInDegrees, a, b); return *this; } SolidObject& SolidObject_BinaryOperator::RotateZ(double angleInDegrees) // rotates counterclockwise around center looking into axis parallel to z-axis. { const double angleInRadians = RadiansFromDegrees(angleInDegrees); const double a = cos(angleInRadians); const double b = sin(angleInRadians); NestedRotateZ(Left(), angleInDegrees, a, b); NestedRotateZ(Right(), angleInDegrees, a, b); return *this; } void SolidObject_BinaryOperator::NestedRotateX(SolidObject &nested, double angleInDegrees, double a, double b) { // Rotate the nested object about its own center. nested.RotateX(angleInDegrees); // Revolve the center of the nested object around the common center of this binary operator. const Vector& c = Center(); const Vector& nc = nested.Center(); const double dy = nc.y - c.y; const double dz = nc.z - c.z; nested.Move (nc.x, c.y + (a*dy - b*dz), c.z + (a*dz + b*dy)); } void SolidObject_BinaryOperator::NestedRotateY(SolidObject &nested, double angleInDegrees, double a, double b) { // Rotate the nested object about its own center. nested.RotateY(angleInDegrees); // Revolve the center of the nested object around the common center of this binary operator. const Vector& c = Center(); const Vector& nc = nested.Center(); const double dx = nc.x - c.x; const double dz = nc.z - c.z; nested.Move (c.x + (a*dx + b*dz), nc.y, c.z + (a*dz - b*dx)); } void SolidObject_BinaryOperator::NestedRotateZ(SolidObject &nested, double angleInDegrees, double a, double b) { // Rotate the nested object about its own center. nested.RotateZ(angleInDegrees); // Revolve the center of the nested object around the common center of this binary operator. const Vector& c = Center(); const Vector& nc = nested.Center(); const double dx = nc.x - c.x; const double dy = nc.y - c.y; nested.Move (c.x + (a*dx - b*dy), c.y + (a*dy + b*dx), nc.z); } }