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https://github.com/lightpanda-io/browser.git
synced 2026-10-09 04:42:30 -04:00
webdriver: increase http default / max limit
The http max default was 4K with a 16KB hard limit. The default limit is now 1MB with an initial default of 4K. This is to accommodate larger WebDriver payloads.
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@@ -131,9 +131,15 @@ pub const Connection = struct {
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header: void, // still parsing the header
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request: Request,
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fn parseHeader(self: *State, arena: Allocator, data: []u8) !bool {
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// What the connection still needs before the request can be served.
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const Parsed = union(enum) {
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complete,
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need: usize, // bytes the buffer needs will hold, 0 while parsing the header
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};
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fn parseHeader(self: *State, arena: Allocator, data: []u8) !Parsed {
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const header_index = std.mem.indexOf(u8, data, "\r\n\r\n") orelse {
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return false;
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return .{ .need = 0 };
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};
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// include the last line's \r\n so every line, including the request
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@@ -143,10 +149,11 @@ pub const Connection = struct {
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_ = line_1_end;
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const body_start = header_index + 4;
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const total = body_start + try contentLength(header);
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// large content lenghts will saturate to max(usize) -> 413
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const total = body_start +| try contentLength(header);
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if (data.len < total) {
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// the body is still arriving
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return false;
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return .{ .need = total };
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}
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// A WebSocket upgrade may be pipelined with its first frames, but every
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// client we care about waits for the 101 first. Anything past the
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@@ -164,11 +171,9 @@ pub const Connection = struct {
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.arena = arena,
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} };
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return true;
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return .complete;
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}
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// The HTTP WebDriver bootstrap (POST /session) is the only thing
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// that sends a body; everything else is 0.
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fn contentLength(header: []const u8) !usize {
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const key = "\r\ncontent-length:";
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const at = std.ascii.indexOfIgnoreCase(header, key) orelse return 0;
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@@ -207,16 +212,17 @@ pub const Connection = struct {
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const Buffer = struct {
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buf: []u8,
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// position in buf up until where we have valid data
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len: usize,
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max: usize,
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allocator: Allocator,
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fn init(allocator: Allocator, size: usize) !Buffer {
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fn init(allocator: Allocator, max: usize) !Buffer {
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const real_max = @max(max, INITIAL_BUFFER_SIZE);
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return .{
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.len = 0,
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.buf = try allocator.alloc(u8, size),
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.max = real_max,
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.buf = try allocator.alloc(u8, INITIAL_BUFFER_SIZE),
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.allocator = allocator,
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};
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}
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@@ -225,10 +231,34 @@ pub const Connection = struct {
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self.allocator.free(self.buf);
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}
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fn reset(self: *Buffer) void {
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self.len = 0;
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if (self.buf.len == INITIAL_BUFFER_SIZE) {
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return;
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}
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// keeping the larger buffer is only wasteful, so failure is fine
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self.buf = self.allocator.realloc(self.buf, INITIAL_BUFFER_SIZE) catch self.buf;
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}
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fn ensureCapacity(self: *Buffer, needed: usize) !void {
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if (needed <= self.buf.len) {
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return;
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}
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if (needed > self.max) {
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return error.RequestTooLarge;
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}
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self.buf = try self.allocator.realloc(self.buf, needed);
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}
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pub fn read(self: *Buffer, socket: posix.socket_t) ![]u8 {
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const len = self.len;
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if (len == self.buf.len) {
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return error.RequestTooLarge;
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if (self.buf.len == self.max) {
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return error.RequestTooLarge;
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}
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// Only the header gets here: its length isn't declared, so we
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// double until it fits. A body is sized from Content-Length.
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try self.ensureCapacity(@min(self.buf.len * 2, self.max));
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}
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const n = try posix.read(socket, self.buf[len..]);
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@@ -247,7 +277,7 @@ pub const Connection = struct {
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live: usize, // acquired and not yet released
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retain: usize, // min # to keep
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free_count: usize, // # of connections available in free
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buffer_size: usize, // --cdp-max-http-message-size
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max_buffer_size: usize, // --cdp-max-http-message-size
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pub fn init(app: *App) !Pool {
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const retain = app.config.maxConnections();
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@@ -257,7 +287,7 @@ pub const Connection = struct {
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.free_count = 0,
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.retain = retain,
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.allocator = app.allocator,
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.buffer_size = app.config.cdpMaxHTTPMessageSize(),
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.max_buffer_size = app.config.cdpMaxHTTPMessageSize(),
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};
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errdefer self.deinit();
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@@ -302,7 +332,7 @@ pub const Connection = struct {
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conn.address = .{ .ip4 = .unspecified(0) };
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conn.deadline = 0;
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conn.pending = null;
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conn.buffer.len = 0;
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conn.buffer.reset();
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conn.state = .header;
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self.free.prepend(&conn.node);
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@@ -320,7 +350,7 @@ pub const Connection = struct {
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.deadline = 0,
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.pending = null,
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.state = .header,
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.buffer = try .init(allocator, self.buffer_size),
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.buffer = try .init(allocator, self.max_buffer_size),
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};
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return conn;
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}
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@@ -335,6 +365,11 @@ pub const Connection = struct {
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// How long a connection may sit without completing a request before we close it.
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pub const IDLE_TIMEOUT_MS = 10_000;
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// Default buffer size of a new connection. For CDP connections, this should be
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// enough for the few HTTP requests that it makes. WebDriver can send larger
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// bodies and the buffer will grow up to --cdp-max-http-message-size as needed
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pub const INITIAL_BUFFER_SIZE = 4096;
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const REQUEST_ARENA_RETAIN = 8192;
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pub fn processEvent(server: *Server, conn: *Connection, rw: Server.IOEvent.ReadWrite, now: u64) void {
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@@ -399,9 +434,12 @@ fn processHTTP(server: *Server, conn: *Connection, now: u64) !bool {
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switch (http.*) {
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.header => {
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const data = try conn.buffer.read(conn.socket);
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if (try http.parseHeader(arena, data) == false) {
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// don't have a complete header yet
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return true;
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switch (try http.parseHeader(arena, data)) {
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.need => |needed| {
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try conn.buffer.ensureCapacity(needed);
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return true;
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},
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.complete => {},
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}
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if (comptime lp.IS_DEBUG) {
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// we do have a complete header, the state must have transitioned
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@@ -423,7 +461,9 @@ fn processHTTP(server: *Server, conn: *Connection, now: u64) !bool {
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// req lives in http.*; read what we need before resetting it
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const keepalive = req.keepalive;
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http.* = .header;
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conn.buffer.len = 0;
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// safe to free the buffer, a parked command wil have copied
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// what it needed from it.
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conn.buffer.reset();
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if (served == .parked) {
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// off the loop until its worker answers (resumeParked)
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@@ -1119,3 +1159,68 @@ fn webSocketAccept(head: []const u8, out: *[28]u8) ![]const u8 {
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_ = std.base64.standard.Encoder.encode(out, &sha);
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return out;
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}
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const testing = @import("../testing.zig");
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test "http: the read buffer grows with the request and gives the space back" {
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var pair: [2]posix.socket_t = undefined;
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if (std.c.socketpair(posix.AF.LOCAL, posix.SOCK.STREAM, 0, &pair) != 0) {
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return error.SocketPairFailed;
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}
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defer sys_net.close(pair[0]);
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defer sys_net.close(pair[1]);
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const max = INITIAL_BUFFER_SIZE * 2;
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var buffer = try Connection.Buffer.init(testing.allocator, max);
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defer buffer.deinit();
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// a connection commits the initial size, never the limit
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try testing.expectEqual(INITIAL_BUFFER_SIZE, buffer.buf.len);
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// a header declares no length, so the buffer doubles to take it
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const filler = "a" ** max;
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try sys_net.writeAll(pair[1], filler);
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while (buffer.len < filler.len) {
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_ = try buffer.read(pair[0]);
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}
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try testing.expectEqual(max, buffer.buf.len);
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// and stops doubling at the limit
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try sys_net.writeAll(pair[1], "a");
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try testing.expectError(error.RequestTooLarge, buffer.read(pair[0]));
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// the next request on this connection starts small again
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buffer.reset();
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try testing.expectEqual(0, buffer.len);
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try testing.expectEqual(INITIAL_BUFFER_SIZE, buffer.buf.len);
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}
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test "http: a declared body is sized upfront" {
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var pair: [2]posix.socket_t = undefined;
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if (std.c.socketpair(posix.AF.LOCAL, posix.SOCK.STREAM, 0, &pair) != 0) {
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return error.SocketPairFailed;
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}
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defer sys_net.close(pair[0]);
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defer sys_net.close(pair[1]);
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var buffer = try Connection.Buffer.init(testing.allocator, 1024 * 1024);
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defer buffer.deinit();
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var state: Connection.State = .header;
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const body_len = INITIAL_BUFFER_SIZE * 4;
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var head_buf: [64]u8 = undefined;
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const head = try std.fmt.bufPrint(&head_buf, "POST /session HTTP/1.1\r\nContent-Length: {d}\r\n\r\n", .{body_len});
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try sys_net.writeAll(pair[1], head);
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// the header alone is enough to know how much room the body needs
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const needed = switch (try state.parseHeader(testing.allocator, try buffer.read(pair[0]))) {
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.complete => return error.UnexpectedlyComplete,
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.need => |n| n,
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};
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try testing.expectEqual(head.len + body_len, needed);
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try buffer.ensureCapacity(needed);
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try testing.expectEqual(needed, buffer.buf.len);
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// a body that can't fit is rejected without reading any of it
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try testing.expectError(error.RequestTooLarge, buffer.ensureCapacity(buffer.max + 1));
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}
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