Built against https://github.com/lightpanda-io/zig-v8-fork/tree/zig-0.16 but
it doesn't require a new v8 build.
Built against https://github.com/lightpanda-io/boringssl-zig/tree/zig-0.16
since the current fork we point to isn't updated.
A global std.Io instance, lp.io. Way easier this way and requires 0 changes to
our libcurl integration / event loop.
Network code uses a new layer that does what Zig 0.15's posix package used to
do. Again, quicker migration that way. But, as long as we have the global IO,
and given the half-baked nature of networking in std.Io 0.16, this just makes
sense. Things can be migrated as needed.
The std.time.* -> std.Io.Timestamp/Clock/Duration resulted in _a lot_ of
changes. ArrayList = .{} -> ArrayList -> .empty also resulted in a lot of
changes, but that's obviously superficial. As is the trimLeft/trimRight ->
trimStart/trimEnd rename.
Locking adopt the `Uncancelable` variants, e.g. mutex.lockUncancelable() to
preserve the error-free signature (and, because cancellation would be something
we'd have to put more thought into).
std.json.ObjectMap is now unmanaged, so the allocator had to be passed along.
However, there's still a deprecated managed variant of MemoryPool, so I switched
to it (we can do a small follow up PR to move to the unmanaged after).
I tried use_llvm = false, but it locks my computer, consuming RAM until MacOS
gives me a popup I've never seen before, begging me to start killing processes.
Agent and the networking stuff saw the most significant changes.
Any object we return from Zig to V8 becomes a v8::Global that we track in our
`ctx.identity_map`. V8 will not free such objects. On the flip side, on its own,
our Zig code never knows if the underlying v8::Object of a global can still be
used from JS. Imagine an XHR request where we fire the last readyStateChange
event..we might think we no longer need that XHR instance, but nothing stops
the JavaScript code from holding a reference to it and calling a property on it,
e.g. `xhr.status`.
What we can do is tell v8 that we're done with the global and register a callback.
We make our reference to the global weak. When v8 determines that this object
cannot be reached from JavaScript, it _may_ call our registered callback. We can
then clean things up on our side and free the global (we actually _have_ to
free the global).
v8 makes no guarantee that our callback will ever be called, so we need to track
these finalizable objects and free them ourselves on context shutdown. Furthermore
there appears to be some possible timing issues, especially during context shutdown,
so we need to be defensive and make sure we don't double-free (we can use the
existing identity_map for this).
An type like XMLHttpRequest can be re-used. After a request succeeds or fails,
it can be re-opened and a new request sent. So we also need a way to revert a
"weak" reference back into a "strong" reference. These are simple v8 calls on
the v8::Global, but it highlights how sensitive all this is. We need to mark
it as weak when we're 100% sure we're done with it, and we need to switch it to
strong under any circumstances where we might need it again on our side.
Finally, none of this makes sense if there isn't something to free. Of course,
the finalizer lets us release the v8::Global, and we can free the memory for the
object itself (i.e. the `*XMLHttpRequest`). This PR also adds an ArenaPool. This
allows the XMLHTTPRequest to be self-contained and not need the `page.arena`.
On init, the `XMLHTTPRequest` acquires an arena from the pool. On finalization
it releases it back to the pool. So we now have:
- page.call_arena: short, guaranteed for 1 v8 -> zig -> v8 flow
- page.arena long: lives for the duration of the entire page
- page.arena_pool: ideally lives for as long as needed by its instance (but no
guarantees from v8 about this, or the script might leak a lot of global, so worst
case, same as page.arena)