Our `Arena` from the `ArenaPool` now tracks if it's already been released. On
a subsequent release, it panics then and there. Without this, the code will
almost certainly panic anyways, but it will panic in a seemingly unrelated
place. Hopefully this makes identifying future cases of this easier (since we'll
get the stack trace of the re-releaser).
Fix 3 separate memory issues, all edge cases.
1 - an XHR error handler that re-open/sends would incorrectly null the new
transfer (maybe this isn't that odd, maybe it's a common retry-on-error).
2 - On a curl_easy_pause error (from WebSocket.zig) we now unqueue the just-
queued message, because the error will errdefer the message arena to be
cleaned up.
3 - ScriptManager now cleans up after itself on a failure prior to submit()
being called.
Report memory held by arenas which are waiting on v8 finalization to v8. This
acts as a hint to the v8 GC, so that it knows about external memory which is
being held up by it.
This is opt-in, code needs to getArena() -> getPinnedArena() and then needs to
report() where it makes sense (e.g. no point reporting XHR memory if the Zig-
side still needs to instance).
Introduces a ArenaAllocator wrappre (lp.Arena). This is groundwork for better
memory tracking and reporting memory usage to v8. This is almost purely a
mechanical change to lay a foundation for a follow up PR that will address
https://github.com/lightpanda-io/browser/issues/3027
Some code became a bit leaner: a pooled arena can release itself (it has a
reference to the ArenaPool).
Some code became uglier: The Frame has a `_local_arena: *lp.Arena` and a
`local_arena: Allocator` (same with call_arena, and same with a few other types)
so that consumers aren't impacted (they continue to use `frame.local_arena`).