Commit Graph

2 Commits

Author SHA1 Message Date
Karl Seguin
88b98e705f Capture disconnect/close in Worker
Currently, if a disconnect/close is captured in a worker during a syncRequest,
that specific request is terminated, but the error doesn't bubble up. The worker
remains alive and will subsequently block in a perform, with no connection alive
to wake it up.

In this commit, when disconnect/close is received, inbox.terminate is set to
true. This flag is checked (in syncRequest and http_client.tick) and
error.ClientDisconnected is returned.

(Also, on network shutdown, always broadcast the cdp_unregister since there's
no harm in sending an extra signal even if nothing was removed).
2026-05-21 10:38:52 +08:00
Karl Seguin
875c147783 Main/Network reads CDP socket
Previously, the CDP socket was added to the worker's multi and fully owned
by the worker. While this is simple, it introduced some issues:

1 - Cannot detect a disconnected client during JS processing ( for(;;) )

2 - A blocked worker can cause back-pressure that blocks the client. This can
    cause a deadlock if the worker is blocked waiting for a CDP message

In addition to these 2 problems, there was 1 other serious CDP-related issue:
arbitrary CDP messages could be processed during JavaScript callback. For
example, a Worker calls importScripts while request interception is enabled,
this requires us to tick the HttpClient waiting for the interception response.
But, a client could sent Target.closeTarget, which we'd process and delete the
frame..all while importScripts is still blocked. Assuming importScripts unblocks
everything is a big UAF since the frame (and its workers) were cleared from
closeTarget.

The CDP socket is now read from the network (main) thread and an OTP-style
mailbox is used. The network thread posts message to the Worker's inbox and
signals it to wakeup. This solves #1 and #2. It doesn't directly solve the
reentrancy issue, but it provides the foundation. Specifically, in introduces
a queue for of CDP message and more control over when/how that queue is
processed. At "safe points" (Runner.tick, HttpClient.tick), any message can
be processed. But, when inside a JavaScript callback, we can process only non-
destructive/mutating message. Specifically, we can process only messages related
to request interception.
2026-05-19 20:52:21 +08:00