Commit Graph
5 Commits
Author SHA1 Message Date
Karl Seguin bdce49a4b5 refactor: Introduce Arena wrapper
Introduces a ArenaAllocator wrappre (lp.Arena). This is groundwork for better
memory tracking and reporting memory usage to v8. This is almost purely a
mechanical change to lay a foundation for a follow up PR that will address
https://github.com/lightpanda-io/browser/issues/3027

Some code became a bit leaner: a pooled arena can release itself (it has a
reference to the ArenaPool).

Some code became uglier: The Frame has a `_local_arena: *lp.Arena` and a
`local_arena: Allocator` (same with call_arena, and same with a few other types)
so that consumers aren't impacted (they continue to use `frame.local_arena`).
2026-07-30 13:02:13 +08:00
Karl Seguin 8e42d63c1c zig: Zig 0.16
Built against https://github.com/lightpanda-io/zig-v8-fork/tree/zig-0.16 but
it doesn't require a new v8 build.

Built against https://github.com/lightpanda-io/boringssl-zig/tree/zig-0.16
since the current fork we point to isn't updated.

A global std.Io instance, lp.io. Way easier this way and requires 0 changes to
our libcurl integration / event loop.

Network code uses a new layer that does what Zig 0.15's posix package used to
do. Again, quicker migration that way. But, as long as we have the global IO,
and given the half-baked nature of networking in std.Io 0.16, this just makes
sense. Things can be migrated as needed.

The std.time.* -> std.Io.Timestamp/Clock/Duration resulted in _a lot_ of
changes. ArrayList = .{} -> ArrayList -> .empty also resulted in a lot of
changes, but that's obviously superficial. As is the trimLeft/trimRight ->
trimStart/trimEnd rename.

Locking adopt the `Uncancelable` variants, e.g. mutex.lockUncancelable() to
preserve the error-free signature (and, because cancellation would be something
we'd have to put more thought into).

std.json.ObjectMap is now unmanaged, so the allocator had to be passed along.
However, there's still a deprecated managed variant of MemoryPool, so I switched
to it (we can do a small follow up PR to move to the unmanaged after).

I tried use_llvm = false, but it locks my computer, consuming RAM until MacOS
gives me a popup I've never seen before, begging me to start killing processes.

Agent and the networking stuff saw the most significant changes.
2026-07-22 13:26:03 +08:00
Scott Taylor 0bfd0222f2 fix(http): abort blocking-script sync wait when a teardown command is queued
A blocking <script src> loads via HttpClient.syncRequest, which spins on
tick(200, .sync_wait). That drain mode only dispatches Fetch-interception
methods (it can't free Page/Frame state mid-parse), so Target.closeTarget /
Target.disposeBrowserContext / Page.close sit undispatched until the blocking
fetch completes — i.e. up to the per-request timeout, per blocking script.

For storefronts with slow/never-completing third-party subresources this
stalls page.close()/context dispose for tens of seconds and collapses CDP
throughput under concurrency (the process stays up; other connections are
unaffected).

Fix: while waiting, peek the inbox; if a teardown/close command (or a
client close/disconnect) is queued, abort the in-flight blocking transfer.
syncRequest then returns the same way it already does on a fetch failure,
the parser unwinds to the next safe .all drain, and the queued command
runs there. No command is dispatched mid-parse, so no UAF.

Repro: 8 workers looping newContext->goto(commit)->page.close against a page
with 15 never-answered subresources went from 0.1 ctx/s (page.close stalling
~30-60s) to ~25 ctx/s; a no-hanging-subresource baseline is unchanged.

Fixes #2646
2026-06-04 23:17:24 -04:00
Karl Seguin 88b98e705f Capture disconnect/close in Worker
Currently, if a disconnect/close is captured in a worker during a syncRequest,
that specific request is terminated, but the error doesn't bubble up. The worker
remains alive and will subsequently block in a perform, with no connection alive
to wake it up.

In this commit, when disconnect/close is received, inbox.terminate is set to
true. This flag is checked (in syncRequest and http_client.tick) and
error.ClientDisconnected is returned.

(Also, on network shutdown, always broadcast the cdp_unregister since there's
no harm in sending an extra signal even if nothing was removed).
2026-05-21 10:38:52 +08:00
Karl Seguin 875c147783 Main/Network reads CDP socket
Previously, the CDP socket was added to the worker's multi and fully owned
by the worker. While this is simple, it introduced some issues:

1 - Cannot detect a disconnected client during JS processing ( for(;;) )

2 - A blocked worker can cause back-pressure that blocks the client. This can
    cause a deadlock if the worker is blocked waiting for a CDP message

In addition to these 2 problems, there was 1 other serious CDP-related issue:
arbitrary CDP messages could be processed during JavaScript callback. For
example, a Worker calls importScripts while request interception is enabled,
this requires us to tick the HttpClient waiting for the interception response.
But, a client could sent Target.closeTarget, which we'd process and delete the
frame..all while importScripts is still blocked. Assuming importScripts unblocks
everything is a big UAF since the frame (and its workers) were cleared from
closeTarget.

The CDP socket is now read from the network (main) thread and an OTP-style
mailbox is used. The network thread posts message to the Worker's inbox and
signals it to wakeup. This solves #1 and #2. It doesn't directly solve the
reentrancy issue, but it provides the foundation. Specifically, in introduces
a queue for of CDP message and more control over when/how that queue is
processed. At "safe points" (Runner.tick, HttpClient.tick), any message can
be processed. But, when inside a JavaScript callback, we can process only non-
destructive/mutating message. Specifically, we can process only messages related
to request interception.
2026-05-19 20:52:21 +08:00