Files
browser/src/browser/EventManager.zig
Karl Seguin 8d5eef44c8 Improve events
1 - Expose various event types for Workers
2 - Listen to the removed listener flag in more places. We delay removing the
    listener (to keep the list intact) via a flag, but need to consider that
    flag in all places, e.g. when checking for duplicates when adding a listener
3 - Enforce passive flag. We have this flag, but weren't using it to block
    calls to preventDefault returnValue (which a passive listener should not
    call)
2026-05-11 12:34:52 +08:00

615 lines
22 KiB
Zig

// Copyright (C) 2023-2026 Lightpanda (Selecy SAS)
//
// Francis Bouvier <francis@lightpanda.io>
// Pierre Tachoire <pierre@lightpanda.io>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const lp = @import("lightpanda");
const builtin = @import("builtin");
const js = @import("js/js.zig");
const Frame = @import("Frame.zig");
const EventManagerBase = @import("EventManagerBase.zig");
const Node = @import("webapi/Node.zig");
const Event = @import("webapi/Event.zig");
const EventTarget = @import("webapi/EventTarget.zig");
const Element = @import("webapi/Element.zig");
const log = lp.log;
const Allocator = std.mem.Allocator;
// Re-export types from EventManagerBase for API compatibility
pub const RegisterOptions = EventManagerBase.RegisterOptions;
pub const Callback = EventManagerBase.Callback;
pub const Listener = EventManagerBase.Listener;
const IS_DEBUG = builtin.mode == .Debug;
pub const EventManager = @This();
frame: *Frame,
base: EventManagerBase,
// Used as an optimization in Page._documentIsComplete. If we know there are no
// 'load' listeners in the document, we can skip dispatching the per-resource
// 'load' event (e.g. amazon product page has no listener and ~350 resources)
has_dom_load_listener: bool,
ignore_list: std.ArrayList(*Listener),
pub fn init(arena: Allocator, frame: *Frame) EventManager {
return .{
.frame = frame,
.ignore_list = .{},
.has_dom_load_listener = false,
.base = EventManagerBase.init(arena),
};
}
pub fn register(self: *EventManager, target: *EventTarget, typ: []const u8, callback: Callback, opts: RegisterOptions) !void {
const listener = (try self.base.register(target, typ, callback, opts)) orelse return;
if (listener.typ.eql(comptime .wrap("load"))) {
if (target._type == .node) {
// Track load listeners on DOM nodes for optimization
self.has_dom_load_listener = true;
}
// Track load listeners for script execution ignore list. See the
// `apply_ignore` field of DispatchOpts
try self.ignore_list.append(self.base.arena, listener);
}
}
pub fn remove(self: *EventManager, target: *EventTarget, typ: []const u8, callback: Callback, use_capture: bool) void {
self.base.remove(target, typ, callback, use_capture);
}
pub fn clearIgnoreList(self: *EventManager) void {
self.ignore_list.clearRetainingCapacity();
}
// Re-export DispatchError from base
pub const DispatchError = EventManagerBase.DispatchError;
pub const DispatchOpts = struct {
// A "load" event triggered by a script (in ScriptManager) should not trigger
// a "load" listener added within that script. Therefore, any "load" listener
// that we add go into an ignore list until after the script finishes executing.
// The ignore list is only checked when apply_ignore == true, which is only
// set by the ScriptManager when raising the script's "load" event.
apply_ignore: bool = false,
};
pub fn dispatch(self: *EventManager, target: *EventTarget, event: *Event) DispatchError!void {
return self.dispatchOpts(target, event, .{});
}
pub fn dispatchOpts(self: *EventManager, target: *EventTarget, event: *Event, comptime opts: DispatchOpts) DispatchError!void {
event.acquireRef();
defer _ = event.releaseRef(self.frame._page);
// Increment event count for Event Timing API
self.frame.window._performance._event_counts.increment(event._type_string.str());
if (comptime IS_DEBUG) {
log.debug(.event, "eventManager.dispatch", .{ .type = event._type_string.str(), .bubbles = event._bubbles });
}
switch (target._type) {
.node => |node| try self.dispatchNode(node, event, opts),
else => try self.dispatchDirect(target, event, null, .{ .context = "dispatch" }),
}
}
// There are a lot of events that can be attached via addEventListener or as
// a property, like the XHR events, or window.onload. You might think that the
// property is just a shortcut for calling addEventListener, but they are distinct.
// An event set via property cannot be removed by removeEventListener. If you
// set both the property and add a listener, they both execute.
pub const DispatchDirectOptions = EventManagerBase.DispatchDirectOptions;
// Direct dispatch for non-DOM targets (Window, XHR, AbortSignal) or DOM nodes with
// property handlers. No propagation - just calls the handler and registered listeners.
// Handler can be: null, ?js.Function.Global, ?js.Function.Temp, or js.Function
pub fn dispatchDirect(self: *EventManager, target: *EventTarget, event: *Event, handler: anytype, comptime opts: DispatchDirectOptions) !void {
const frame = self.frame;
// Set window.event to the currently dispatching event (WHATWG spec)
const window = frame.window;
const prev_event = window._current_event;
window._current_event = event;
defer window._current_event = prev_event;
try self.base.dispatchDirect(frame.call_arena, frame.js, target, event, handler, frame._page, opts);
}
/// Check if there are any listeners for a direct dispatch (non-DOM target).
/// Use this to avoid creating an event when there are no listeners.
pub fn hasDirectListeners(self: *EventManager, target: *EventTarget, typ: []const u8, handler: anytype) bool {
return self.base.hasDirectListeners(target, typ, handler);
}
fn dispatchNode(self: *EventManager, target: *Node, event: *Event, comptime opts: DispatchOpts) !void {
const ShadowRoot = @import("webapi/ShadowRoot.zig");
{
const et = target.asEventTarget();
event._target = et;
event._dispatch_target = et; // Store original target for composedPath()
}
const frame = self.frame;
// Set window.event to the currently dispatching event (WHATWG spec)
const window = frame.window;
const prev_event = window._current_event;
window._current_event = event;
defer window._current_event = prev_event;
var was_handled = false;
// Create a single scope for all event handlers in this dispatch.
// This ensures function handles passed to queueMicrotask remain valid
// throughout the entire dispatch, preventing crashes when microtasks run.
var ls: js.Local.Scope = undefined;
frame.js.localScope(&ls);
defer {
if (was_handled) {
ls.local.runMicrotasks();
}
ls.deinit();
}
const activation_state = try ActivationState.create(event, target, frame);
// Defer runs even on early return - ensures event phase is reset
// and default actions execute (unless prevented)
defer {
event._event_phase = .none;
event._stop_propagation = false;
event._stop_immediate_propagation = false;
// Handle checkbox/radio activation rollback or commit
if (activation_state) |state| {
state.restore(event, frame);
}
// Execute default action if not prevented
if (event._prevent_default) {
// can't return in a defer (╯°□°)╯︵ ┻━┻
} else if (event._type_string.eql(comptime .wrap("click"))) {
frame.handleClick(target) catch |err| {
log.warn(.event, "frame.click", .{ .err = err });
};
} else if (event._type_string.eql(comptime .wrap("keydown"))) {
frame.handleKeydown(target, event) catch |err| {
log.warn(.event, "frame.keydown", .{ .err = err });
};
}
}
var path_len: usize = 0;
var path_buffer: [128]*EventTarget = undefined;
var node: ?*Node = target;
while (node) |n| {
if (path_len >= path_buffer.len) break;
path_buffer[path_len] = n.asEventTarget();
path_len += 1;
// Check if this node is a shadow root
if (n.is(ShadowRoot)) |shadow| {
event._needs_retargeting = true;
// If event is not composed, stop at shadow boundary
if (!event._composed) {
break;
}
// Otherwise, jump to the shadow host and continue
node = shadow._host.asNode();
continue;
}
node = n._parent;
}
// Even though the window isn't part of the DOM, most events propagate
// through it in the capture phase (unless we stopped at a shadow boundary)
// The only explicit exception is "load"
if (event._type_string.eql(comptime .wrap("load")) == false) {
if (path_len < path_buffer.len) {
path_buffer[path_len] = frame.window.asEventTarget();
path_len += 1;
}
}
const path = path_buffer[0..path_len];
// Phase 1: Capturing phase (root → target, excluding target)
// This happens for all events, regardless of bubbling
event._event_phase = .capturing_phase;
var i: usize = path_len;
while (i > 1) {
i -= 1;
if (event._stop_propagation) return;
const current_target = path[i];
if (self.base.getListeners(current_target, event._type_string)) |list| {
try self.dispatchPhase(list, current_target, event, &was_handled, &ls.local, comptime .init(true, opts));
}
}
// Phase 2: At target
if (event._stop_propagation) return;
event._event_phase = .at_target;
const target_et = target.asEventTarget();
blk: {
// Get inline handler (e.g., onclick property) for this target
if (self.getInlineHandler(target_et, event)) |inline_handler| {
was_handled = true;
event._current_target = target_et;
// Inline handlers (e.g. onclick property) follow the same "report,
// don't propagate" rule as addEventListener listeners — see Listener.run.
ls.toLocal(inline_handler).callWithThis(void, target_et, .{event}) catch |err| {
log.warn(.event, "inline handler", .{ .err = err });
};
if (event._stop_propagation) {
return;
}
if (event._stop_immediate_propagation) {
break :blk;
}
}
if (self.base.getListeners(target_et, event._type_string)) |list| {
try self.dispatchPhase(list, target_et, event, &was_handled, &ls.local, comptime .init(null, opts));
if (event._stop_propagation) {
return;
}
}
}
// Phase 3: Bubbling phase (target → root, excluding target)
// This only happens if the event bubbles
if (event._bubbles) {
event._event_phase = .bubbling_phase;
for (path[1..]) |current_target| {
if (event._stop_propagation) break;
if (self.base.getListeners(current_target, event._type_string)) |list| {
try self.dispatchPhase(list, current_target, event, &was_handled, &ls.local, comptime .init(false, opts));
}
}
}
}
const DispatchPhaseOpts = struct {
capture_only: ?bool = null,
apply_ignore: bool = false,
fn init(capture_only: ?bool, opts: DispatchOpts) DispatchPhaseOpts {
return .{
.capture_only = capture_only,
.apply_ignore = opts.apply_ignore,
};
}
};
fn dispatchPhase(self: *EventManager, list: *std.DoublyLinkedList, current_target: *EventTarget, event: *Event, was_handled: *bool, local: *const js.Local, comptime opts: DispatchPhaseOpts) !void {
const frame = self.frame;
const base = &self.base;
// Track dispatch depth for deferred removal
base.dispatch_depth += 1;
defer {
base.dispatch_depth -= 1;
// Only destroy deferred listeners when we exit the outermost dispatch
if (base.dispatch_depth == 0) {
for (base.deferred_removals.items) |removal| {
removal.list.remove(&removal.listener.node);
base.listener_pool.destroy(removal.listener);
}
base.deferred_removals.clearRetainingCapacity();
}
}
// Use the last listener in the list as sentinel - listeners added during dispatch will be after it
const last_node = list.last orelse return;
const last_listener: *Listener = @alignCast(@fieldParentPtr("node", last_node));
// Iterate through the list, stopping after we've encountered the last_listener
var node = list.first;
var is_done = false;
node_loop: while (node) |n| {
if (is_done) {
break;
}
const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
is_done = (listener == last_listener);
node = n.next;
// Skip non-matching listeners
if (comptime opts.capture_only) |capture| {
if (listener.capture != capture) {
continue;
}
}
// Skip removed listeners
if (listener.removed) {
continue;
}
// If the listener has an aborted signal, remove it and skip
if (listener.signal) |signal| {
if (signal.getAborted()) {
base.removeListener(list, listener);
continue;
}
}
if (comptime opts.apply_ignore) {
for (self.ignore_list.items) |ignored| {
if (ignored == listener) {
continue :node_loop;
}
}
}
// Remove "once" listeners BEFORE calling them so nested dispatches don't see them
if (listener.once) {
base.removeListener(list, listener);
}
was_handled.* = true;
event._current_target = current_target;
event._in_passive_listener = listener.passive;
// Compute adjusted target for shadow DOM retargeting (only if needed)
const original_target = event._target;
if (event._needs_retargeting) {
event._target = getAdjustedTarget(original_target, current_target);
}
try listener.run(frame.call_arena, local, event, "listener");
event._in_passive_listener = false;
// Restore original target (only if we changed it)
if (event._needs_retargeting) {
event._target = original_target;
}
if (event._stop_immediate_propagation) {
return;
}
}
}
fn getInlineHandler(self: *EventManager, target: *EventTarget, event: *Event) ?js.Function.Global {
const global_event_handlers = @import("webapi/global_event_handlers.zig");
const handler_type = global_event_handlers.fromEventType(event._type_string.str()) orelse return null;
// Look up the inline handler for this target
const html_element = switch (target._type) {
.node => |n| n.is(Element.Html) orelse return null,
else => return null,
};
return html_element.getAttributeFunction(handler_type, self.frame) catch |err| {
log.warn(.event, "inline html callback", .{ .type = handler_type, .err = err });
return null;
};
}
// Computes the adjusted target for shadow DOM event retargeting
// Returns the lowest shadow-including ancestor of original_target that is
// also an ancestor-or-self of current_target
fn getAdjustedTarget(original_target: ?*EventTarget, current_target: *EventTarget) ?*EventTarget {
const ShadowRoot = @import("webapi/ShadowRoot.zig");
const orig_node = switch ((original_target orelse return null)._type) {
.node => |n| n,
else => return original_target,
};
const curr_node = switch (current_target._type) {
.node => |n| n,
else => return original_target,
};
// Walk up from original target, checking if we can reach current target
var node: ?*Node = orig_node;
while (node) |n| {
// Check if current_target is an ancestor of n (or n itself)
if (isAncestorOrSelf(curr_node, n)) {
return n.asEventTarget();
}
// Cross shadow boundary if needed
if (n.is(ShadowRoot)) |shadow| {
node = shadow._host.asNode();
continue;
}
node = n._parent;
}
return original_target;
}
// Check if ancestor is an ancestor of (or the same as) node
// WITHOUT crossing shadow boundaries (just regular DOM tree)
fn isAncestorOrSelf(ancestor: *Node, node: *Node) bool {
if (ancestor == node) {
return true;
}
var current: ?*Node = node._parent;
while (current) |n| {
if (n == ancestor) {
return true;
}
current = n._parent;
}
return false;
}
// Handles the default action for clicking on input checked/radio. Maybe this
// could be generalized if needed, but I'm not sure. This wasn't obvious to me
// but when an input is clicked, it's important to think about both the intent
// and the actual result. Imagine you have an unchecked checkbox. When clicked,
// the checkbox immediately becomes checked, and event handlers see this "checked"
// intent. But a listener can preventDefault() in which case the check we did at
// the start will be undone.
// This is a bit more complicated for radio buttons, as the checking/unchecking
// and the rollback can impact a different radio input. So if you "check" a radio
// the intent is that it becomes checked and whatever was checked before becomes
// unchecked, so that if you have to rollback (because of a preventDefault())
// then both inputs have to revert to their original values.
const ActivationState = struct {
old_checked: bool,
input: *Element.Html.Input,
previously_checked_radio: ?*Input,
const Input = Element.Html.Input;
fn create(event: *const Event, target: *Node, frame: *Frame) !?ActivationState {
if (event._type_string.eql(comptime .wrap("click")) == false) {
return null;
}
const input = target.is(Element.Html.Input) orelse return null;
if (input._input_type != .checkbox and input._input_type != .radio) {
return null;
}
const old_checked = input._checked;
var previously_checked_radio: ?*Element.Html.Input = null;
// For radio buttons, find the currently checked radio in the group
if (input._input_type == .radio and !old_checked) {
previously_checked_radio = try findCheckedRadioInGroup(input, frame);
}
// Toggle checkbox or check radio (which unchecks others in group)
const new_checked = if (input._input_type == .checkbox) !old_checked else true;
try input.setChecked(new_checked, frame);
return .{
.input = input,
.old_checked = old_checked,
.previously_checked_radio = previously_checked_radio,
};
}
fn restore(self: *const ActivationState, event: *const Event, frame: *Frame) void {
const input = self.input;
if (event._prevent_default) {
// Rollback: restore previous state
input._checked = self.old_checked;
input._checked_dirty = true;
if (self.previously_checked_radio) |prev_radio| {
prev_radio._checked = true;
prev_radio._checked_dirty = true;
}
return;
}
// Commit: fire input and change events only if state actually changed
// and the element is connected to a document (detached elements don't fire).
// For checkboxes, state always changes. For radios, only if was unchecked.
const state_changed = (input._input_type == .checkbox) or !self.old_checked;
if (state_changed and input.asElement().asNode().isConnected()) {
fireEvent(frame, input, "input") catch |err| {
log.warn(.event, "input event", .{ .err = err });
};
fireEvent(frame, input, "change") catch |err| {
log.warn(.event, "change event", .{ .err = err });
};
}
}
fn findCheckedRadioInGroup(input: *Input, frame: *Frame) !?*Input {
const elem = input.asElement();
const name = elem.getAttributeSafe(comptime .wrap("name")) orelse return null;
if (name.len == 0) {
return null;
}
const form = input.getForm(frame);
// Walk from the root of the tree containing this element
// This handles both document-attached and orphaned elements
const root = elem.asNode().getRootNode(null);
const TreeWalker = @import("webapi/TreeWalker.zig");
var walker = TreeWalker.Full.init(root, .{});
while (walker.next()) |node| {
const other_element = node.is(Element) orelse continue;
const other_input = other_element.is(Input) orelse continue;
if (other_input._input_type != .radio) {
continue;
}
// Skip the input we're checking from
if (other_input == input) {
continue;
}
const other_name = other_element.getAttributeSafe(comptime .wrap("name")) orelse continue;
if (!std.mem.eql(u8, name, other_name)) {
continue;
}
// Check if same form context
const other_form = other_input.getForm(frame);
if (form) |f| {
const of = other_form orelse continue;
if (f != of) {
continue; // Different forms
}
} else if (other_form != null) {
continue; // form is null but other has a form
}
if (other_input._checked) {
return other_input;
}
}
return null;
}
// Fire input or change event
fn fireEvent(frame: *Frame, input: *Input, comptime typ: []const u8) !void {
const event = try Event.initTrusted(comptime .wrap(typ), .{
.bubbles = true,
.cancelable = false,
}, frame._page);
const target = input.asElement().asEventTarget();
try frame._event_manager.dispatch(target, event);
}
};