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lint
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+21
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+21
-15
@@ -12,23 +12,29 @@ import { randomArray } from "./utils.js";
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import { getDisplayMediaCallback, setDisplayMediaCallback } from "./displayMediaCallback.js";
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import Store, { clearDataAndRelaunch } from "./store.js";
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ipcMain.on("setBadgeCount", function (_ev: IpcMainEvent, count: number, imageBuffer?: Buffer, imageBufferDescription?: string): void {
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if (process.platform !== "win32") {
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// only set badgeCount on Mac/Linux, the docs say that only those platforms support it but turns out Electron
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// has some Windows support too, and in some Windows environments this leads to two badges rendering atop
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// each other. See https://github.com/vector-im/element-web/issues/16942
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app.badgeCount = count;
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} else {
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if (imageBuffer && imageBufferDescription !== undefined) {
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global.mainWindow?.setOverlayIcon(nativeImage.createFromBuffer(Buffer.from(imageBuffer)), imageBufferDescription);
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ipcMain.on(
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"setBadgeCount",
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function (_ev: IpcMainEvent, count: number, imageBuffer?: Buffer, imageBufferDescription?: string): void {
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if (process.platform !== "win32") {
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// only set badgeCount on Mac/Linux, the docs say that only those platforms support it but turns out Electron
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// has some Windows support too, and in some Windows environments this leads to two badges rendering atop
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// each other. See https://github.com/vector-im/element-web/issues/16942
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app.badgeCount = count;
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} else {
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global.mainWindow?.setOverlayIcon(null, "");
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if (imageBuffer && imageBufferDescription !== undefined) {
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global.mainWindow?.setOverlayIcon(
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nativeImage.createFromBuffer(Buffer.from(imageBuffer)),
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imageBufferDescription,
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);
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} else {
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global.mainWindow?.setOverlayIcon(null, "");
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}
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}
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}
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if (count === 0) {
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global.mainWindow?.flashFrame(false);
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}
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});
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if (count === 0) {
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global.mainWindow?.flashFrame(false);
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}
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},
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);
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let focusHandlerAttached = false;
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ipcMain.on("loudNotification", function (): void {
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