mirror of
https://github.com/meshtastic/firmware.git
synced 2026-11-07 23:04:49 -05:00
fix(screen): compile the MUI mirror out unless it is opted into
setMirror cleared muiOwner outside any guard, so every board without a TFT failed to compile — the member only exists on the MUI path. The assignment was redundant anyway: freeSnapshotLocked() releases the pool and the ownership claim together. The guards were also drawn on HAS_TFT while the code they protect needs a device-ui carrying the flush observer, so a color build that never opts in still carried the rect queue in .bss. Replaces the ad-hoc HAS_SCREEN_MIRROR && defined(MESHTASTIC_MUI_MIRROR) pairs with a single derived HAS_MUI_MIRROR next to HAS_SCREEN_MIRROR, and gates the queue, the pool, the input seam and their declarations on it. Verified on all three build shapes: t-deck-tft with the opt-in, picomputer-s3 (TFT, opted out) and heltec-v3 (no TFT).
This commit is contained in:
1 parent
418843f7b6
commit
2d384a9fa5
6 files changed
+29
-20
No files matched your search
@@ -2186,7 +2186,7 @@ void AdminModule::handleSendInputEvent(const meshtastic_AdminMessage_InputEvent
|
||||
// Wake the device if asleep
|
||||
powerFSM.trigger(EVENT_INPUT);
|
||||
|
||||
#if HAS_SCREEN_MIRROR && defined(MESHTASTIC_MUI_MIRROR)
|
||||
#if HAS_MUI_MIRROR
|
||||
// MUI builds never construct an InputBroker (Modules.cpp skips it when
|
||||
// displaymode is COLOR), so remote input reaches the LVGL UI directly.
|
||||
if (graphics::muiInjectInputEvent(inputEvent.event_code, inputEvent.kb_char, inputEvent.touch_x, inputEvent.touch_y))
|
||||
|
||||
Reference in new issue
Block a user