coroutine: kinda works now

This commit is contained in:
Kevin Hester
2020-10-10 09:57:57 +08:00
parent 4b9ea4f808
commit 49b4ed2a89
31 changed files with 392 additions and 150 deletions

View File

@@ -1,10 +1,21 @@
#include "OSThread.h"
#include "configuration.h"
#include <assert.h>
namespace concurrency
{
/// Show debugging info for disabled threads
bool OSThread::showDisabled;
/// Show debugging info for threads when we run them
bool OSThread::showRun = false;
/// Show debugging info for threads we decide not to run;
bool OSThread::showWaiting = false;
ThreadController mainController, timerController;
InterruptableDelay mainDelay;
void OSThread::setup()
{
@@ -27,13 +38,41 @@ OSThread::~OSThread()
controller->remove(this);
}
/**
* Wait a specified number msecs starting from the current time (rather than the last time we were run)
*/
void OSThread::setIntervalFromNow(unsigned long _interval)
{
// Save interval
interval = _interval;
// Cache the next run based on the last_run
_cached_next_run = millis() + interval;
}
bool OSThread::shouldRun(unsigned long time)
{
bool r = Thread::shouldRun(time);
if (showRun && r)
DEBUG_MSG("Thread %s: run\n", ThreadName.c_str());
if (showWaiting && enabled && !r)
DEBUG_MSG("Thread %s: wait %lu\n", ThreadName.c_str(), interval);
if (showDisabled && !enabled)
DEBUG_MSG("Thread %s: disabled\n", ThreadName.c_str());
return r;
}
void OSThread::run()
{
auto newDelay = runOnce();
runned();
if (newDelay != 0)
if (newDelay >= 0)
setInterval(newDelay);
}