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https://github.com/meshtastic/firmware.git
synced 2026-03-28 03:53:13 -04:00
runs again with new protobufs
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@@ -93,7 +93,7 @@ void MeshService::sendOurOwner(NodeNum dest, bool wantReplies)
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MeshPacket *p = allocForSending();
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p->to = dest;
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p->decoded.want_response = wantReplies;
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p->decoded.has_user = true;
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p->decoded.which_payload = SubPacket_user_tag;
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User &u = p->decoded.user;
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u = owner;
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DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name);
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@@ -143,7 +143,7 @@ const MeshPacket *MeshService::handleFromRadioUser(const MeshPacket *mp)
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void MeshService::handleIncomingPosition(const MeshPacket *mp)
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{
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if (mp->which_payload == MeshPacket_decoded_tag && mp->decoded.has_position) {
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if (mp->which_payload == MeshPacket_decoded_tag && mp->decoded.which_payload == SubPacket_position_tag) {
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DEBUG_MSG("handled incoming position time=%u\n", mp->decoded.position.time);
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if (mp->decoded.position.time) {
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@@ -171,7 +171,7 @@ int MeshService::handleFromRadio(const MeshPacket *mp)
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DEBUG_MSG("Ignoring incoming time, because we have a GPS\n");
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}
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if (mp->which_payload == MeshPacket_decoded_tag && mp->decoded.has_user) {
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if (mp->which_payload == MeshPacket_decoded_tag && mp->decoded.which_payload == SubPacket_user_tag) {
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mp = handleFromRadioUser(mp);
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}
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@@ -257,7 +257,7 @@ void MeshService::sendToMesh(MeshPacket *p)
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// Strip out any time information before sending packets to other nodes - to keep the wire size small (and because other
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// nodes shouldn't trust it anyways) Note: for now, we allow a device with a local GPS to include the time, so that gpsless
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// devices can get time.
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if (p->which_payload == MeshPacket_decoded_tag && p->decoded.has_position) {
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if (p->which_payload == MeshPacket_decoded_tag && p->decoded.which_payload == SubPacket_position_tag) {
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if (!gps->isConnected) {
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DEBUG_MSG("Stripping time %u from position send\n", p->decoded.position.time);
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p->decoded.position.time = 0;
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@@ -312,7 +312,7 @@ void MeshService::sendOurPosition(NodeNum dest, bool wantReplies)
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// Update our local node info with our position (even if we don't decide to update anyone else)
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MeshPacket *p = allocForSending();
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p->to = dest;
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p->decoded.has_position = true;
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p->decoded.which_payload = SubPacket_position_tag;
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p->decoded.position = node->position;
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p->decoded.want_response = wantReplies;
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p->decoded.position.time = getValidTime(); // This nodedb timestamp might be stale, so update it if our clock is valid.
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@@ -325,7 +325,7 @@ int MeshService::onGPSChanged(void *unused)
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// Update our local node info with our position (even if we don't decide to update anyone else)
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MeshPacket *p = allocForSending();
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p->decoded.has_position = true;
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p->decoded.which_payload = SubPacket_position_tag;
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Position &pos = p->decoded.position;
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// !zero or !zero lat/long means valid
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