* First try at multimessage storage and display
* Nrf built issue fix
* Message view mode
* Add channel name instead of channel slot
* trunk fix
* Fix for DM threading
* fix for message time
* rename of view mode to Conversations
* Reply in thread feature
* rename Select View Mode to Select Conversation
* dismiss all live fix
* Messages from phone show on screen
* Decoupled message packets from screen.cpp and cleaned up
* Cannedmessage cleanup and emotes fixed
* Ack on messages sent
* Ack message cleanup
* Dismiss feature fixed
* removed legacy temporary messages
* Emote picker fix
* Memory size debug
* Build error fix
* Sanity checks are okay sometimes
* Lengthen channel name and finalize cleanup removal of Broadcast
* Change DM to @ in order to unify on a single method
* Continue unifying display, also show message status on the "isMine" lines
* Add context for incoming messages
* Better to say "in" vs "on"
* crash fix for confirmation nodes
* Fix outbound labels based to avoid creating delays
* Eink autoscroll dissabled
* gating for message storage when not using a screen
* revert
* Build fail fix
* Don't error out with unset MAC address in unit tests
* Provide some extra spacing for low hanging characters in messages
* Reorder menu options and reword Respond
* Reword menus to better reflect actions
* Go to thread from favorite screen
* Reorder Favorite Action Menu with simple word modifications
* Consolidate wording on "Chats"
* Mute channel fix
* trunk fix
* Clean up how muting works along with when we wake the screen
* Fix builds for HELTEC_MESH_SOLAR
* Signal bars for message ack
* fix for notification renderer
* Remove duplicate code, fix more Chats, and fix C6L MessageRenderer
* Fix to many warnings related to BaseUI
* preset aware signal strength display
* More C6L fixes and clean up header lines
* Use text aligns for message layout where necessary
* Attempt to fix memory usage of invalidLifetime
* Update channel mute for adjusted protobuf
* Missed a comma in merge conflicts
* cleanup to get more space
* Trunk fixes
* Optimize Hi Rez Chirpy to save space
* more fixes
* More cleanup
* Remove used getConversationWith
* Remove unused dismissNewestMessage
* Fix another build error on occassion
* Dimiss key combo function deprecated
* More cleanup
* Fn symbol code removed
* Waypoint cleanup
* Trunk fix
* Fixup Waypoint screen with BaseUI code
* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files.
* Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files."
This reverts commit 2f65721774.
* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2!
* remove memory usage debug
* Revert only RangeTestModule.cpp change
* Switch from dynamic std::string storage to fixed-size char[]
* Removing old left over code
* More optimization
* Free Heap when not on Message screen
* build error fixes
* Restore ellipsis to end of long names
* Remove legacy function renderMessageContent
* improved destination filtering
* force PKI
* cleanup
* Shorten longNames to not exceed message popups
* log messages sent from apps
* Trunk fix
* Improve layout of messages screen
* Fix potential crash for undefined variable
* Revert changes to RedirectablePrint.cpp
* Apply shortening to longNames in Select Destination
* Fix short name displays
* Fix sprintfOverlappingData issue
* Fix nullPointerRedundantCheck warning on ESP32
* Add "Delete All Chats" to all chat views
* Improve getSafeNodeName / sanitizeString code.
* Improve getSafeNodeName further
* Restore auto favorite; but only if not CLIENT_BASE
* Don't favorite if WE are CLIENT_BASE role
* Don't run message persistent in MUI
* Fix broken endifs
* Unkwnown nodes no longer show as ??? on message thread
* More delete options and cleanup of code
* fix for delete this chat
* Message menu cleanup
* trunk fix
* Clean up some menu options and remove some Unit C6L ifdefines
* Rework Delete flow
* Desperate times call for desperate measures
* Create a background on the connected icon to reduce overlap impact
* Optimize code for background image
* Fix for Muzi_Base
* Trunk Fixes
* Remove the up/down shortcut to launch canned messages (#8370)
* Remove the up/down shortcut to launch canned messages
* Enabled MQTT and WEBSERVER by default (#8679)
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
---------
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Correct string length calculation for signal bars
* Manual message scrolling
* Fix
* Restore CannedMessages on Home Frame
* UpDown situational destination for textMessage
* Correct up/down destinations on textMessage frame
* Update Screen.h for handleTextMessage
* Update Screen.cpp to repair a merge issue
* Add nudge scroll on UpDownEncoder devices.
* Set nodeName to maximum size
* Revert "Set nodeName to maximum size"
This reverts commit e254f39925.
* Reflow Node Lists and TLora Pager Views (#8942)
* Add files via upload
* Move files into the right place
* Short or Long Names for everyone!
* Add scrolling to Node list
* Pagination fix for Latest to oldest per page
* Page counters
* Dynamic scaling of column counts based upon screen size, clean up box drawing
* Reflow Node Lists and TLora Pager Views (#8942)
* Add files via upload
* Move files into the right place
* Short or Long Names for everyone!
* Add scrolling to Node list
* Pagination fix for Latest to oldest per page
* Page counters
* Dynamic scaling of column counts based upon screen size, clean up box drawing
* Update exempt labels for stale bot workflow
Adds triaged and backlog to the list of exempt labels.
* Update naming of Frame Visibility toggles
* Fix to scrolling
* Fix for content cutting off when from us
* Fix for "delete this chat" now it does delete the current one
* Rework isHighResolution to be an enum called ScreenResolution
* Migrate Unit C6L macro guards into currentResolution UltraLow checks
* Mistakes happen - restoring NodeList Renderer line
---------
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: whywilson <m.tools@qq.com>
Co-authored-by: Tom Fifield <tom@tomfifield.net>
* Add mesh/Default.h include.
* Reflacter OnScreenKeyBoard Module, do not interrupt keyboard when new message comes.
* feat: Add long press scrolling for Joystick and upDown Encoder on baseUI frames and menus.
* refactor: Clean up code formatting and improve readability in Screen and OnScreenKeyboardModule
* Fix navigation on UpDownEncoder, default was RotaryEncoder while bringing the T_LORA_PAGER
* Update src/graphics/draw/MenuHandler.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update src/modules/OnScreenKeyboardModule.h
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update src/graphics/draw/NotificationRenderer.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Optimize the detection logic for repeated events of the arrow keys.
* Fixed parameter names in the OnScreenKeyboardModule::start
* Trunk fix
* Reflator OnScreenKeyboard Input checking, make it simple
* Simplify long press logic in OnScreenKeyboardModule.
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Add initial support for Hackaday Communicator
* Fork it!
* Trunk
* Remove unused elements from the HackadayCommunicatorKeyboard
* Don't divide by zero.
this fixes the Rotary Encoder Button, currenlty its not working at all.
Currently the action `ROTARY_ACTION_PRESSED` is only triggerd with a IRQ on RISING, which results in nothing since the function detects the "not longer" pressed button --> no action.
the `ROTARY_ACTION_PRESSED` implementation needs to be called on both edges (on press and release of the button)
changing the interupt setting to `CHANGE` fixes the problem.
this fixes the Rotary Encoder Button, currenlty its not working at all.
Currently the action `ROTARY_ACTION_PRESSED` is only triggerd with a IRQ on RISING, which results in nothing since the function detects the "not longer" pressed button --> no action.
the `ROTARY_ACTION_PRESSED` implementation needs to be called on both edges (on press and release of the button)
changing the interupt setting to `CHANGE` fixes the problem.
* Start portduino_config refactor
* refactor GPIOs to new portduino_config
* More portduino_config work
* More conversion to portduino_config
* Finish portduino_config transition
* trunk
* yaml output work
* Simplify the GPIO config
* Trunk
* Start portduino_config refactor
* refactor GPIOs to new portduino_config
* More portduino_config work
* More conversion to portduino_config
* Finish portduino_config transition
* trunk
* yaml output work
* Simplify the GPIO config
* Trunk
* Add On-Screen Keyboard for UpDownInterrupt. Pls notice the new keyboard layout was inspired and adviced by https://github.com/csrutil
* Add longPress event for RotaryEncoder Press.
* Update UpdownInterrupt UP and DOWN on main UI.
* Change the interrupt trigger mode from rising edge to falling edge to improve button response.
* Add on-screen keyboard implementation on Trackball device.
* Update On-Screen Keyboard to new layout.
* The on-screen keyboard dynamically adjusts the key size based on the screen.
* Improve input box display on small screens.
* Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens.
* Optimize the text alignment of numeric keys on ssd1306.
---------
Co-authored-by: whywilson <m.tools@qq.com>