* Implement GeofenceModule for waypoint crossing notifications and integrate with existing modules
* Waypoint Applet Initial Support on InkHUD
* undo tile change
* Update screen when Waypoint shows or dissapears
* Merge branch 'develop' into waypoint-geofence
* Geofence on InkHUD
* Update MapTile.h
* Update WaypointStore.cpp
* Notifications
* remove GF from waypoint screen
* Prevent Focus from closing the notifiaction banner
* Trunk fix
* cleanup
* undo merge conflix mistake
* Waypoint screen on BaseUI
* Focus preserve fix
* UI bugs
* Allow Inkhud to remove waypoint
* Respect Locked Waypoints
* Trunk fix
* Update WaypointStore.cpp
* Use 8-digit hex formatting for waypoint IDs.
0x%x was inconsistent with the repo's own convention (0x%08x for 32-bit IDs, used elsewhere in this file). Fixed here and in two other spots I found with the same issue (WaypointModule.cpp, GeofenceModule.cpp).
* Update ExternalNotificationModule.cpp
* Reject invalid surrogate codepoints in waypoint icon rendering
* Update WaypointModule.cpp
* Update WaypointStore.cpp
* Update WaypointStore.cpp
* Update WaypointStore.cpp
* trunk fix
* fix warnings
* power.h rename to Power.h
* Update Power.h
* Fix executable bit on bin/lint-ifdef-complexity.sh
Lost during a prior merge from develop (Windows checkout doesn't
preserve file mode), causing "execve failed: Permission denied" in
the Trunk Check Runner CI job. develop has this file at 100755;
restoring that here.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* Update README.md
* Clean up waypoint and geofence integration
* Minimize waypoint and geofence implementation
* removed unnecessary gating
* Geofence alert
* trunk fix
* Update test_main.cpp
* Update WaypointStore.cpp
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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
I thought git would be smart enough to understand all the whitespace changes but even with all the flags I know to make it ignore theses it still blows up if there are identical changes on both sides.
I have a solution but it require creating a new commit at the merge base for each conflicting PR and merging it into develop.
I don't think blowing up all PRs is worth for now, maybe if we can coordinate this for V3 let's say.
This reverts commit 0d11331d18.
* Move waypoint screen draw into the waypoint module
* Get the observer set up for the waypoint screen draw
* Static squashing: screen dimensions
Macros moved back to Screen.cpp, as a band-aid until we eventually move all those static functions into the Screen class.
* Move getCompassDiam into Screen class
(supress compiler warnings)
At this stage, the method is still static, because it's used by drawNodeInfo, which has no tidy reference to our screen instance.
This is probably just another band-aid until these static functions all move.
* Use new getCompassDiam function in AccelerometerThread
* Properly gate display code in WaypointModule
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Co-authored-by: Todd Herbert <herbert.todd@gmail.com>