#pragma once // Release-to-pool MeshService stub shared by the native suites: handlers that raise client // notifications must not leak them across thousands of iterations (LSan turns the run RED). #include "mesh/MeshService.h" class MockMeshService : public MeshService { public: void sendClientNotification(meshtastic_ClientNotification *n) override { notificationCount++; releaseClientNotificationToPool(n); } uint32_t notificationCount = 0; };