Files
firmware/variants/native/portduino/HUB75Native.h
Jonathan Bennett 8d1fbbf55f Snake! (#10936)
* Snake!

* Add spiLock to snake score saving

* Check fixes

* More careful locking

* WIP: Big Display Node

* Update src/graphics/HUB75Display.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Add HUB75 Native

* Add Tetris game module with core logic and UI integration

- Implement TetrisGame class for game logic, including piece movement, rotation, and line clearing.
- Create TetrisModule class to manage game state, input handling, and rendering on OLED display.
- Introduce high score tracking with persistence and optional mesh broadcasting.
- Define UI states for title, playing, paused, game over, and high scores.
- Implement input handling for game controls and state transitions.
- Add rendering functions for the game board, high scores, and title screen.

* feat(snake): add snake graphics and update display logic in SnakeModule

* Prompt for Initials for Tetris, too

* refactor games module

* Games refactor

* hub75 native double buffer

* Games tuning

* Make joystick repeat events on held button

* Add clouds and colors

* Fix breakout and more color

* difficulty tuning

* trunk

* refactor game announcements, etc

* Scale chirpy gravity as game speed increases

* Portduino, check for hub75 display before reading in hub75 options

* Final(?) games tuning

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Properly ignore input when games screen not shown

* Fail gracefully when HUB75 is selected but not supported.

---------

Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Ixitxachitl <kramerfm@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-07-16 18:35:33 -05:00

58 lines
1.8 KiB
C++

#pragma once
#include "configuration.h"
#if defined(HAS_HUB75_NATIVE)
#include <OLEDDisplay.h>
#ifndef HUB75_BRIGHTNESS_DEFAULT
#define HUB75_BRIGHTNESS_DEFAULT 100 // rpi-rgb-led-matrix brightness is a 1..100 percentage
#endif
namespace rgb_matrix
{
class RGBMatrix;
class FrameCanvas;
} // namespace rgb_matrix
/**
* Native (Raspberry Pi / Portduino) HUB75 RGB-matrix display backend.
*
* Drives the panel with hzeller/rpi-rgb-led-matrix. Like the ESP32 HUB75Display it plugs into the
* BaseUI color path by subclassing OLEDDisplay and expanding the mono framebuffer into RGB via the
* shared TFTColorRegions/TFTPalette helpers. It is a separate class (not shared with the ESP32
* driver) so no rpi-rgb-led-matrix code lives in src/graphics/. All wiring/tuning comes from
* config.yaml (portduino_config.hub75_*); the library owns the GPIO pins.
*
* Bodies live in src/platform/portduino/HUB75Native.cpp (compiled native-only).
*/
class HUB75Native : public OLEDDisplay
{
public:
HUB75Native(uint8_t address, int sda, int scl, OLEDDISPLAY_GEOMETRY geometry, HW_I2C i2cBus);
~HUB75Native();
// Redraw the whole panel from the BaseUI buffer (region-aware color expansion).
void display() override;
void setDisplayBrightness(uint8_t brightness);
protected:
int getBufferOffset(void) override { return 0; }
void sendCommand(uint8_t com) override;
bool connect() override;
private:
rgb_matrix::RGBMatrix *matrix = nullptr;
// Offscreen buffer for tear-free updates: display() draws here, then SwapOnVSync() atomically
// presents it. Without this, writing into the live canvas while the refresh thread scans it
// tears (worse when display() is contended during packet TX/RX).
rgb_matrix::FrameCanvas *offscreen = nullptr;
uint8_t brightness = HUB75_BRIGHTNESS_DEFAULT; // 1..100
};
#endif // HAS_HUB75_NATIVE