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* fix(ui): honor mute when waking the screen for a received message TextMessageModule fired powerFSM.trigger(EVENT_RECEIVED_MSG) for every text packet, gated only by shouldWakeOnReceivedMessage(), which checks external notification, device role and battery level but never the mute flags. A muted channel therefore suppressed the banner and still lit the screen. MessageRenderer::handleNewMessage() only computed mute for MessageType::BROADCAST, so a DM from a muted node produced a banner and a wake. Add isMutedForPacket() in Channels: a DM addressed to us reads the sender's NodeInfoLite mute bit, every other packet reads the mute bit of the channel it arrived on. This is the predicate ExternalNotificationModule already applied to the buzzer, vibra and LED outputs, hoisted so all three call sites share it. Bell and alert messages still break through mute on both paths, unchanged. No protobuf or config change: ChannelSettings.module_settings.is_muted and the NodeInfoLite mute bit already exist and are already settable from the device menu and via AdminMessage.toggle_muted_node. Closes #11674 * fix(ui): let an alert break through mute on the screen wake path In COLOR display mode TextMessageModule skips handleNewMessage(), so powerFSM.trigger(EVENT_RECEIVED_MSG) is the only wake an alert gets. Gating it on mute alone dropped that wake for a bell on a muted channel. Add MeshService::isAlertPayload(): an ASCII BEL in the payload while at least one alert_bell_* output is enabled. The wake gate is now "not muted, or an alert". MessageRenderer uses the same predicate instead of its own inline bell scan, which also lifts that scan's arbitrary 100 byte cap. Rename three test cases. Their names carried exactly 35 characters after the test_ prefix, which matches the Lob API key format and tripped trufflehog in the trunk check gate.