Files
firmware/src/modules/TextMessageModule.cpp
Chloe Bethel b5a8e8f51b DEBUG_MUTE correctness (#7492)
* treewide: make 'ifdef DEBUG_PORT' guards also take into account DEBUG_MUTE

* stm32wl: Add a guard against having debug prints turned on without PIO_FRAMEWORK_ARDUINO_NANOLIB_FLOAT_PRINTF defined

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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2025-07-29 08:51:38 +10:00

33 lines
1.0 KiB
C++

#include "TextMessageModule.h"
#include "MeshService.h"
#include "NodeDB.h"
#include "PowerFSM.h"
#include "buzz.h"
#include "configuration.h"
#include "graphics/Screen.h"
TextMessageModule *textMessageModule;
ProcessMessage TextMessageModule::handleReceived(const meshtastic_MeshPacket &mp)
{
#if defined(DEBUG_PORT) && !defined(DEBUG_MUTE)
auto &p = mp.decoded;
LOG_INFO("Received text msg from=0x%0x, id=0x%x, msg=%.*s", mp.from, mp.id, p.payload.size, p.payload.bytes);
#endif
// We only store/display messages destined for us.
// Keep a copy of the most recent text message.
devicestate.rx_text_message = mp;
devicestate.has_rx_text_message = true;
// Only trigger screen wake if configuration allows it
if (shouldWakeOnReceivedMessage()) {
powerFSM.trigger(EVENT_RECEIVED_MSG);
}
notifyObservers(&mp);
return ProcessMessage::CONTINUE; // Let others look at this message also if they want
}
bool TextMessageModule::wantPacket(const meshtastic_MeshPacket *p)
{
return MeshService::isTextPayload(p);
}