SDK-2931: Refactor import methods

This commit is contained in:
Romuald Bierbasz
2019-08-02 10:10:58 +02:00
parent d95aacb9d8
commit a9acb7a0db
7 changed files with 458 additions and 396 deletions

View File

@@ -89,16 +89,9 @@ class Plugin:
)
self._detect_feature(Feature.ImportOwnedGames, ["get_owned_games"])
self._register_method(
"import_unlocked_achievements",
self.get_unlocked_achievements,
result_name="unlocked_achievements"
)
self._register_method("start_achievements_import", self._start_achievements_import)
self._detect_feature(Feature.ImportAchievements, ["get_unlocked_achievements"])
self._register_method("start_achievements_import", self.start_achievements_import)
self._detect_feature(Feature.ImportAchievements, ["import_games_achievements"])
self._register_method("import_local_games", self.get_local_games, result_name="local_games")
self._detect_feature(Feature.ImportInstalledGames, ["get_local_games"])
@@ -117,11 +110,8 @@ class Plugin:
self._register_method("import_friends", self.get_friends, result_name="friend_info_list")
self._detect_feature(Feature.ImportFriends, ["get_friends"])
self._register_method("import_game_times", self.get_game_times, result_name="game_times")
self._detect_feature(Feature.ImportGameTime, ["get_game_times"])
self._register_method("start_game_times_import", self.start_game_times_import)
self._detect_feature(Feature.ImportGameTime, ["import_game_times"])
self._register_method("start_game_times_import", self._start_game_times_import)
self._detect_feature(Feature.ImportGameTime, ["get_game_time"])
@property
def features(self) -> List[Feature]:
@@ -316,26 +306,14 @@ class Plugin:
}
self._notification_client.notify("achievement_unlocked", params)
def game_achievements_import_success(self, game_id: str, achievements: List[Achievement]) -> None:
"""Notify the client that import of achievements for a given game has succeeded.
This method is called by import_games_achievements.
:param game_id: id of the game for which the achievements were imported
:param achievements: list of imported achievements
"""
def _game_achievements_import_success(self, game_id: str, achievements: List[Achievement]) -> None:
params = {
"game_id": game_id,
"unlocked_achievements": achievements
}
self._notification_client.notify("game_achievements_import_success", params)
def game_achievements_import_failure(self, game_id: str, error: ApplicationError) -> None:
"""Notify the client that import of achievements for a given game has failed.
This method is called by import_games_achievements.
:param game_id: id of the game for which the achievements import failed
:param error: error which prevented the achievements import
"""
def _game_achievements_import_failure(self, game_id: str, error: ApplicationError) -> None:
params = {
"game_id": game_id,
"error": {
@@ -345,9 +323,7 @@ class Plugin:
}
self._notification_client.notify("game_achievements_import_failure", params)
def achievements_import_finished(self) -> None:
"""Notify the client that importing achievements has finished.
This method is called by import_games_achievements_task"""
def _achievements_import_finished(self) -> None:
self._notification_client.notify("achievements_import_finished", None)
def update_local_game_status(self, local_game: LocalGame) -> None:
@@ -400,22 +376,11 @@ class Plugin:
params = {"game_time": game_time}
self._notification_client.notify("game_time_updated", params)
def game_time_import_success(self, game_time: GameTime) -> None:
"""Notify the client that import of a given game_time has succeeded.
This method is called by import_game_times.
:param game_time: game_time which was imported
"""
def _game_time_import_success(self, game_time: GameTime) -> None:
params = {"game_time": game_time}
self._notification_client.notify("game_time_import_success", params)
def game_time_import_failure(self, game_id: str, error: ApplicationError) -> None:
"""Notify the client that import of a game time for a given game has failed.
This method is called by import_game_times.
:param game_id: id of the game for which the game time could not be imported
:param error: error which prevented the game time import
"""
def _game_time_import_failure(self, game_id: str, error: ApplicationError) -> None:
params = {
"game_id": game_id,
"error": {
@@ -425,10 +390,7 @@ class Plugin:
}
self._notification_client.notify("game_time_import_failure", params)
def game_times_import_finished(self) -> None:
"""Notify the client that importing game times has finished.
This method is called by :meth:`~.import_game_times_task`.
"""
def _game_times_import_finished(self) -> None:
self._notification_client.notify("game_times_import_finished", None)
def lost_authentication(self) -> None:
@@ -557,51 +519,51 @@ class Plugin:
"""
raise NotImplementedError()
async def get_unlocked_achievements(self, game_id: str) -> List[Achievement]:
"""
.. deprecated:: 0.33
Use :meth:`~.import_games_achievements`.
"""
raise NotImplementedError()
async def start_achievements_import(self, game_ids: List[str]) -> None:
"""Starts the task of importing achievements.
This method is called by the GOG Galaxy Client.
:param game_ids: ids of the games for which the achievements are imported
"""
async def _start_achievements_import(self, game_ids: List[str]) -> None:
if self._achievements_import_in_progress:
raise ImportInProgress()
async def import_games_achievements_task(game_ids):
context = await self.prepare_achievements_context(game_ids)
async def import_game_achievements(game_id, context_):
try:
await self.import_games_achievements(game_ids)
achievements = await self.get_unlocked_achievements(game_id, context_)
self._game_achievements_import_success(game_id, achievements)
except ApplicationError as error:
self._game_achievements_import_failure(game_id, error)
except Exception:
logging.exception("Unexpected exception raised in import_game_achievements")
self._game_achievements_import_failure(game_id, UnknownError())
async def import_games_achievements(game_ids_, context_):
try:
imports = [import_game_achievements(game_id, context_) for game_id in game_ids_]
await asyncio.gather(*imports)
finally:
self.achievements_import_finished()
self._achievements_import_finished()
self._achievements_import_in_progress = False
asyncio.create_task(import_games_achievements_task(game_ids))
self.create_task(import_games_achievements(game_ids, context), "Games unlocked achievements import")
self._achievements_import_in_progress = True
async def import_games_achievements(self, game_ids: List[str]) -> None:
async def prepare_achievements_context(self, game_ids: List[str]) -> None:
"""Override this method to prepare context for get_unlocked_achievements.
This allows for optimizations like batch requests to platform API.
Default implementation returns None.
"""
Override this method to return the unlocked achievements
of the user that is currently logged in to the plugin.
Call game_achievements_import_success/game_achievements_import_failure for each game_id on the list.
This method is called by the GOG Galaxy Client.
return None
:param game_ids: ids of the games for which to import unlocked achievements
async def get_unlocked_achievements(self, game_id: str, context: Any) -> List[Achievement]:
"""Override this method to return list of unlocked achievements
for the game identified by the provided game_id.
This method is called by import task initialized by GOG Galaxy Client.
:param game_id:
:param context: Value return from :meth:`prepare_achievements_context`
:return:
"""
async def import_game_achievements(game_id):
try:
achievements = await self.get_unlocked_achievements(game_id)
self.game_achievements_import_success(game_id, achievements)
except Exception as error:
self.game_achievements_import_failure(game_id, error)
imports = [import_game_achievements(game_id) for game_id in game_ids]
await asyncio.gather(*imports)
raise NotImplementedError()
async def get_local_games(self) -> List[LocalGame]:
"""Override this method to return the list of
@@ -704,54 +666,50 @@ class Plugin:
"""
raise NotImplementedError()
async def get_game_times(self) -> List[GameTime]:
"""
.. deprecated:: 0.33
Use :meth:`~.import_game_times`.
"""
raise NotImplementedError()
async def start_game_times_import(self, game_ids: List[str]) -> None:
"""Starts the task of importing game times
This method is called by the GOG Galaxy Client.
:param game_ids: ids of the games for which the game time is imported
"""
async def _start_game_times_import(self, game_ids: List[str]) -> None:
if self._game_times_import_in_progress:
raise ImportInProgress()
async def import_game_times_task(game_ids):
context = await self.prepare_game_times_context(game_ids)
async def import_game_time(game_id, context_):
try:
await self.import_game_times(game_ids)
game_time = await self.get_game_time(game_id, context_)
self._game_time_import_success(game_time)
except ApplicationError as error:
self._game_time_import_failure(game_id, error)
except Exception:
logging.exception("Unexpected exception raised in import_game_time")
self._game_time_import_failure(game_id, UnknownError())
async def import_game_times(game_ids_, context_):
try:
imports = [import_game_time(game_id, context_) for game_id in game_ids_]
await asyncio.gather(*imports)
finally:
self.game_times_import_finished()
self._game_times_import_finished()
self._game_times_import_in_progress = False
asyncio.create_task(import_game_times_task(game_ids))
self.create_task(import_game_times(game_ids, context), "Game times import")
self._game_times_import_in_progress = True
async def import_game_times(self, game_ids: List[str]) -> None:
async def prepare_game_times_context(self, game_ids: List[str]) -> None:
"""Override this method to prepare context for get_game_time.
This allows for optimizations like batch requests to platform API.
Default implementation returns None.
"""
Override this method to return game times for
games owned by the currently authenticated user.
Call game_time_import_success/game_time_import_failure for each game_id on the list.
This method is called by GOG Galaxy Client.
return None
:param game_ids: ids of the games for which the game time is imported
async def get_game_time(self, game_id: str, context: Any) -> GameTime:
"""Override this method to return the game time for the game
identified by the provided game_id.
This method is called by import task initialized by GOG Galaxy Client.
:param game_id:
:param context: Value return from :meth:`prepare_game_times_context`
:return:
"""
try:
game_times = await self.get_game_times()
game_ids_set = set(game_ids)
for game_time in game_times:
if game_time.game_id not in game_ids_set:
continue
self.game_time_import_success(game_time)
game_ids_set.discard(game_time.game_id)
for game_id in game_ids_set:
self.game_time_import_failure(game_id, UnknownError())
except Exception as error:
for game_id in game_ids:
self.game_time_import_failure(game_id, error)
raise NotImplementedError()
def create_and_run_plugin(plugin_class, argv):

View File

@@ -1,12 +1,24 @@
from asyncio import coroutine
import asyncio
from unittest.mock import MagicMock
class AsyncMock(MagicMock):
async def __call__(self, *args, **kwargs):
return super(AsyncMock, self).__call__(*args, **kwargs)
def coroutine_mock():
coro = MagicMock(name="CoroutineResult")
corofunc = MagicMock(name="CoroutineFunction", side_effect=coroutine(coro))
corofunc = MagicMock(name="CoroutineFunction", side_effect=asyncio.coroutine(coro))
corofunc.coro = coro
return corofunc
return corofunc
async def skip_loop(iterations=1):
for _ in range(iterations):
await asyncio.sleep(0)
async def async_return_value(return_value, loop_iterations_delay=0):
await skip_loop(loop_iterations_delay)
return return_value