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iOS bundle files *must* be referenced in the xcode projects, which means that updating the filenames in .env is not enough, you also have to add them to the xcode project. This attempts to simplify this by assuming the named files in the xcode project remain the same, but they are actually hard links to the files specified in .env.
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
# Base URL for the iNat API
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API_URL=https://api.inaturalist.org/v2
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# Base URL for the iNat API used for OAUTH
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OAUTH_API_URL=https://www.inaturalist.org
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# Javascript Web Token for anonymous access to protected iNat API endpoints
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JWT_ANONYMOUS_API_SECRET=some-secret
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# iNaturalist OAuth client credentials (https://www.inaturalist.org/oauth/applications)
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OAUTH_CLIENT_ID=your-client-id
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OAUTH_CLIENT_SECRET=your-client-secret
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# Credentials to log in a user for e2e testing
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E2E_TEST_USERNAME=test-username
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E2E_TEST_PASSWORD=test-password
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GMAPS_API_KEY=some-key
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# Model file names for Android and iOS. See the README for instructions on
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# where to put these files. Note that in iOS, we have an additional build
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# phase in xcode to hard link these files using file names xcode knows about,
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# so we don't have to add these files to xcode in addition to declaring them
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# here.
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ANDROID_MODEL_FILE_NAME=small_inception_tf1.tflite
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ANDROID_TAXONOMY_FILE_NAME=small_export_tax.csv
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IOS_MODEL_FILE_NAME=small_inception_tf1.mlmodel
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IOS_TAXONOMY_FILE_NAME=small_export_tax.json
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# Fastlane
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IOS_PROVISIONING_PROFILE_NAME="provisioning profile name"
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IOS_SHARE_BUNDLE_ID="share bundle ID"
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IOS_SHARE_PROVISIONING_PROFILE_NAME="share provisioning profile name"
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