/* This file is part of Konsole, an X terminal. Copyright (C) 1996 by Matthias Ettrich Copyright (C) 1997,1998 by Lars Doelle Copyright (C) 2007 Robert Knight This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /*! \class Emulation \brief Mediator between TerminalDisplay and Screen. This class is responsible to scan the escapes sequences of the terminal emulation and to map it to their corresponding semantic complements. Thus this module knows mainly about decoding escapes sequences and is a stateless device w.rendition.t. the semantics. It is also responsible to refresh the TerminalDisplay by certain rules. \sa TerminalDisplay \sa Screen \par A note on refreshing Although the modifications to the current _screen image could immediately be propagated via `TerminalDisplay' to the graphical surface, we have chosen another way here. The reason for doing so is twofold. First, experiments show that directly displaying the operation results in slowing down the overall performance of emulations. Displaying individual characters using X11 creates a lot of overhead. Second, by using the following refreshing method, the _screen operations can be completely separated from the displaying. This greatly simplifies the programmer's task of coding and maintaining the _screen operations, since one need not worry about differential modifications on the display affecting the operation of concern. We use a refreshing algorithm here that has been adoped from rxvt/kvt. By this, refreshing is driven by a timer, which is (re)started whenever a new bunch of data to be interpreted by the emulation arives at `receiveData'. As soon as no more data arrive for `BULK_TIMEOUT' milliseconds, we trigger refresh. This rule suits both bulk display operation as done by curses as well as individual characters typed. We start also a second time which is never restarted. If repeatedly restarting of the first timer could delay continuous output indefinitly, the second timer guarantees that the output is refreshed with at least a fixed rate. */ // Own #include "Emulation.h" // System #include #include #include #include // Qt #include #include #include #include #include #include #include // KDE #include // Konsole #include "KeyTrans.h" #include "Screen.h" #include "TerminalCharacterDecoder.h" #include "ScreenWindow.h" using namespace Konsole; /* ------------------------------------------------------------------------- */ /* */ /* Emulation */ /* */ /* ------------------------------------------------------------------------- */ #define CNTL(c) ((c)-'@') /*! */ Emulation::Emulation() : _currentScreen(0), _codec(0), _decoder(0), _keyTranslator(0) { //initialize screens with a default size _screen[0] = new Screen(40,80); _screen[1] = new Screen(40,80); _currentScreen = _screen[0]; QObject::connect(&_bulkTimer1, SIGNAL(timeout()), this, SLOT(showBulk()) ); QObject::connect(&_bulkTimer2, SIGNAL(timeout()), this, SLOT(showBulk()) ); setKeyBindings(0); // Default keymap } ScreenWindow* Emulation::createWindow() { ScreenWindow* window = new ScreenWindow(); window->setScreen(_currentScreen); _windows << window; //FIXME - Used delayed updates when the selection changes connect(window , SIGNAL(selectionChanged()), this , SLOT(bufferedUpdate())); connect(this , SIGNAL(outputChanged()), window , SLOT(notifyOutputChanged()) ); return window; } /*! */ Emulation::~Emulation() { QListIterator windowIter(_windows); while (windowIter.hasNext()) { delete windowIter.next(); } delete _screen[0]; delete _screen[1]; delete _decoder; } /*! change between primary and alternate _screen */ void Emulation::setScreen(int n) { Screen *old = _currentScreen; _currentScreen = _screen[n&1]; if (_currentScreen != old) { old->setBusySelecting(false); // tell all windows onto this emulation to switch to the newly active _screen QListIterator windowIter(_windows); while ( windowIter.hasNext() ) { windowIter.next()->setScreen(_currentScreen); } } } void Emulation::clearHistory() { _screen[0]->setScroll( _screen[0]->getScroll() , false ); } void Emulation::setHistory(const HistoryType& t) { _screen[0]->setScroll(t); showBulk(); } const HistoryType& Emulation::history() { return _screen[0]->getScroll(); } void Emulation::setCodec(const QTextCodec * qtc) { Q_ASSERT( qtc ); _codec = qtc; delete _decoder; _decoder = _codec->makeDecoder(); emit useUtf8Request(utf8()); } void Emulation::setCodec(EmulationCodec codec) { if ( codec == Utf8Codec ) setCodec( QTextCodec::codecForName("utf8") ); else if ( codec == LocaleCodec ) setCodec( QTextCodec::codecForLocale() ); } void Emulation::setKeyBindings(const QString &id) { _keyTranslator = KeyTrans::find(id); } QString Emulation::keyBindings() { return _keyTranslator->id(); } // Interpreting Codes --------------------------------------------------------- /* This section deals with decoding the incoming character stream. Decoding means here, that the stream is first separated into `tokens' which are then mapped to a `meaning' provided as operations by the `Screen' class. */ /*! */ void Emulation::receiveChar(int c) // process application unicode input to terminal // this is a trivial scanner { c &= 0xff; switch (c) { case '\b' : _currentScreen->BackSpace(); break; case '\t' : _currentScreen->Tabulate(); break; case '\n' : _currentScreen->NewLine(); break; case '\r' : _currentScreen->Return(); break; case 0x07 : emit stateSet(NOTIFYBELL); break; default : _currentScreen->ShowCharacter(c); break; }; } /* ------------------------------------------------------------------------- */ /* */ /* Keyboard Handling */ /* */ /* ------------------------------------------------------------------------- */ /*! */ void Emulation::sendKeyEvent( QKeyEvent* ev ) { emit stateSet(NOTIFYNORMAL); if (!ev->text().isEmpty()) { // A block of text // Note that the text is proper unicode. // We should do a conversion here, but since this // routine will never be used, we simply emit plain ascii. //emit sendBlock(ev->text().toAscii(),ev->text().length()); emit sendData(ev->text().toUtf8(),ev->text().length()); } } void Emulation::sendString(const char*) { // default implementation does nothing } void Emulation::sendMouseEvent(int /*buttons*/, int /*column*/, int /*row*/, int /*eventType*/) { // default implementation does nothing } // Unblocking, Byte to Unicode translation --------------------------------- -- /* We are doing code conversion from locale to unicode first. TODO: Character composition from the old code. See #96536 */ void Emulation::receiveData(const char* text, int length) { emit stateSet(NOTIFYACTIVITY); bufferedUpdate(); QString unicodeText = _decoder->toUnicode(text,length); //send characters to terminal emulator for (int i=0;i 3) && (strncmp(text+i+1, "B00", 3) == 0)) emit zmodemDetected(); } } } //OLDER VERSION //This version of onRcvBlock was commented out because // a) It decoded incoming characters one-by-one, which is slow in the current version of Qt (4.2 tech preview) // b) It messed up decoding of non-ASCII characters, with the result that (for example) chinese characters // were not printed properly. // //There is something about stopping the _decoder if "we get a control code halfway a multi-byte sequence" (see below) //which hasn't been ported into the newer function (above). Hopefully someone who understands this better //can find an alternative way of handling the check. /*void Emulation::onRcvBlock(const char *s, int len) { emit notifySessionState(NOTIFYACTIVITY); bufferedUpdate(); for (int i = 0; i < len; i++) { QString result = _decoder->toUnicode(&s[i],1); int reslen = result.length(); // If we get a control code halfway a multi-byte sequence // we flush the _decoder and continue with the control code. if ((s[i] < 32) && (s[i] > 0)) { // Flush _decoder while(!result.length()) result = _decoder->toUnicode(&s[i],1); reslen = 1; result.resize(reslen); result[0] = QChar(s[i]); } for (int j = 0; j < reslen; j++) { if (result[j].characterategory() == QChar::Mark_NonSpacing) _currentScreen->compose(result.mid(j,1)); else onRcvChar(result[j].unicode()); } if (s[i] == '\030') { if ((len-i-1 > 3) && (strncmp(s+i+1, "B00", 3) == 0)) emit zmodemDetected(); } } }*/ // Selection --------------------------------------------------------------- -- #if 0 void Emulation::onSelectionBegin(const int x, const int y, const bool columnmode) { if (!connected) return; _currentScreen->setSelectionStart( x,y,columnmode); showBulk(); } void Emulation::onSelectionExtend(const int x, const int y) { if (!connected) return; _currentScreen->setSelectionEnd(x,y); showBulk(); } void Emulation::setSelection(const bool preserve_line_breaks) { if (!connected) return; QString t = _currentScreen->selectedText(preserve_line_breaks); if (!t.isNull()) { QListIterator< TerminalDisplay* > viewIter(_views); while (viewIter.hasNext()) viewIter.next()->setSelection(t); } } void Emulation::testIsSelected(const int x, const int y, bool &selected) { if (!connected) return; selected=_currentScreen->isSelected(x,y); } void Emulation::clearSelection() { if (!connected) return; _currentScreen->clearSelection(); showBulk(); } #endif void Emulation::writeToStream( TerminalCharacterDecoder* _decoder , int startLine , int endLine) { _currentScreen->writeToStream(_decoder,startLine,endLine); } int Emulation::lineCount() { // sum number of lines currently on _screen plus number of lines in history return _currentScreen->getLines() + _currentScreen->getHistLines(); } // Refreshing -------------------------------------------------------------- -- #define BULK_TIMEOUT1 10 #define BULK_TIMEOUT2 40 /*! */ void Emulation::showBulk() { _bulkTimer1.stop(); _bulkTimer2.stop(); emit outputChanged(); _currentScreen->resetScrolledLines(); _currentScreen->resetDroppedLines(); } void Emulation::bufferedUpdate() { _bulkTimer1.setSingleShot(true); _bulkTimer1.start(BULK_TIMEOUT1); if (!_bulkTimer2.isActive()) { _bulkTimer2.setSingleShot(true); _bulkTimer2.start(BULK_TIMEOUT2); } } char Emulation::getErase() const { return '\b'; } void Emulation::setImageSize(int lines, int columns) { Q_ASSERT( lines > 0 ); Q_ASSERT( columns > 0 ); _screen[0]->resizeImage(lines,columns); _screen[1]->resizeImage(lines,columns); emit imageSizeChanged(lines,columns); bufferedUpdate(); } QSize Emulation::imageSize() { return QSize(_currentScreen->getColumns(), _currentScreen->getLines()); } ushort ExtendedCharTable::extendedCharHash(ushort* unicodePoints , ushort length) const { ushort hash = 0; for ( ushort i = 0 ; i < length ; i++ ) { hash = 31*hash + unicodePoints[i]; } return hash; } bool ExtendedCharTable::extendedCharMatch(ushort hash , ushort* unicodePoints , ushort length) const { ushort* entry = extendedCharTable[hash]; // compare given length with stored sequence length ( given as the first ushort in the // stored buffer ) if ( entry == 0 || entry[0] != length ) return false; // if the lengths match, each character must be checked. the stored buffer starts at // entry[1] for ( int i = 0 ; i < length ; i++ ) { if ( entry[i+1] != unicodePoints[i] ) return false; } return true; } ushort ExtendedCharTable::createExtendedChar(ushort* unicodePoints , ushort length) { // look for this sequence of points in the table ushort hash = extendedCharHash(unicodePoints,length); // check existing entry for match while ( extendedCharTable.contains(hash) ) { if ( extendedCharMatch(hash,unicodePoints,length) ) { // this sequence already has an entry in the table, // return its hash return hash; } else { // if hash is already used by another, different sequence of unicode character // points then try next hash hash++; } } // add the new sequence to the table and // return that index ushort* buffer = new ushort[length+1]; buffer[0] = length; for ( int i = 0 ; i < length ; i++ ) buffer[i+1] = unicodePoints[i]; extendedCharTable.insert(hash,buffer); return hash; } ushort* ExtendedCharTable::lookupExtendedChar(ushort hash , ushort& length) const { // lookup index in table and if found, set the length // argument and return a pointer to the character sequence ushort* buffer = extendedCharTable[hash]; if ( buffer ) { length = buffer[0]; return buffer+1; } else { length = 0; return 0; } } ExtendedCharTable::ExtendedCharTable() { } ExtendedCharTable::~ExtendedCharTable() { // free all allocated character buffers QHashIterator iter(extendedCharTable); while ( iter.hasNext() ) { iter.next(); delete[] iter.value(); } } // global instance ExtendedCharTable ExtendedCharTable::instance; #include "Emulation.moc"