mirror of
https://github.com/KDE/konsole.git
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232 lines
7.6 KiB
C++
232 lines
7.6 KiB
C++
/*
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Copyright 2008 by Robert Knight <robertknight@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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*/
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// Own
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#include "KeyBindingEditor.h"
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// Qt
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#include <QtGui/QKeyEvent>
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// Konsole
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#include "ui_KeyBindingEditor.h"
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#include "KeyboardTranslator.h"
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using namespace Konsole;
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KeyBindingEditor::KeyBindingEditor(QWidget* parent)
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: QWidget(parent)
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, _translator(new KeyboardTranslator(QString()))
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{
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_ui = new Ui::KeyBindingEditor();
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_ui->setupUi(this);
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// description edit
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connect(_ui->descriptionEdit , SIGNAL(textChanged(QString)) ,
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this , SLOT(setTranslatorDescription(QString)));
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// key bindings table
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_ui->keyBindingTable->setColumnCount(2);
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QStringList labels;
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labels << i18n("Key Combination") << i18n("Output");
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_ui->keyBindingTable->setHorizontalHeaderLabels(labels);
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_ui->keyBindingTable->horizontalHeader()->setStretchLastSection(true);
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_ui->keyBindingTable->verticalHeader()->hide();
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_ui->keyBindingTable->setSelectionBehavior(QAbstractItemView::SelectRows);
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// add and remove buttons
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_ui->addEntryButton->setIcon(KIcon("list-add"));
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_ui->removeEntryButton->setIcon(KIcon("list-remove"));
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connect(_ui->removeEntryButton , SIGNAL(clicked()) , this , SLOT(removeSelectedEntry()));
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connect(_ui->addEntryButton , SIGNAL(clicked()) , this , SLOT(addNewEntry()));
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// test area
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_ui->testAreaInputEdit->installEventFilter(this);
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}
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KeyBindingEditor::~KeyBindingEditor()
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{
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delete _ui;
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delete _translator;
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}
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void KeyBindingEditor::removeSelectedEntry()
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{
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QList<QTableWidgetItem*> uniqueList;
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foreach(QTableWidgetItem* item, _ui->keyBindingTable->selectedItems()) {
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if (item->column() == 1) //Select item at the first column
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item = _ui->keyBindingTable->item(item->row(), 0);
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if (!uniqueList.contains(item))
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uniqueList.append(item);
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}
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foreach(QTableWidgetItem* item, uniqueList) {
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// get the first item in the row which has the entry
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KeyboardTranslator::Entry existing = item->data(Qt::UserRole).
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value<KeyboardTranslator::Entry>();
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_translator->removeEntry(existing);
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_ui->keyBindingTable->removeRow(item->row());
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}
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}
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void KeyBindingEditor::addNewEntry()
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{
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_ui->keyBindingTable->insertRow(_ui->keyBindingTable->rowCount());
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int newRowCount = _ui->keyBindingTable->rowCount();
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// block signals here to avoid triggering bindingTableItemChanged() slot call
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_ui->keyBindingTable->blockSignals(true);
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_ui->keyBindingTable->setItem(newRowCount - 1, 0, new QTableWidgetItem());
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_ui->keyBindingTable->setItem(newRowCount - 1, 1, new QTableWidgetItem());
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_ui->keyBindingTable->blockSignals(false);
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// make sure user can see new row
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_ui->keyBindingTable->scrollToItem(_ui->keyBindingTable->item(newRowCount - 1, 0));
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}
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bool KeyBindingEditor::eventFilter(QObject* watched , QEvent* event)
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{
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if (watched == _ui->testAreaInputEdit) {
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if (event->type() == QEvent::KeyPress) {
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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// The state here is currently set to the state that a newly started
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// terminal in Konsole will be in ( which is also the same as the
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// state just after a reset ), this has 'ANSI' turned on and all other
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// states off.
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//
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// TODO: It may be useful to be able to specify the state in the 'test input'
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// area, but preferably not in a way which clutters the UI with lots of
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// checkboxes.
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//
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const KeyboardTranslator::States states = KeyboardTranslator::AnsiState;
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KeyboardTranslator::Entry entry = _translator->findEntry(keyEvent->key() ,
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keyEvent->modifiers(),
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states);
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if (!entry.isNull()) {
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_ui->testAreaInputEdit->setText(entry.conditionToString());
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_ui->testAreaOutputEdit->setText(entry.resultToString(true, keyEvent->modifiers()));
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} else {
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_ui->testAreaInputEdit->setText(keyEvent->text());
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_ui->testAreaOutputEdit->setText(keyEvent->text());
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}
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keyEvent->accept();
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return true;
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}
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}
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return false;
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}
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void KeyBindingEditor::setDescription(const QString& newDescription)
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{
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_ui->descriptionEdit->setText(newDescription);
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setTranslatorDescription(newDescription);
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}
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void KeyBindingEditor::setTranslatorDescription(const QString& newDescription)
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{
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if (_translator)
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_translator->setDescription(newDescription);
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}
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QString KeyBindingEditor::description() const
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{
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return _ui->descriptionEdit->text();
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}
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void KeyBindingEditor::setup(const KeyboardTranslator* translator)
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{
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delete _translator;
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_translator = new KeyboardTranslator(*translator);
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// setup description edit
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_ui->descriptionEdit->setClearButtonShown(true);
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_ui->descriptionEdit->setText(translator->description());
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// setup key binding table
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setupKeyBindingTable(translator);
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}
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KeyboardTranslator* KeyBindingEditor::translator() const
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{
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return _translator;
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}
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void KeyBindingEditor::bindingTableItemChanged(QTableWidgetItem* item)
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{
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QTableWidgetItem* key = _ui->keyBindingTable->item(item->row() , 0);
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KeyboardTranslator::Entry existing = key->data(Qt::UserRole).value<KeyboardTranslator::Entry>();
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QString condition = key->text();
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QString result = _ui->keyBindingTable->item(item->row() , 1)->text();
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KeyboardTranslator::Entry entry = KeyboardTranslatorReader::createEntry(condition, result);
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_translator->replaceEntry(existing, entry);
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// block signals to prevent this slot from being called repeatedly
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_ui->keyBindingTable->blockSignals(true);
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key->setData(Qt::UserRole, QVariant::fromValue(entry));
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_ui->keyBindingTable->blockSignals(false);
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}
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void KeyBindingEditor::setupKeyBindingTable(const KeyboardTranslator* translator)
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{
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disconnect(_ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this ,
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SLOT(bindingTableItemChanged(QTableWidgetItem*)));
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QList<KeyboardTranslator::Entry> entries = translator->entries();
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_ui->keyBindingTable->setRowCount(entries.count());
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for (int row = 0 ; row < entries.count() ; row++) {
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const KeyboardTranslator::Entry& entry = entries.at(row);
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QTableWidgetItem* keyItem = new QTableWidgetItem(entry.conditionToString());
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keyItem->setData(Qt::UserRole , QVariant::fromValue(entry));
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QTableWidgetItem* textItem = new QTableWidgetItem(QString(entry.resultToString()));
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_ui->keyBindingTable->setItem(row, 0, keyItem);
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_ui->keyBindingTable->setItem(row, 1, textItem);
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}
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_ui->keyBindingTable->sortItems(0);
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connect(_ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this ,
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SLOT(bindingTableItemChanged(QTableWidgetItem*)));
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}
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#include "KeyBindingEditor.moc"
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