Files
konsole/src/KeyBindingEditor.cpp
Kurt Hindenburg 7a2a5beb00 Correct spelling errors/word usage
All these are in the comments - no code changes
2013-01-09 22:07:11 -05:00

232 lines
7.6 KiB
C++

/*
Copyright 2008 by Robert Knight <robertknight@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
*/
// Own
#include "KeyBindingEditor.h"
// Qt
#include <QtGui/QKeyEvent>
// Konsole
#include "ui_KeyBindingEditor.h"
#include "KeyboardTranslator.h"
using namespace Konsole;
KeyBindingEditor::KeyBindingEditor(QWidget* parent)
: QWidget(parent)
, _translator(new KeyboardTranslator(QString()))
{
_ui = new Ui::KeyBindingEditor();
_ui->setupUi(this);
// description edit
connect(_ui->descriptionEdit , SIGNAL(textChanged(QString)) ,
this , SLOT(setTranslatorDescription(QString)));
// key bindings table
_ui->keyBindingTable->setColumnCount(2);
QStringList labels;
labels << i18n("Key Combination") << i18n("Output");
_ui->keyBindingTable->setHorizontalHeaderLabels(labels);
_ui->keyBindingTable->horizontalHeader()->setStretchLastSection(true);
_ui->keyBindingTable->verticalHeader()->hide();
_ui->keyBindingTable->setSelectionBehavior(QAbstractItemView::SelectRows);
// add and remove buttons
_ui->addEntryButton->setIcon(KIcon("list-add"));
_ui->removeEntryButton->setIcon(KIcon("list-remove"));
connect(_ui->removeEntryButton , SIGNAL(clicked()) , this , SLOT(removeSelectedEntry()));
connect(_ui->addEntryButton , SIGNAL(clicked()) , this , SLOT(addNewEntry()));
// test area
_ui->testAreaInputEdit->installEventFilter(this);
}
KeyBindingEditor::~KeyBindingEditor()
{
delete _ui;
delete _translator;
}
void KeyBindingEditor::removeSelectedEntry()
{
QList<QTableWidgetItem*> uniqueList;
foreach(QTableWidgetItem* item, _ui->keyBindingTable->selectedItems()) {
if (item->column() == 1) //Select item at the first column
item = _ui->keyBindingTable->item(item->row(), 0);
if (!uniqueList.contains(item))
uniqueList.append(item);
}
foreach(QTableWidgetItem* item, uniqueList) {
// get the first item in the row which has the entry
KeyboardTranslator::Entry existing = item->data(Qt::UserRole).
value<KeyboardTranslator::Entry>();
_translator->removeEntry(existing);
_ui->keyBindingTable->removeRow(item->row());
}
}
void KeyBindingEditor::addNewEntry()
{
_ui->keyBindingTable->insertRow(_ui->keyBindingTable->rowCount());
int newRowCount = _ui->keyBindingTable->rowCount();
// block signals here to avoid triggering bindingTableItemChanged() slot call
_ui->keyBindingTable->blockSignals(true);
_ui->keyBindingTable->setItem(newRowCount - 1, 0, new QTableWidgetItem());
_ui->keyBindingTable->setItem(newRowCount - 1, 1, new QTableWidgetItem());
_ui->keyBindingTable->blockSignals(false);
// make sure user can see new row
_ui->keyBindingTable->scrollToItem(_ui->keyBindingTable->item(newRowCount - 1, 0));
}
bool KeyBindingEditor::eventFilter(QObject* watched , QEvent* event)
{
if (watched == _ui->testAreaInputEdit) {
if (event->type() == QEvent::KeyPress) {
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
// The state here is currently set to the state that a newly started
// terminal in Konsole will be in ( which is also the same as the
// state just after a reset ), this has 'ANSI' turned on and all other
// states off.
//
// TODO: It may be useful to be able to specify the state in the 'test input'
// area, but preferably not in a way which clutters the UI with lots of
// checkboxes.
//
const KeyboardTranslator::States states = KeyboardTranslator::AnsiState;
KeyboardTranslator::Entry entry = _translator->findEntry(keyEvent->key() ,
keyEvent->modifiers(),
states);
if (!entry.isNull()) {
_ui->testAreaInputEdit->setText(entry.conditionToString());
_ui->testAreaOutputEdit->setText(entry.resultToString(true, keyEvent->modifiers()));
} else {
_ui->testAreaInputEdit->setText(keyEvent->text());
_ui->testAreaOutputEdit->setText(keyEvent->text());
}
keyEvent->accept();
return true;
}
}
return false;
}
void KeyBindingEditor::setDescription(const QString& newDescription)
{
_ui->descriptionEdit->setText(newDescription);
setTranslatorDescription(newDescription);
}
void KeyBindingEditor::setTranslatorDescription(const QString& newDescription)
{
if (_translator)
_translator->setDescription(newDescription);
}
QString KeyBindingEditor::description() const
{
return _ui->descriptionEdit->text();
}
void KeyBindingEditor::setup(const KeyboardTranslator* translator)
{
delete _translator;
_translator = new KeyboardTranslator(*translator);
// setup description edit
_ui->descriptionEdit->setClearButtonShown(true);
_ui->descriptionEdit->setText(translator->description());
// setup key binding table
setupKeyBindingTable(translator);
}
KeyboardTranslator* KeyBindingEditor::translator() const
{
return _translator;
}
void KeyBindingEditor::bindingTableItemChanged(QTableWidgetItem* item)
{
QTableWidgetItem* key = _ui->keyBindingTable->item(item->row() , 0);
KeyboardTranslator::Entry existing = key->data(Qt::UserRole).value<KeyboardTranslator::Entry>();
QString condition = key->text();
QString result = _ui->keyBindingTable->item(item->row() , 1)->text();
KeyboardTranslator::Entry entry = KeyboardTranslatorReader::createEntry(condition, result);
_translator->replaceEntry(existing, entry);
// block signals to prevent this slot from being called repeatedly
_ui->keyBindingTable->blockSignals(true);
key->setData(Qt::UserRole, QVariant::fromValue(entry));
_ui->keyBindingTable->blockSignals(false);
}
void KeyBindingEditor::setupKeyBindingTable(const KeyboardTranslator* translator)
{
disconnect(_ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this ,
SLOT(bindingTableItemChanged(QTableWidgetItem*)));
QList<KeyboardTranslator::Entry> entries = translator->entries();
_ui->keyBindingTable->setRowCount(entries.count());
for (int row = 0 ; row < entries.count() ; row++) {
const KeyboardTranslator::Entry& entry = entries.at(row);
QTableWidgetItem* keyItem = new QTableWidgetItem(entry.conditionToString());
keyItem->setData(Qt::UserRole , QVariant::fromValue(entry));
QTableWidgetItem* textItem = new QTableWidgetItem(QString(entry.resultToString()));
_ui->keyBindingTable->setItem(row, 0, keyItem);
_ui->keyBindingTable->setItem(row, 1, textItem);
}
_ui->keyBindingTable->sortItems(0);
connect(_ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this ,
SLOT(bindingTableItemChanged(QTableWidgetItem*)));
}
#include "KeyBindingEditor.moc"