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50 lines
1.7 KiB
HTML
50 lines
1.7 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<HTML>
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<HEAD>
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<TITLE>The Konsole Handbook: Introduction</TITLE>
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<META NAME="keywords" CONTENT="">
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<META NAME="description" CONTENT="">
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</HEAD>
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<BODY BGCOLOR="#ffffff" LINK="#aa0000" TEXT="#000000" >
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<FONT FACE="Helvetica">
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<A HREF="http://www.kde.org/"><IMG SRC="logotp3.gif" BORDER="0" ALT="The K Desktop Environment"></A>
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<HR WIDTH="100%" SIZE=2 ALIGN="CENTER" NOSHADE>
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<P ALIGN="RIGHT">
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<A HREF="konsole-2.html">Next</A>
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Previous<A HREF="konsole.html#toc1">Table of Contents</A>
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</P>
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<H3><A NAME="s1">1. Introduction</A></H3>
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<P>Konsole is a X terminal emulation for the K Desktop Environment.
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<P>In the context of a graphical user interface being a terminal
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emulation means, that it's task is to provide a display
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to an application that is originally designed to run on a computer
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with a character terminal attached.
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<P>To give a short taxonomy of free X terminals, there' two other
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of this kind: xterm, which is the original, written even before X
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itself (a month or two), and xvt, a light-wight xterm clone, on
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which most other currently available derivates (notably eterm)
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base. After a decade, konsole is the first rewrite from ground up.
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While xterm has definitely been hacked to death meanwhile (it's
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README starts with the words "Abandon All Hope, Ye Who Enter Here"),
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konsole offers a fresh start using contemporary technologies and
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understanding of X.
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<P>
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<P ALIGN="RIGHT">
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<A HREF="konsole-2.html">Next</A>
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Previous<A HREF="konsole.html#toc1">Table of Contents</A>
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