mirror of
https://github.com/KDE/konsole.git
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243 lines
7.9 KiB
C++
243 lines
7.9 KiB
C++
/*
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Copyright 2008 by Robert Knight <robertknight@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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*/
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// Own
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#include "KeyBindingEditor.h"
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// Qt
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#include <QtGui/QHeaderView>
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#include <QtGui/QKeyEvent>
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// KDE
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#include <KDebug>
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// Konsole
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#include "ui_KeyBindingEditor.h"
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#include "KeyboardTranslator.h"
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using namespace Konsole;
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KeyBindingEditor::KeyBindingEditor(QWidget* parent)
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: QWidget(parent)
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, _translator(new KeyboardTranslator( QString() ))
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{
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_ui = new Ui::KeyBindingEditor();
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_ui->setupUi(this);
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// description edit
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connect( _ui->descriptionEdit , SIGNAL(textChanged(QString)) , this , SLOT(setDescription(QString)) );
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// key bindings table
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_ui->keyBindingTable->setColumnCount(2);
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QStringList labels;
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labels << i18n("Key Combination") << i18n("Output");
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_ui->keyBindingTable->setHorizontalHeaderLabels(labels);
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_ui->keyBindingTable->horizontalHeader()->setStretchLastSection(true);
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_ui->keyBindingTable->verticalHeader()->hide();
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_ui->keyBindingTable->setSelectionBehavior(QAbstractItemView::SelectRows);
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// add and remove buttons
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_ui->addEntryButton->setIcon( KIcon("list-add") );
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_ui->removeEntryButton->setIcon( KIcon("list-remove") );
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connect( _ui->removeEntryButton , SIGNAL(clicked()) , this , SLOT(removeSelectedEntry()) );
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connect( _ui->addEntryButton , SIGNAL(clicked()) , this , SLOT(addNewEntry()) );
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// test area
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_ui->testAreaInputEdit->installEventFilter(this);
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}
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KeyBindingEditor::~KeyBindingEditor()
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{
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delete _ui;
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delete _translator;
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}
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void KeyBindingEditor::removeSelectedEntry()
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{
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QList<QTableWidgetItem*> selectedList = _ui->keyBindingTable->selectedItems();
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QList<QTableWidgetItem*> uniqueList;
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//Filter unique items
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QListIterator<QTableWidgetItem*> iter( selectedList );
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while ( iter.hasNext() )
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{
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QTableWidgetItem* item = iter.next();
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if (item->column() == 1) //Select item at the first column
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item = _ui->keyBindingTable->item(item->row(),0);
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if ( !uniqueList.contains(item) )
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uniqueList.append(item);
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}
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iter = QListIterator<QTableWidgetItem*>( uniqueList );
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while ( iter.hasNext() )
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{
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// get the first item in the row which has the entry
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QTableWidgetItem* item = iter.next();
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KeyboardTranslator::Entry existing = item->data(Qt::UserRole).
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value<KeyboardTranslator::Entry>();
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_translator->removeEntry(existing);
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_ui->keyBindingTable->removeRow( item->row() );
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}
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}
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void KeyBindingEditor::addNewEntry()
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{
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_ui->keyBindingTable->insertRow( _ui->keyBindingTable->rowCount() );
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int newRowCount = _ui->keyBindingTable->rowCount();
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// block signals here to avoid triggering bindingTableItemChanged() slot call
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_ui->keyBindingTable->blockSignals(true);
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_ui->keyBindingTable->setItem(newRowCount-1,0,new QTableWidgetItem() );
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_ui->keyBindingTable->setItem(newRowCount-1,1,new QTableWidgetItem() );
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_ui->keyBindingTable->blockSignals(false);
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// make sure user can see new row
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_ui->keyBindingTable->scrollToItem(_ui->keyBindingTable->item(newRowCount-1,0));
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}
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bool KeyBindingEditor::eventFilter( QObject* watched , QEvent* event )
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{
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if ( watched == _ui->testAreaInputEdit )
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{
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if ( event->type() == QEvent::KeyPress )
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{
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QKeyEvent* keyEvent = (QKeyEvent*)event;
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// The state here is currently set to the state that a newly started
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// terminal in Konsole will be in ( which is also the same as the
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// state just after a reset ), this has 'Ansi' turned on and all other
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// states off.
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//
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// TODO: It may be useful to be able to specify the state in the 'test input'
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// area, but preferably not in a way which clutters the UI with lots of
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// checkboxes.
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//
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const KeyboardTranslator::States states = KeyboardTranslator::AnsiState;
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KeyboardTranslator::Entry entry = _translator->findEntry( keyEvent->key() ,
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keyEvent->modifiers(),
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states );
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if ( !entry.isNull() )
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{
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_ui->testAreaInputEdit->setText(entry.conditionToString());
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_ui->testAreaOutputEdit->setText(entry.resultToString(true,keyEvent->modifiers()));
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}
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else
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{
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_ui->testAreaInputEdit->setText(keyEvent->text());
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_ui->testAreaOutputEdit->setText(keyEvent->text());
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}
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keyEvent->accept();
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return true;
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}
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}
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return false;
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}
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void KeyBindingEditor::setDescription(const QString& newDescription)
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{
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_ui->descriptionEdit->setText(newDescription);
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if ( _translator )
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_translator->setDescription(newDescription);
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}
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QString KeyBindingEditor::description() const
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{
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return _ui->descriptionEdit->text();
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}
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void KeyBindingEditor::setup(const KeyboardTranslator* translator)
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{
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delete _translator;
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_translator = new KeyboardTranslator(*translator);
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// setup description edit
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_ui->descriptionEdit->setClearButtonShown(true);
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_ui->descriptionEdit->setText(translator->description());
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// setup key binding table
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setupKeyBindingTable(translator);
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}
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KeyboardTranslator* KeyBindingEditor::translator() const
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{
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return _translator;
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}
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void KeyBindingEditor::bindingTableItemChanged(QTableWidgetItem* item)
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{
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QTableWidgetItem* key = _ui->keyBindingTable->item( item->row() , 0 );
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KeyboardTranslator::Entry existing = key->data(Qt::UserRole).value<KeyboardTranslator::Entry>();
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QString condition = key->text();
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QString result = _ui->keyBindingTable->item( item->row() , 1 )->text();
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KeyboardTranslator::Entry entry = KeyboardTranslatorReader::createEntry(condition,result);
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_translator->replaceEntry(existing,entry);
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// block signals to prevent this slot from being called repeatedly
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_ui->keyBindingTable->blockSignals(true);
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key->setData(Qt::UserRole,QVariant::fromValue(entry));
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_ui->keyBindingTable->blockSignals(false);
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}
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void KeyBindingEditor::setupKeyBindingTable(const KeyboardTranslator* translator)
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{
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disconnect( _ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this ,
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SLOT(bindingTableItemChanged(QTableWidgetItem*)) );
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QList<KeyboardTranslator::Entry> entries = translator->entries();
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_ui->keyBindingTable->setRowCount(entries.count());
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for ( int row = 0 ; row < entries.count() ; row++ )
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{
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const KeyboardTranslator::Entry& entry = entries.at(row);
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QTableWidgetItem* keyItem = new QTableWidgetItem(entry.conditionToString());
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keyItem->setData( Qt::UserRole , QVariant::fromValue(entry) );
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QTableWidgetItem* textItem = new QTableWidgetItem(QString(entry.resultToString()));
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_ui->keyBindingTable->setItem(row,0,keyItem);
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_ui->keyBindingTable->setItem(row,1,textItem);
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}
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_ui->keyBindingTable->sortItems(0);
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connect( _ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this ,
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SLOT(bindingTableItemChanged(QTableWidgetItem*)) );
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}
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#include "KeyBindingEditor.moc"
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