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182 lines
5.9 KiB
C++
182 lines
5.9 KiB
C++
/*
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This file is part of Konsole, KDE's terminal.
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Copyright 2007-2008 by Robert Knight <robertknight@gmail.com>
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Copyright 1997,1998 by Lars Doelle <lars.doelle@on-line.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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*/
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#ifndef CHARACTER_H
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#define CHARACTER_H
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// Konsole
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#include "CharacterColor.h"
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#include "CharacterWidth.h"
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// Qt
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#include <QVector>
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namespace Konsole {
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typedef unsigned char LineProperty;
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typedef quint16 RenditionFlags;
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const int LINE_DEFAULT = 0;
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const int LINE_WRAPPED = (1 << 0);
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const int LINE_DOUBLEWIDTH = (1 << 1);
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const int LINE_DOUBLEHEIGHT = (1 << 2);
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const RenditionFlags DEFAULT_RENDITION = 0;
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const RenditionFlags RE_BOLD = (1 << 0);
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const RenditionFlags RE_BLINK = (1 << 1);
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const RenditionFlags RE_UNDERLINE = (1 << 2);
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const RenditionFlags RE_REVERSE = (1 << 3); // Screen only
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const RenditionFlags RE_ITALIC = (1 << 4);
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const RenditionFlags RE_CURSOR = (1 << 5);
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const RenditionFlags RE_EXTENDED_CHAR = (1 << 6);
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const RenditionFlags RE_FAINT = (1 << 7);
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const RenditionFlags RE_STRIKEOUT = (1 << 8);
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const RenditionFlags RE_CONCEAL = (1 << 9);
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const RenditionFlags RE_OVERLINE = (1 << 10);
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/**
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* A single character in the terminal which consists of a unicode character
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* value, foreground and background colors and a set of rendition attributes
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* which specify how it should be drawn.
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*/
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class Character
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{
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public:
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/**
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* Constructs a new character.
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*
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* @param _c The unicode character value of this character.
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* @param _f The foreground color used to draw the character.
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* @param _b The color used to draw the character's background.
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* @param _r A set of rendition flags which specify how this character
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* is to be drawn.
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* @param _real Indicate whether this character really exists, or exists
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* simply as place holder.
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*/
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explicit inline Character(uint _c = ' ',
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CharacterColor _f = CharacterColor(COLOR_SPACE_DEFAULT, DEFAULT_FORE_COLOR),
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CharacterColor _b = CharacterColor(COLOR_SPACE_DEFAULT, DEFAULT_BACK_COLOR),
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RenditionFlags _r = DEFAULT_RENDITION,
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bool _real = true)
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: character(_c)
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, rendition(_r)
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, foregroundColor(_f)
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, backgroundColor(_b)
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, isRealCharacter(_real) { }
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/** The unicode character value for this character.
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*
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* if RE_EXTENDED_CHAR is set, character is a hash code which can be used to
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* look up the unicode character sequence in the ExtendedCharTable used to
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* create the sequence.
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*/
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uint character;
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/** A combination of RENDITION flags which specify options for drawing the character. */
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RenditionFlags rendition;
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/** The foreground color used to draw this character. */
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CharacterColor foregroundColor;
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/** The color used to draw this character's background. */
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CharacterColor backgroundColor;
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/** Indicate whether this character really exists, or exists simply as place holder.
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*
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* TODO: this boolean filed can be further improved to become a enum filed, which
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* indicates different roles:
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*
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* RealCharacter: a character which really exists
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* PlaceHolderCharacter: a character which exists as place holder
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* TabStopCharacter: a special place holder for HT("\t")
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*/
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bool isRealCharacter;
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/**
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* returns true if the format (color, rendition flag) of the compared characters is equal
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*/
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bool equalsFormat(const Character &other) const;
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/**
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* Compares two characters and returns true if they have the same unicode character value,
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* rendition and colors.
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*/
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friend bool operator ==(const Character &a, const Character &b);
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/**
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* Compares two characters and returns true if they have different unicode character values,
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* renditions or colors.
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*/
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friend bool operator !=(const Character &a, const Character &b);
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inline bool isSpace() const
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{
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if (rendition & RE_EXTENDED_CHAR) {
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return false;
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} else {
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return QChar(character).isSpace();
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}
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}
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inline int width() const {
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return width(character);
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}
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static int width(uint ucs4) {
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return characterWidth(ucs4);
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}
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static int stringWidth(const uint *ucs4Str, int len) {
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int w = 0;
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for (int i = 0; i < len; ++i) {
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w += width(ucs4Str[i]);
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}
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return w;
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}
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inline static int stringWidth(const QString &str) {
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QVector<uint> ucs4Str = str.toUcs4();
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return stringWidth(ucs4Str.constData(), ucs4Str.length());
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}
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};
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inline bool operator ==(const Character &a, const Character &b)
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{
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return a.character == b.character && a.equalsFormat(b);
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}
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inline bool operator !=(const Character &a, const Character &b)
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{
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return !operator==(a, b);
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}
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inline bool Character::equalsFormat(const Character &other) const
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{
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return backgroundColor == other.backgroundColor
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&& foregroundColor == other.foregroundColor
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&& rendition == other.rendition;
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}
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}
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Q_DECLARE_TYPEINFO(Konsole::Character, Q_MOVABLE_TYPE);
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#endif // CHARACTER_H
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