Files
kopia/internal/server/htmlui_fallback.go
Jarek Kowalski 9a6dea898b Linter upgrade to v1.30.0 (#526)
* fixed godot linter errors
* reformatted source with gofumpt
* disabled some linters
* fixed nolintlint warnings
* fixed gci warnings
* lint: fixed 'nestif' warnings
* lint: fixed 'exhaustive' warnings
* lint: fixed 'gocritic' warnings
* lint: fixed 'noctx' warnings
* lint: fixed 'wsl' warnings
* lint: fixed 'goerr113' warnings
* lint: fixed 'gosec' warnings
* lint: upgraded linter to 1.30.0
* lint: more 'exhaustive' warnings

Co-authored-by: Nick <nick@kasten.io>
2020-08-12 19:28:53 -07:00

336 lines
8.8 KiB
Go

// Code generated for package server by go-bindata DO NOT EDIT. (@generated)
// sources:
// index.html
// +build !embedhtml
package server
import (
"bytes"
"compress/gzip"
"fmt"
"io/ioutil"
"net/http"
"os"
"path/filepath"
"strings"
"time"
"github.com/kopia/kopia/internal/iocopy"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = iocopy.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
// Name return file name.
func (fi bindataFileInfo) Name() string {
return fi.name
}
// Size return file size.
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
// Mode return file mode.
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
// Mode return file modify time.
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
// IsDir return file whether a directory.
func (fi bindataFileInfo) IsDir() bool {
return fi.mode&os.ModeDir != 0
}
// Sys return file is sys mode.
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
type assetFile struct {
*bytes.Reader
name string
childInfos []os.FileInfo
childInfoOffset int
}
type assetOperator struct{}
// Open implement http.FileSystem interface.
func (f *assetOperator) Open(name string) (http.File, error) {
var err error
if len(name) > 0 && name[0] == '/' {
name = name[1:]
}
content, err := Asset(name)
if err == nil {
return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil
}
children, err := AssetDir(name)
if err == nil {
childInfos := make([]os.FileInfo, 0, len(children))
for _, child := range children {
childPath := filepath.Join(name, child)
info, errInfo := AssetInfo(filepath.Join(name, child))
if errInfo == nil {
childInfos = append(childInfos, info)
} else {
childInfos = append(childInfos, newDirFileInfo(childPath))
}
}
return &assetFile{name: name, childInfos: childInfos}, nil
} else {
// If the error is not found, return an error that will
// result in a 404 error. Otherwise the server returns
// a 500 error for files not found.
if strings.Contains(err.Error(), "not found") {
return nil, os.ErrNotExist
}
return nil, err
}
}
// Close no need do anything.
func (f *assetFile) Close() error {
return nil
}
// Readdir read dir's children file info.
func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) {
if len(f.childInfos) == 0 {
return nil, os.ErrNotExist
}
if count <= 0 {
return f.childInfos, nil
}
if f.childInfoOffset+count > len(f.childInfos) {
count = len(f.childInfos) - f.childInfoOffset
}
offset := f.childInfoOffset
f.childInfoOffset += count
return f.childInfos[offset : offset+count], nil
}
// Stat read file info from asset item.
func (f *assetFile) Stat() (os.FileInfo, error) {
if len(f.childInfos) != 0 {
return newDirFileInfo(f.name), nil
}
return AssetInfo(f.name)
}
// newDirFileInfo return default dir file info.
func newDirFileInfo(name string) os.FileInfo {
return &bindataFileInfo{
name: name,
size: 0,
mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir
modTime: time.Time{},
}
}
// AssetFile return a http.FileSystem instance that data backend by asset.
func AssetFile() http.FileSystem {
return &assetOperator{}
}
var _indexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x74\x90\x3b\x4f\xfc\x30\x10\xc4\xfb\xff\xa7\x98\xff\x09\x5d\x45\xe2\xfe\x64\xd2\x00\x05\xa2\x80\x02\x84\x28\x37\xf1\x26\xb6\xce\x2f\xd9\xeb\x82\x6f\x8f\x92\x9c\xc4\x43\xa2\xf1\x43\x3b\xbf\x19\xed\xe8\xff\x77\x4f\xb7\x2f\xef\xcf\xf7\xb0\x12\xfc\xf0\x4f\xef\x17\x00\x68\xcb\x64\xf6\xe7\xf6\x15\x27\x9e\x87\xc7\x94\x1d\xe1\xf5\x01\x31\x09\x6a\xcb\x39\x15\x61\xd3\x6b\xb5\x8f\x77\x52\x7d\xa1\x7a\x4c\xe6\xe3\x9b\x4b\xfe\xc3\xe1\x1a\xad\x32\x28\x42\x13\x6c\xe1\xf9\xe6\x60\x45\x72\x3d\x29\xb5\x38\xb1\x6d\xec\xa7\x14\xd4\x79\x45\x2f\x67\x61\xcf\x54\xb9\x1e\x86\x34\xcf\x6e\x72\xe4\x31\x36\xe7\x8d\x56\x34\xf4\x5a\xe5\x1f\x99\x6f\x96\x23\xa6\x14\xb2\xf3\x2e\x2e\x98\x4b\x0a\xa8\xa9\x95\x89\xd7\xd8\xd3\x2f\x79\xe1\xe1\x0a\x81\xce\xbc\x95\xd2\x35\xd7\x8d\x2e\x1a\x12\xc2\xf1\x88\x25\xc1\xc5\x2a\xe4\x3d\x3a\xa1\xa5\x82\xc3\xc8\x66\x15\x6a\xb5\x92\x97\x06\xf6\xb5\xb5\xda\xfa\xfc\x0c\x00\x00\xff\xff\xe9\x99\x45\x19\x66\x01\x00\x00")
func indexHtmlBytes() ([]byte, error) {
return bindataRead(
_indexHtml,
"index.html",
)
}
func indexHtml() (*asset, error) {
bytes, err := indexHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "index.html", size: 358, mode: os.FileMode(420), modTime: time.Unix(1574253768, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"index.html": indexHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"index.html": {indexHtml, map[string]*bintree{}},
}}
// RestoreAsset restores an asset under the given directory.
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0o755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively.
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}