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Improve spectrum analyzer performance by caching most used computations (#6003)
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@@ -47,7 +47,13 @@ SaSpectrumView::SaSpectrumView(SaControls *controls, SaProcessor *processor, QWi
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m_controls(controls),
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m_processor(processor),
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m_freezeRequest(false),
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m_frozen(false)
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m_frozen(false),
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m_cachedRangeMin(-1),
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m_cachedRangeMax(-1),
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m_cachedLogX(true),
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m_cachedDisplayWidth(0),
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m_cachedBinCount(0),
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m_cachedSampleRate(0)
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{
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setMinimumSize(360, 170);
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setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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@@ -69,6 +75,9 @@ SaSpectrumView::SaSpectrumView(SaControls *controls, SaProcessor *processor, QWi
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m_cursor = QPointF(0, 0);
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// Initialize the size of bin → pixel X position LUT to the maximum allowed number of bins + 1.
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m_cachedBinToX.resize(FFT_BLOCK_SIZES.back() / 2 + 2);
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#ifdef SA_DEBUG
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m_execution_avg = m_path_avg = m_draw_avg = 0;
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#endif
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@@ -348,10 +357,31 @@ QPainterPath SaSpectrumView::makePath(std::vector<float> &displayBuffer, float r
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// Bins falling to interval [x_start, x_next) contribute to a single point.
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float max = m_displayBottom;
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float x_start = -1; // lower bound of currently constructed point
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// Speed up bin → x position translation by building a LUT cache.
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// Update the cache only when range or display width are changed.
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float rangeMin = m_processor->getFreqRangeMin(m_controls->m_logXModel.value());
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float rangeMax = m_processor->getFreqRangeMax();
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if (rangeMin != m_cachedRangeMin || rangeMax != m_cachedRangeMax || m_displayWidth != m_cachedDisplayWidth ||
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m_controls->m_logXModel.value() != m_cachedLogX || m_processor->binCount() + 1 != m_cachedBinCount ||
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m_processor->getSampleRate() != m_cachedSampleRate)
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{
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m_cachedRangeMin = rangeMin;
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m_cachedRangeMax = rangeMax;
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m_cachedDisplayWidth = m_displayWidth;
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m_cachedLogX = m_controls->m_logXModel.value();
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m_cachedBinCount = m_processor->binCount() + 1;
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m_cachedSampleRate = m_processor->getSampleRate();
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for (unsigned int n = 0; n < m_cachedBinCount; n++)
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{
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m_cachedBinToX[n] = freqToXPixel(binToFreq(n), m_displayWidth);
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}
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}
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for (unsigned int n = 0; n < m_processor->binCount(); n++)
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{
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float x = freqToXPixel(binToFreq(n), m_displayWidth);
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float x_next = freqToXPixel(binToFreq(n + 1), m_displayWidth);
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float x = m_cachedBinToX[n];
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float x_next = m_cachedBinToX[n + 1];
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float y = ampToYPixel(displayBuffer[n], m_displayBottom);
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// consider making a point only if x falls within display bounds
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