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initial controllers code
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@883 0778d3d1-df1d-0410-868b-ea421aaaa00d
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src/core/controller.cpp
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110
src/core/controller.cpp
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#ifndef SINGLE_SOURCE_COMPILE
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/*
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* controller.cpp - implementation of class controller which handles remote-control
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* of automatableModels
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*
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* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail.com>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include <math.h>
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#include <Qt/QtXml>
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#include <QtCore/QObject>
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#include <QtCore/QVector>
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#include "song.h"
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#include "engine.h"
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#include "mixer.h"
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#include "controller.h"
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unsigned int controller::s_frames = 0;
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QVector<controller *> controller::s_controllers;
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controller::controller( void )
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{
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s_controllers.append( this );
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}
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controller::~controller()
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{
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s_controllers.remove( s_controllers.indexOf( this ) );
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}
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// Get current value, with an offset into the current buffer for sample exactness
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float controller::currentValue( int _offset )
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{
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if( _offset == 0 || isSampleExact() )
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{
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m_currentValue = value( _offset );
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}
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return m_currentValue;
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}
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float controller::value( int _offset )
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{
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// 44100 frames/sec
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return 0.5 + sinf((float)(runningFrames()) / 44100.0f) / 2;
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}
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// Get position in frames
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int controller::runningFrames()
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{
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return s_frames;
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}
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// Get position in seconds
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float controller::runningTime()
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{
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return s_frames /
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engine::getMixer()->sampleRate() ;
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}
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void controller::triggerFrameCounter( void )
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{
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for( int i = 0; i < s_controllers.size(); ++i )
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{
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emit s_controllers.at(i)->valueChanged();
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}
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s_frames += engine::getMixer()->framesPerPeriod();
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//emit s_signaler.triggerValueChanged();
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}
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void controller::resetFrameCounter( void )
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{
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s_frames = 0;
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}
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#include "controller.moc"
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#endif
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