Introduce PluginFactory class

This singleton class handles management of plugin search paths and plugin
discovery. Search paths are (if they exist):
  * <lmms-exe-dir>/../lib/lmms: This is the common location on Unixoids
    (Not included in Windows builds)
  * <lmms-exe-dir>/plugins: For portable and Windows installations
  * The path given by the compile define LMMS_PLUGIN_DIR
  * Environment variable LMMS_PLUGIN_DIR if given

This commit also tweaks the build script to output built plugins to
"${CMAKE_BINARY_DIR}/plugins". This way lmms can find plugins during
development without the need to use `make install`.

Plugin::getDescriptorsOfAvailPlugins and ConfigManager::pluginDir were
removed.
This commit is contained in:
Lukas W committed 2015-01-29 13:48:52 +01:00
1 parent d569015273
commit 7be47230e3
21 files changed
+321 -138

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+7 -8
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@@ -28,6 +28,7 @@
#include "gui_templates.h"
#include "embed.h"
#include "PluginFactory.h"
EffectSelectDialog::EffectSelectDialog( QWidget * _parent ) :
@@ -42,31 +43,29 @@ EffectSelectDialog::EffectSelectDialog( QWidget * _parent ) :
setWindowIcon( embed::getIconPixmap( "setup_audio" ) );
// query effects
Plugin::getDescriptorsOfAvailPlugins( m_pluginDescriptors );
EffectKeyList subPluginEffectKeys;
for( Plugin::DescriptorList::ConstIterator it = m_pluginDescriptors.begin();
it != m_pluginDescriptors.end(); ++it )
for (const Plugin::Descriptor* desc: pluginFactory->descriptors())
{
if( it->type != Plugin::Effect )
if( desc->type != Plugin::Effect )
{
continue;
}
if( it->subPluginFeatures )
if( desc->subPluginFeatures )
{
it->subPluginFeatures->listSubPluginKeys(
desc->subPluginFeatures->listSubPluginKeys(
// as iterators are always stated to be not
// equal with pointers, we dereference the
// iterator and take the address of the item,
// so we're on the safe side and the compiler
// likely will reduce that to just "it"
&( *it ),
desc,
subPluginEffectKeys );
}
else
{
m_effectKeys << EffectKey( &( *it ), it->name );
m_effectKeys << EffectKey( desc, desc->name );
}
}