Rename engine to Engine

This commit is contained in:
Lukas W committed 2014-11-26 00:49:55 +01:00
1 parent 84d9215880
commit 968909c07c
148 files changed
+1058 -1058

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+6 -6
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@@ -23,7 +23,7 @@
*/
#include "delayeffect.h"
#include "engine.h"
#include "Engine.h"
#include "embed.cpp"
@@ -51,8 +51,8 @@ DelayEffect::DelayEffect( Model* parent, const Plugin::Descriptor::SubPluginFeat
m_delayControls( this )
{
m_delay = 0;
m_delay = new StereoDelay( 20, engine::mixer()->processingSampleRate() );
m_lfo = new Lfo( engine::mixer()->processingSampleRate() );
m_delay = new StereoDelay( 20, Engine::mixer()->processingSampleRate() );
m_lfo = new Lfo( Engine::mixer()->processingSampleRate() );
}
@@ -82,7 +82,7 @@ bool DelayEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
double outSum = 0.0;
const float d = dryLevel();
const float w = wetLevel();
const float length = m_delayControls.m_delayTimeModel.value() * engine::mixer()->processingSampleRate();
const float length = m_delayControls.m_delayTimeModel.value() * Engine::mixer()->processingSampleRate();
m_lfo->setAmplitude( m_delayControls.m_lfoAmountModel.value() );
m_lfo->setFrequency( 1.0 / m_delayControls.m_lfoTimeModel.value() );
m_delay->setFeedback( m_delayControls.m_feedbackModel.value() );
@@ -104,8 +104,8 @@ bool DelayEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
void DelayEffect::changeSampleRate()
{
m_lfo->setSampleRate( engine::mixer()->processingSampleRate() );
m_delay->setSampleRate( engine::mixer()->processingSampleRate() );
m_lfo->setSampleRate( Engine::mixer()->processingSampleRate() );
m_delay->setSampleRate( Engine::mixer()->processingSampleRate() );
}