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Remove global oversampling (#7228)
Oversampling can have many different effects to the audio signal such as latency, phase issues, clipping, smearing, etc, so this should really be an option on a per-plugin basis, not globally across all of LMMS (which, in some places, shouldn't really need to oversample at all but were oversampled anyways).
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@@ -265,7 +265,7 @@ void BitInvader::playNote( NotePlayHandle * _n,
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const_cast<float*>( m_graph.samples() ),
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_n,
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m_interpolation.value(), factor,
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Engine::audioEngine()->processingSampleRate() );
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Engine::audioEngine()->outputSampleRate() );
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}
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const fpp_t frames = _n->framesLeftForCurrentPeriod();
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