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Revisit the initialization for local variables (#7143)
* clang-tidy: Apply cppcoreguidelines-init-variables everywhere (treating NaNs as zeros) * Initialize msec and tick outside switch * Update plugins/Vestige/Vestige.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/Vestige/Vestige.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/Vestige/Vestige.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/VstEffect/VstEffectControls.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/VstEffect/VstEffectControls.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/VstEffect/VstEffectControls.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Use initialization with = * Use tabs * Use static_cast * Update DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Do not use tabs for alignment in src/core/DrumSynth.cpp Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> * Move x variable inside loop * Use ternary operator for b variable * Revert "Use tabs" This reverts commit 07afd8a83f58b539c3673310b2aad4b63c9198a0. * Remove unnecessary variables in XpressiveView * Simplify initialization in Plugin * Combine declaration and initialization in EqCurve * Combine declaration and initialization in Song * Combine declaration and initialization in AudioAlsa * Combine declaration and initialization in EqCurve (again) * Missed some * Undo changes made to non-LMMS files * Undo indentation changes in SidInstrument.cpp * Combine declaration with assignment in IoHelper * Combine declaration with assignment using auto in Carla * Combine declaration with assignment * Combine declaration with assignment in BasicFilters * Simplify assignments in AudioFileProcessorWaveView::zoom * Simplify out sample variable in BitInvader * Remove sampleLength variable in DelayEffect * Move gain variable in DynamicsProcessor * Combine peak variable declaration with assignment in EqSpectrumView * Move left/right lfo variables in for loop in FlangerEffect * Use ternary operator for group variable in LadspaControlDialog * Combine declaration with assignment in Lb302 * Combine declaration with assignment in MidiExport * Combine declaration with assignment in MidiFile * Combine declaration with assignment in MidiImport * Use ternary operator for vel_adjusted variable in OpulenZ * Move tmpL and dcblkL variables in for loop in ReverbSC * Combine declaration with initialization in SlicerT * Combine declaration with assignment in SaSpectrumView * Combine declaration with assignment in SaWaterfallView * Combine declaration with assignment in StereoEnhancerEffect * Combine declaration with assignment in VibratingString * Combine declaration with assignment in VstEffectControls * Combine declaration with assignment in Xpressive * Combine declaration with assignment in AutomatableModel * Combine declaration with assignment in AutomationClip * Move sample variable in for loop in BandLimitedWave * Combine declaration with assignment in DataFile * Combine declaration with assignment in DrumSynth * Combine declaration with assignment in Effect * Remove redundant assignment to nphsLeft in InstrumentPlayHandle * Combine declaration with assignment in LadspaManager * Combine declaration with assignment in LinkedModelGroups * Combine declaration with assignment in MemoryHelper * Combine declaration with assignment in AudioAlsa * Combine declaration with assignment in AudioFileOgg * Combine declaration with assignment in AudioPortAudio * Combine declaration with assignment in AudioSoundIo * Combine declaration with assignment in Lv2Evbuf * Combine declaration with assignment in Lv2Proc * Combine declaration with assignment in main * Combine declaration with assignment in MidiAlsaRaw * Combine declaration with assignment in MidiAlsaSeq * Combine declaration with assignment in MidiController * Combine declaration with assignment in MidiJack * Combine declaration with assignment in MidiSndio * Combine declaration with assignment in ControlLayout * Combine declaration with assignment in MainWindow * Combine declaration with assignment in ProjectNotes * Use ternary operator for nextValue variable in AutomationClipView * Combine declaration with assignment in AutomationEditor * Move length variable in for-loop in PianoRoll * Combine declaration with assignment in ControllerConnectionDialog * Combine declaration with assignment in Graph * Combine declaration with assignment in LcdFloatSpinBox * Combine declaration with assignment in TimeDisplayWidget * Remove currentNote variable in InstrumentTrack * Combine declaration with assignment in DrumSynth (again) * Use ternary operator for factor variable in BitInvader * Use ternary operator for highestBandwich variable in EqCurve Bandwich? * Move sum variable into for loop in Graph * Fix format in MidiSndio * Fixup a few more * Cleanup error variables * Use ternary operators and combine declaration with initialization * Combine declaration with initialization * Update plugins/LadspaEffect/LadspaControlDialog.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/OpulenZ/OpulenZ.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/SpectrumAnalyzer/SaProcessor.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/midi/MidiAlsaRaw.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/MainWindow.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/clips/AutomationClipView.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/editors/AutomationEditor.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/widgets/Fader.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Move static_cast conversion into separate variable * Use real index when interpolating * Remove empty line * Make helpBtn a private member * Move controller type into separate variable * Fix format of DrumSynth::waveform function * Use tabs and static_cast * Remove redundant if branch * Refactor using static_cast/reinterpret_cast * Add std namespace prefix * Store repeated conditional into boolean variable * Cast to int before assigning to m_currentLength * Rename note_frames to noteFrames * Update src/core/Controller.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/widgets/Graph.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Revert changes that initialized variables redudantly For situations where the initialization is more complex or passed into a function by a pointer, we dont need to do initialization ourselves since it is already done for us, just in a different way. * Remove redundant err variable * Remove explicit check of err variable * Clean up changes and address review * Do not initialize to 0/nullptr when not needed * Wrap condition in parentheses for readability --------- Co-authored-by: Kevin Zander <veratil@gmail.com> Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
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@@ -213,7 +213,6 @@ float SaWaterfallView::yPixelToTime(float position, int height)
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std::vector<std::pair<float, std::string>> SaWaterfallView::makeTimeTics()
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{
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std::vector<std::pair<float, std::string>> result;
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float i;
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// get time value of the last line
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float limit = yPixelToTime(m_displayBottom, m_displayHeight);
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@@ -223,7 +222,7 @@ std::vector<std::pair<float, std::string>> SaWaterfallView::makeTimeTics()
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if (increment < 0.1) {increment = 0.1;}
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// NOTE: labels positions are rounded to match the (rounded) label value
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for (i = 0; i <= limit; i += increment)
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for (float i = 0; i <= limit; i += increment)
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{
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if (i > 99)
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{
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