Fixes and improvements for FR 144 (SF version). Tested and working.
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@@ -84,12 +84,17 @@ PeakControllerEffect::~PeakControllerEffect()
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}
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}
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//! returns 1.0f if val > 0.0f, -1.0 else
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inline float my_sign(float val) { return -1.0f + 2.0f * (val > 0.0f); }
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namespace helpers
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{
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//! returns 1.0f if val > 0.0f, -1.0 else
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inline float sign(float val) { return -1.0f + 2.0f * (val > 0.0f); }
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//! if val >= 0.0f, returns sqrtf(val), else: -sqrtf(-val)
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inline float sqrt_neg(float val) {
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return sqrtf(fabs(val)) * helpers::sign(val);
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}
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//! if val >= 0.0f, returns sqrtf(val), else: -sqrtf(-val)
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inline float sqrt_neg(float val) {
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return sqrtf(fabs(val)) * my_sign(val);
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}
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bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf,
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@@ -106,16 +111,28 @@ bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf,
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// RMS:
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double sum = 0;
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for( int i = 0; i < _frames; ++i )
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if(c.m_absModel.value())
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{
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float sign_0 = (c.m_absModel.value())
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? 1.0f : my_sign(_buf[i][0]);
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float sign_1 = (c.m_absModel.value())
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? 1.0f : my_sign(_buf[i][1]);
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sum += _buf[i][0]*_buf[i][0]*sign_0
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+ _buf[i][1]*_buf[i][1]*sign_1;
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for( int i = 0; i < _frames; ++i )
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{
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// absolute value is achieved because the squares are > 0
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sum += _buf[i][0]*_buf[i][0] + _buf[i][1]*_buf[i][1];
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}
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}
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else
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{
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for( int i = 0; i < _frames; ++i )
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{
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// the value is absolute because of squaring,
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// so we need to correct it
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sum += _buf[i][0]*_buf[i][0]*helpers::sign(_buf[i][0])
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+ _buf[i][1]*_buf[i][1]*helpers::sign(_buf[i][1]);
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}
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}
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// TODO: flipping this might cause clipping
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// this will mute the output after the values were measured
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if( c.m_muteModel.value() )
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{
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for( int i = 0; i < _frames; ++i )
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@@ -124,7 +141,7 @@ bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf,
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}
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}
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float curRMS = sqrt_neg( sum / _frames );
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float curRMS = helpers::sqrt_neg( sum / _frames );
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const float origRMS = curRMS;
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if( !m_lastRMSavail )
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@@ -135,7 +152,7 @@ bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf,
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const float v = ( curRMS >= m_lastRMS ) ?
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c.m_attackModel.value() :
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c.m_decayModel.value();
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const float a = sqrt_neg( sqrt_neg( v ) );
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const float a = helpers::sqrt_neg( helpers::sqrt_neg( v ) );
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curRMS = (1-a)*curRMS + a*m_lastRMS;
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const float amount = c.m_amountModel.value() * c.m_amountMultModel.value();
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@@ -153,16 +170,6 @@ bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf,
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//checkGate( out_sum / _frames );
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// finally, mute the output if wanted
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// TODO: avoid clips?
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if( c.m_muteOutputModel.value() )
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{
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for( int i = 0; i < _frames; ++i )
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{
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_buf[i][0] = _buf[i][1] = 0.0f;
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}
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}
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return isRunning();
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}
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