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Fix casing of filenames and code in plugins/ (#6350)
No functional changes! No changes to savefiles/presets! Fixes casing of everything that is currently lowercase but should be uppercase. Fixes also some other plugin strings, especially: * opl2 -> OpulenZ (see289887f4fc) * calf -> veal (seeae291e0709) * ladspa_effect -> LadspaEffect (see9c9372f0c8) * remove flp_import (see2d1813fb64)
This commit is contained in:
109
plugins/PeakControllerEffect/PeakControllerEffectControls.cpp
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109
plugins/PeakControllerEffect/PeakControllerEffectControls.cpp
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/*
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* PeakControllerEffectControls.cpp - controls for peakController effect
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*
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* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
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* Copyright (c) 2009-2011 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include <QDomElement>
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#include "PeakControllerEffectControls.h"
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#include "PeakControllerEffect.h"
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#include "Song.h"
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PeakControllerEffectControls::
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PeakControllerEffectControls( PeakControllerEffect * _eff ) :
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EffectControls( _eff ),
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m_effect( _eff ),
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m_baseModel( 0.5, 0.0, 1.0, 0.001, this, tr( "Base value" ) ),
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m_amountModel( 1.0, -1.0, 1.0, 0.005, this, tr( "Modulation amount" ) ),
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m_attackModel( 0, 0, 0.999, 0.001, this, tr( "Attack" ) ),
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m_decayModel( 0, 0, 0.999, 0.001, this, tr( "Release" ) ),
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m_tresholdModel( 0, 0, 1.0, 0.001, this, tr( "Treshold" ) ),
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m_muteModel( false, this, tr( "Mute output" ) ),
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m_absModel( true, this, tr("Absolute value") ),
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m_amountMultModel( 1.0, 0, 32, 0.2, this, tr("Amount multiplicator") )
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{
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}
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void PeakControllerEffectControls::loadSettings( const QDomElement & _this )
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{
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m_baseModel.loadSettings( _this, "base" );
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m_effect->m_lastSample = m_baseModel.value(); //Set initial Peak Controller output to Base
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m_amountModel.loadSettings( _this, "amount" );
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m_muteModel.loadSettings( _this, "mute" );
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m_attackModel.loadSettings( _this, "attack" );
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m_decayModel.loadSettings( _this, "decay" );
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m_absModel.loadSettings( _this, "abs" );
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m_amountMultModel.loadSettings( _this, "amountmult" );
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m_tresholdModel.loadSettings( _this, "treshold" );
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/*If the peak controller effect is NOT loaded from project,
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* m_effectId stored is useless.
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* Reason to assign a random number to it:
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* If the user clone the instrument, and m_effectId is cloned, and
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* m_effectId is copied, then there would be two instruments
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* having the same id.
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*/
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if( Engine::getSong()->isLoadingProject() == true )
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{
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m_effect->m_effectId = _this.attribute( "effectId" ).toInt();
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}
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else
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{
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// TODO: Fix possible collision
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m_effect->m_effectId = rand();
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}
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}
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void PeakControllerEffectControls::saveSettings( QDomDocument & _doc,
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QDomElement & _this )
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{
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_this.setAttribute( "effectId", m_effect->m_effectId );
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m_baseModel.saveSettings( _doc, _this, "base" );
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m_amountModel.saveSettings( _doc, _this, "amount" );
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m_muteModel.saveSettings( _doc, _this, "mute" );
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m_attackModel.saveSettings( _doc, _this, "attack" );
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m_decayModel.saveSettings( _doc, _this, "decay" );
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m_absModel.saveSettings( _doc, _this, "abs" );
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m_amountMultModel.saveSettings( _doc, _this, "amountmult" );
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m_tresholdModel.saveSettings( _doc, _this, "treshold" );
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}
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