13 Commits

Author SHA1 Message Date
Johannes Lorenz
71ce49d7ba Remove lots of useless/misplaced includes (#7999)
Follow-Up of 7db3fa94a1 .

This was done by setting `CMAKE_C_INCLUDE_WHAT_YOU_USE` and
`CMAKE_CXX_INCLUDE_WHAT_YOU_USE` to (broken down into multiple lines here,
note, all below `FL/x.h` is not required for C):

```
include-what-you-use;
    -Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
    -Xiwyu;--keep=*/xmmintrin.h;
    -Xiwyu;--keep=*/lmmsconfig.h;
    -Xiwyu;--keep=*/weak_libjack.h;
    -Xiwyu;--keep=*/sys/*;
    -Xiwyu;--keep=*/debug.h;
    -Xiwyu;--keep=*/SDL/*;
    -Xiwyu;--keep=*/alsa/*;
    -Xiwyu;--keep=*/FL/x.h;
    -Xiwyu;--keep=*/MidiApple.h;
    -Xiwyu;--keep=*/MidiWinMM.h;
    -Xiwyu;--keep=*/AudioSoundIo.h;
    -Xiwyu;--keep=*/OpulenZ/adplug/*;
    -Xiwyu;--keep=QPainterPath;
    -Xiwyu;--keep=QtTest
```

FAQ:

* Q: Does this speed-up a completely fresh compile?
* A: No, I measured it.

* Q: Does it speed up anything else?
* A: Yes. If you change one header, it can reduce the number of CPP files
     that your compiler needs to recompile, or your IDE has to re-scan.

* Q: What other reasons are for this PR?
* A: It's idiomatic to only include headers if you need them. Also, it will
     reduce output for those who want to use IWYU for new PRs.

Background:

This is just a remainder PR of what I planned. My original idea was to setup
a CI which warns you of useless includes (but not of all issues that IWYU
complains about). However, I could not see that this was favored on Discord.
A full IWYU CI also has the problem that it (possibly??) needs to compile
with `make -j 1`, which would make CI really slow.

However, for that plan, I had to fix the whole code base to be IWYU
compliant - which it now is.
2025-07-21 23:39:17 +02:00
Fawn
8afe95aeaf Fix track operations button alignment, size, and style (#7779)
Make the track ops button consistently sized and style it and the solo & mute buttons using CSS instead of SVG assets
2025-03-25 19:02:08 -06:00
Fawn
6233c5b9e4 Update mute and solo buttons, add them to instrument windows (#7708)
* Add mute and solo buttons to instrument windows
* Change mute and solo buttons to optimized CC0 SVG assets
* Icons provided by @StakeoutPunch, button backgrounds provided by
@RebeccaDeField

---------

Co-authored-by: Sotonye Atemie <sakertooth@gmail.com>
Co-authored-by: Rebecca Noel Ati <contactme@rebeccadefield.com>
Co-authored-by: Stakeout Punch <StakeoutPunch@users.noreply.github.com>
2025-03-11 14:30:04 -04:00
Michael Gregorius
303215f8b1 Maximize button for resizable instruments (#7514)
* Maximize button for resizable instruments

Show the maximize button for resizable instruments.

Most other changes have the character of refactorings and code
reorganizations.

Remove the negation in the if condition for resizable instruments to
make the code better readable.

Only manipulate the system menu if the instrument is not resizable.

Add a TODO to the special code that sets a size.

* Fix rendering of maximized sub windows

In `SubWindow::paintEvent` don't paint anything if the sub window is
maximized . Otherwise some gradients are visible behind the maximized
child content.

In `SubWindow::adjustTitleBar` hide the title label and the buttons if the
sub window is maximized. Always show the title and close button if not
maximized. This is needed to reset the state correctly after
maximization.

* Add SubWindow::addTitleButton

Add the helper method `SubWindow::addTitleButton` to reduce code
repetition in the constructor.

* Only disable the minimize button

Disable the minimize button by taking the current flags and removing
the minimize button hint from them instead of giving a list which might
become incomplete in the future. So only do what we want to do.

* Remove dependency on MdiArea

Remove a dependency on the `MdiArea` when checking if the sub window is
the active one. Query its own window state to find out if it is active.

* Clear Qt::MSWindowsFixedSizeDialogHint

Clear the `Qt::MSWindowsFixedSizeDialogHint` flag for resizable
instruments (symmetric to the `else` case).

* Update the sub window title bar of exchanged instruments

Update the title bar of an instrument's sub window if the model changes, e.g. if an instrument is exchanged via drag & drop.

The main fix is to call the new method `updateSubWindowState` in `InstrumentTrackWindow::modelChanged`. It contains mostly the code that was previously executed in the constructor of `InstrumentTrackWindow`. The constructor now simply calls this method after it has put the constructed instance into a sub window.

With the current implementation the sub window needs to be explicitly triggered to update its title bar once the flags have been adjusted in `updateSubWindowState`. This is done with the new public method `SubWindow::updateTitleBar`. Please note that such an explicit update is not needed if the instrument windows are managed by a `QMdiSubWindow` instead of a `SubWindow`. This means that the implementation of `SubWindow` is still missing something that `QMdiSubWindow` does. However, debugging also showed that setting the window flags of the sub window does not seem to lead to an event that could be caught in `SubWindow::changeEvent`. This was found out by simply dumping the event types of all events that arrive in that method and exchanging an instrument.

The method `updateSubWindowState` uses the added method `findSubWindowInParents` to find the sub window it is contained in. The latter method should be considered to be moved into a templated helper class because it might be useful in other contexts as well.

## Technical details

If you want to experiment with using QMdiSubWindows then simply add the following method to `MainWindow` (right next to `addWindowedWidget`):
```
QMdiSubWindow* MainWindow::addQMdiSubWindow(QWidget *w, Qt::WindowFlags windowFlags)
{
	// wrap the widget in our own *custom* window that patches some errors in QMdiSubWindow
	auto win = new QMdiSubWindow(m_workspace->viewport(), windowFlags);
	win->setAttribute(Qt::WA_DeleteOnClose);
	win->setWidget(w);

	m_workspace->addSubWindow(win);
	return win;
}
```

Then call that method instead of `addWindowedWidget` in the constructor of `InstrumentTrackWindow`:
```
QMdiSubWindow* subWin = getGUI()->mainWindow()->addQMdiSubWindow( this );
```

You can then comment out the cast and the call of `updateTitleBar` in `updateSubWindowState` and everything will still work.

* Update the system menu

Show or hide the "Size" and "Maximize" entries in the system menu
depending on whether the instrument view is resizable or not.

* Show non-resizable instruments as normal

Show the sub windows of non-resizable instruments as normal if the sub
window is maximized because it was previously used with a resizable
instrument.

* Fix typo

* Rename updateSubWindowState

Rename `updateSubWindowState` to `updateSubWindow`.
2025-01-01 14:25:40 +01:00
DanielKauss
7d35d4225e SlicerT UI update (#7453)
* Update SlicerT UI

* Style review

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* Style fixes

---------

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
2024-09-17 11:35:01 +05:30
saker
6b21dc7896 Use Qt layouts for mixer channels (#6591)
Use Qt layouts for the mixer channels. These changes will enable several other improvements, like for example making the mixer and faders resizable, adding peak indicators, etc.

This is a squash commit which consists of the following individual commits:

* Remove extra transparency in send/receive arrows
The extra transparency was conflicting with the positioning of
the arrows in the layout

* Begin reimplementing MixerChannelView

MixerChannelView is now a combination of the
MixerLine with the previous MixerChannelView

* Adjust SendButtonIndicator to use MixerChannelView

* Remove MixerLine
- Move MixerChannelView into src/gui

* Remove MixerView::MixerChannelView

* Remove header of MixerLine

* Change MixerView.h to use MixerChannelView
Change MixerView.h to use MixerChannelView rather than MixerLine
Also do some cleanup, such as removing an unused forward declaration
of QButtonGroup

* Create EffectRackView
+ Set height of sizeHint() using MIXER_CHANNEL_HEIGHT (287)

* Remove include of MixerLine
- Include MixerChannelView

* Phase 1: Adjust MixerView to use new MixerChannelView

* Move children wigets into header file

* Phase 2: Adjust MixerView to use new MixerChannelView

* Phase 3: Adjust MixerView to use new MixerChannelView

* Phase 4: Adjust MixerView to use new MixerChannelView

* Phase 5: Adjust MixerView to use new MixerChannelView

* Phase 5: Adjust MixerView to use new MixerChannelView

* Remove places where MixerChannelView is being deleted

Before, MixerChannelView was not inherited by QWidget,
meaning it could not have a parent and had to be deleted
when necessary. Since the MixerView owns the
new MixerChannelView, this is no longer necessary.

* Replace MixerLine with MixerChannelView
- Include MixerChannelView in MixerView

* Replace setCurrentMixerLine calls with setCurrentMixerChannel around codebase

* Add event handlers in MixerChannelView

* Implement MixerChannelView::eventFilter

* Update theme styles to use MixerChannelView

* Add QColor properties from style
- Set the Qt::WA_StyledBackground attribute on

* Add effect rack to rack layout when adding channel

* Set size for MixerChannelView
- Change nullptr to this for certain widgets
   - Some custom widgets may expect there to be a parent
- Add spacing in channel layout
- Increase size of mixer channel

* Retain size when widgets are hidden

* Implement paintEvent
- Rename states in SendReceiveState

* Implement send/receive arrow toggling
- Make maxTextHeight constexpr in elideName
- Remove background changing on mouse press
(is now handled in paintEvent)

* Implement renaming mixer channels

* Implement color functions

* Implement channel moving/removing functions

* Do some cleanup
Not sure if that connection with the mute model was needed, but removing
it did not seem to introduce any issues.

* Include cassert

* Replace references to MixerLine with MixerChannelView

* Reduce height
+ Make m_renameLineEdit transparent
+ Retain size when LCD is hidden
+ Remove stretch after renameLineEdit in layout

* Remove trailing whitespace

* Make m_renameLineEdit read only
+ Transpose m_renameLineEditView rectangle (with 5px offset)

* Set spacing in channel layout back to 0

* Remove sizeHint override and constant size

* Use sizeHint for mixerChannelSize
+ Leave auto fill background to false in MixerChannelView
+ Only set width for EffectRackView

* Set margins to 4 on all sides in MixerChannelView

* Move solo and mute closer to each other

Move the solo and mute buttons closer to each other in the mixer channels.

Technically this is accomplished by putting them into their own layout with minimal margins and spacing.

* Fixes for CodeFactor

* Code review changes

Mostly whitespace and formatting changes: remove tabs, remove spaces in parameter lists, remove underscores from parameter names.

Some lines have been shortened by introducing intermediate variables, e.g. in `MixerChannelView`.

`MixerView` has many changes but only related to whitespace. Spaces have been introduced for if and for statements. Whitespace at round braces has been removed everywhere in the implementation file even if a line was not touched by the intial changes.

Remove duplicate forward declaration of `MixerChannelView`.

* Adjust parameter order in MixerChannelView's constructor

Make the parent `QWidget` the first parameter as it is a Qt convention. The default parameter had to be removed due to this.

* Move styling of rename line edit into style sheets

Move the style of the `QGraphicsView` for the rename line edit from the code into the style sheets of the default and classic theme.

* More code review changes

Fix spaces between types and references/pointers, e.g. use `const QBrush& c` instead of `const QBrush & c`.
Remove underscores from parameter names.
Remove spaces near parentheses.
Replace tabs with spaces.
Introduce intermediate variable to resolve "hanging" + operator.
Replace the connection for the periodic fader updates with one that uses function pointers instead of `SIGNAL` and `SLOT`.

---------

Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
2023-12-30 17:55:28 +01:00
Martin Pavelek
e1d3ecb184 Microtuner UI update (#6206)
* Replace deprecated sprintf() function

* Update microtuner-related UI (add more clues explaining how to use it)

* Simpler wording in the tooltips for "apply" buttons

* Post-merge fix of a forward declaration

* Rename Misc tab to Tuning and transposition; move Microtuner config dialog to Edit menu and make it also available from instrument tab

* Enable word wrap on "MIDI unsupported" label

* Remove forgotten new unnecessary includes

* Rename InstrumentMiscView to InstrumentTuningView in locales
2023-08-31 19:21:26 +02:00
Dalton Messmer
2c6d88f799 Add GUARD_H closing comments 2023-01-05 17:58:49 -05:00
Dalton Messmer
fe6df8dbaf Add namespace prefix to include guards 2023-01-02 19:51:32 -05:00
Levin Oehlmann
5904b249c0 clang-tidy: Apply modernize-use-override everywhere (#6439)
... to mark overriding functions `override` instead of `virtual`.
2022-06-19 23:03:55 +02:00
Levin Oehlmann
7227c89847 Namespace lmms (#6174)
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.

Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .

Co-authored-by: allejok96 <allejok96@gmail.com>
2022-06-19 20:08:46 +02:00
Yashraj Shinde
bf323d2024 Rename FxMixer to Mixer (#6239)
... as decided in #6089 and #5592.

This PR replaces every occurrence of "FX" where "Mixer Channel" is meant.
2022-01-09 08:15:23 +01:00
Alexandre Almeida
47cddcba75 Split InstrumentTrack (#6176)
Split InstrumentTrackView and InstrumentTrackWindow off of InstrumentTrack
2021-10-02 05:40:01 +02:00